Player Matchup

Sol
Sol
MrGhostInATux
Sol
Level 125
God Stats
1W - 2L
1,510 SR
Queue Stats
1W - 3L
1,552 Elo+
Party 1
Hercules
Hercules
santahasa6pack
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,430 Elo+
Party 1
Yemoja
Yemoja
sylvanoose
Yemoja
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,430 Elo+
Party 1
Team Averages
Level 107
1,503 SR
1,471 Elo+

VS

Team Averages
Level 124
1,534 SR
1,469 Elo+
Anhur
Anhur
CuriousSmell
Anhur
Level 138
God Stats
2W - 1L
1,740 SR
Queue Stats
178W - 130L
1,671 Elo+
Party 2
Baron Samedi
Baron Samedi
CuriousTouch
Baron Samedi
Level 128
God Stats
2W - 1L
1,297 SR
Queue Stats
13W - 7L
1,225 Elo+
Party 2
Surtr
Surtr
DonJuanDeleneuch
Surtr
Level 107
God Stats
14W - 16L
1,565 SR
Queue Stats
85W - 70L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,828
712
10,311
4,008
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
0 / 4 / 3
6,928
630
5,839
12,454
12,459
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
sylvanoose
Yemoja
14
0 / 1 / 3
8,129
739
3,154
10,411
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,481
771
7,309
8,528
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
CuriousTouch
Baron Samedi
14
3 / 0 / 1
8,171
743
9,070
5,045
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 3
7,604
691
5,841
10,319
8,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
3
Kills
5
5
Deaths
3
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
Baron Samedi
CuriousTouch
Baron Samedi
3
0
1
3.5
W
1
1
3
2.5
L
3
0
0
3
L
Hercules
0
4
3
0.38
L
Yemoja
sylvanoose
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,304
Damage
22,220
26,873
Taken
23,892
25,435
Mitigated
15,010
10,448
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,309
4,911
0
3,298
8,528
3,648
1,365
5,403
3,125
18
43,582
W
Baron Samedi
CuriousTouch
Baron Samedi
9,070
1,026
949
2,126
5,045
3,091
0
2,480
2,565
33,485
0
W
5,841
1,453
0
2,803
10,319
8,271
12
5,242
5,077
619
22,451
L
10,311
3,647
0
2,125
4,008
1,858
0
1,926
2,082
41,096
2,972
L
Hercules
5,839
1,396
0
2,811
12,454
12,459
0
3,248
9,206
0
22,981
L
Yemoja
sylvanoose
Yemoja
3,154
591
1,590
3,922
10,411
11,118
0
4,236
6,175
9,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,885
Gold Earned
24,256
140
Minions Killed
167
0
Camps Cleared
0
579,617
Distance Traveled
633,761
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,481
771
91
8
0
202,257
0
W
Baron Samedi
8,171
743
39
4
0
202,968
0
W
Surtr
7,604
691
37
3
0
228,536
0
L
Sol
7,828
712
80
7
0
171,532
0
L
Hercules
6,928
630
42
4
0
211,766
0
L
Yemoja
8,129
739
18
2
0
196,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role