Player Matchup

Xing Tian
Xing Tian
CP--bby
Xing Tian
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,414 Elo+
Solo
Danzaburou
Danzaburou
NinjaStyle420
Danzaburou
Level 69
God Stats
152W - 148L
1,412 SR
Queue Stats
336W - 354L
1,328 Elo+
Solo
Sun Wukong
Sun Wukong
claudio1030-cris
Sun Wukong
Level 86
God Stats
1W - 0L
1,710 SR
Queue Stats
5W - 6L
1,367 Elo+
Solo
Lancelot
Lancelot
whatsrealygood
Lancelot
Level 173
God Stats
14W - 9L
1,469 SR
Queue Stats
499W - 462L
1,473 Elo+
Solo
Agni
Agni
x2CoolxTae
Agni
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 41L
1,187 Elo+
Solo
Team Averages
Level 100
1,518 SR
1,354 Elo+

VS

Team Averages
Level 116
1,438 SR
1,370 Elo+
Sobek
Sobek
CountFenrir
Sobek
Level 86
God Stats
3W - 3L
1,293 SR
Queue Stats
26W - 31L
1,355 Elo+
Solo
Xbalanque
Xbalanque
Joe_Musashi86
Xbalanque
Level 125
God Stats
15W - 16L
1,689 SR
Queue Stats
239W - 230L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
MIDORIYAc137
Ao Kuang
Level 51
God Stats
2W - 10L
1,500 SR
Queue Stats
369W - 347L
1,311 Elo+
Solo
Surtr
Surtr
Ric313ardo
Surtr
Level 159
God Stats
4W - 7L
1,210 SR
Queue Stats
210W - 197L
1,526 Elo+
Solo
Bastet
Bastet
danjor645
Bastet
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 129L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CP--bby
Xing Tian
12
4 / 0 / 3
8,059
576
4,158
10,341
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
NinjaStyle420
Danzaburou
12
0 / 1 / 2
7,163
512
4,573
6,847
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
claudio1030-cris
Sun Wukong
12
0 / 3 / 1
6,698
478
6,929
15,134
12,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
14
7 / 1 / 3
8,759
626
7,712
10,389
4,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 1 / 4
8,041
574
8,244
6,781
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
5,389
385
1,701
7,451
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Joe_Musashi86
Xbalanque
6
0 / 1 / 1
5,223
373
2,929
4,188
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
MIDORIYAc137
Ao Kuang
10
0 / 8 / 1
6,404
457
5,028
15,617
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
14
4 / 2 / 0
8,491
607
12,925
16,371
8,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
danjor645
Bastet
13
2 / 1 / 0
7,663
547
3,972
10,406
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CP--bby
Xing Tian
4
0
3
5.5
L
0
2
2
0.5
L
Xbalanque
Joe_Musashi86
Xbalanque
0
1
1
0.5
L
Ao Kuang
MIDORIYAc137
Ao Kuang
0
8
1
0.06
W
Danzaburou
NinjaStyle420
Danzaburou
0
1
2
1
L
Surtr
4
2
0
2
W
Sun Wukong
claudio1030-cris
Sun Wukong
0
3
1
0.17
L
Bastet
danjor645
Bastet
2
1
0
2
W
Lancelot
7
1
3
8.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,616
Damage
26,555
49,492
Taken
54,033
31,802
Mitigated
23,046
19,683
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CP--bby
Xing Tian
4,158
455
768
2,224
10,341
9,798
135
1,538
8,803
29,049
0
L
1,701
296
0
2,261
7,451
4,217
0
1,596
5,855
6,985
0
L
Xbalanque
Joe_Musashi86
Xbalanque
2,929
1,402
0
1,709
4,188
1,217
0
1,371
2,817
0
20,531
L
Ao Kuang
MIDORIYAc137
Ao Kuang
5,028
1,361
0
2,774
15,617
5,692
1,079
8,335
7,282
33,636
0
W
Danzaburou
NinjaStyle420
Danzaburou
4,573
1,830
0
3,370
6,847
2,489
190
555
6,292
0
53,470
L
Surtr
12,925
6,284
0
9,872
16,371
8,075
811
324
15,317
519
69,763
W
Sun Wukong
claudio1030-cris
Sun Wukong
6,929
1,671
0
6,684
15,134
12,059
0
323
14,811
0
43,844
L
Bastet
danjor645
Bastet
3,972
1,106
0
6,825
10,406
3,845
0
776
9,536
0
57,937
W
Lancelot
7,712
2,263
0
4,538
10,389
4,826
82
945
9,444
0
62,906
W
8,244
1,702
0
2,099
6,781
2,630
384
3,716
3,065
51,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,720
Gold Earned
33,170
388
Minions Killed
305
0
Camps Cleared
0
1,427,975
Distance Traveled
1,129,332
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,059
576
28
2
0
286,691
2
L
Sobek
5,389
385
9
1
0
174,996
4
L
Xbalanque
5,223
373
39
3
0
125,550
0
L
Ao Kuang
6,404
457
55
4
0
230,015
0
W
Danzaburou
7,163
512
83
6
0
251,676
0
L
Surtr
8,491
607
107
8
0
284,748
1
W
Sun Wukong
6,698
478
87
6
0
270,700
0
L
Bastet
7,663
547
95
7
0
314,023
0
W
Lancelot
8,759
626
97
7
0
354,235
0
W
Agni
8,041
574
93
7
0
264,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role