Player Matchup

Artio
Artio
AugustoHung
Artio
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 88L
1,496 Elo+
Party 1
King Arthur
King Arthur
FigureIt0ut
King Arthur
Level 135
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 3L
1,163 Elo+
Solo
Sol
Sol
Je_Force
Sol
Level 159
God Stats
3W - 8L
1,500 SR
Queue Stats
543W - 587L
1,392 Elo+
Party 1
Hun Batz
Hun Batz
Sujiro_Kifuja97
Hun Batz
Level 103
God Stats
1W - 6L
1,500 SR
Queue Stats
93W - 130L
1,298 Elo+
Party 1
Neith
Neith
zoneemecee
Neith
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 133L
1,218 Elo+
Party 1
Team Averages
Level 126
1,455 SR
1,313 Elo+

VS

Team Averages
Level 84
1,547 SR
1,485 Elo+
Nu Wa
Nu Wa
DestinityWolf
Nu Wa
Level 68
God Stats
6W - 3L
1,500 SR
Queue Stats
33W - 31L
1,339 Elo+
Party 2
Surtr
Surtr
ElderPriestThulu
Surtr
Level 95
God Stats
8W - 7L
1,503 SR
Queue Stats
23W - 29L
1,559 Elo+
Solo
Chiron
Chiron
Ginxer81
Chiron
Level 102
God Stats
5W - 1L
1,500 SR
Queue Stats
353W - 338L
1,526 Elo+
Solo
Khepri
Khepri
GoEmtron1
Khepri
Level 67
God Stats
14W - 10L
1,731 SR
Queue Stats
37W - 37L
1,339 Elo+
Party 2
Bellona
Bellona
PoodasWrld999
Bellona
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 51L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,380
456
3,898
11,461
9,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
FigureIt0ut
King Arthur
9
0 / 3 / 1
5,164
369
3,143
9,996
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 4
6,875
491
4,908
12,490
4,290
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
12
3 / 3 / 0
7,067
505
6,001
14,051
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
9
0 / 3 / 0
5,336
381
3,741
6,951
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,474
534
9,896
7,592
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 0
7,783
556
7,662
11,760
8,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chiron
Ginxer81
Chiron
13
6 / 1 / 0
8,225
588
10,138
9,174
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
GoEmtron1
Khepri
10
0 / 0 / 1
6,772
484
2,241
3,108
1,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
12
1 / 0 / 2
6,836
488
6,667
11,303
10,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
10
10
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
2
3
0.75
W
3
1
0
3
L
King Arthur
FigureIt0ut
King Arthur
0
3
1
0.17
W
Chiron
Ginxer81
Chiron
6
1
0
6
W
Khepri
GoEmtron1
Khepri
0
0
1
0.5
L
0
1
4
2
W
Bellona
1
0
2
2
L
Hun Batz
3
3
0
1
L
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,691
Damage
36,604
54,949
Taken
42,937
28,798
Mitigated
26,892
20,199
Healing
16,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,898
427
675
4,380
11,461
9,184
0
1,677
9,754
15,545
0
W
9,896
2,049
0
1,740
7,592
2,581
320
3,282
4,310
52,402
0
W
7,662
2,350
0
3,047
11,760
8,871
533
1,659
10,101
713
54,934
L
King Arthur
FigureIt0ut
King Arthur
3,143
283
0
1,280
9,996
6,485
0
1,257
8,622
0
26,596
W
Chiron
Ginxer81
Chiron
10,138
3,141
339
3,066
9,174
3,523
780
1,037
8,131
0
65,743
W
Khepri
GoEmtron1
Khepri
2,241
87
2,460
1,479
3,108
1,612
120
789
2,319
18,774
0
L
4,908
743
0
8,203
12,490
4,290
0
4,532
7,634
63,656
0
W
Bellona
6,667
1,920
0
4,522
11,303
10,305
197
2,494
8,809
0
43,195
L
Hun Batz
6,001
1,330
186
3,419
14,051
5,727
0
3,031
10,826
0
46,379
L
Neith
3,741
1,618
153
1,903
6,951
3,112
0
1,164
5,747
0
33,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
37,090
277
Minions Killed
352
0
Camps Cleared
0
1,269,621
Distance Traveled
1,291,724
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,380
456
13
1
0
256,784
3
W
Nu Wa
7,474
534
75
5
0
232,794
0
W
Surtr
7,783
556
84
6
0
298,085
0
L
King Arthur
5,164
369
30
2
0
233,112
0
W
Chiron
8,225
588
109
8
0
270,925
0
W
Khepri
6,772
484
15
1
0
215,265
0
L
Sol
6,875
491
114
8
0
248,280
0
W
Bellona
6,836
488
69
5
0
274,655
0
L
Hun Batz
7,067
505
74
5
0
293,140
1
L
Neith
5,336
381
46
3
0
238,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role