Player Matchup

Charybdis
Charybdis
Chief Iron Wolf
Charybdis
Level 149
God Stats
1W - 5L
1,500 SR
Queue Stats
146W - 137L
1,040 Elo+
Party 2
Heimdallr
Heimdallr
Jaxerpoo
Heimdallr
Level 138
God Stats
4W - 2L
1,500 SR
Queue Stats
287W - 275L
1,418 Elo+
Party 2
Hou Yi
Hou Yi
Lukissme
Hou Yi
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 92L
1,523 Elo+
Party 3
Izanami
Izanami
TheXMeta
Izanami
Level 125
God Stats
9W - 5L
1,715 SR
Queue Stats
140W - 117L
1,581 Elo+
Party 3
Skadi
Skadi
Veteran Recruit
Skadi
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
133W - 143L
1,250 Elo+
Party 2
Team Averages
Level 125
1,543 SR
1,362 Elo+

VS

Team Averages
Level 127
1,500 SR
1,610 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ContinuousCohort
Vamana
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
343W - 343L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
EndlessLegion
Sun Wukong
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,782 Elo+
Party 1
Sobek
Sobek
PlentifulPlatoon
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,782 Elo+
Party 1
Jing Wei
Jing Wei
SoManySloths
Jing Wei
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chief Iron Wolf
Charybdis
13
0 / 3 / 3
6,905
691
4,312
7,665
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Jaxerpoo
Heimdallr
12
0 / 4 / 1
6,693
669
5,964
8,365
3,992
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
Lukissme
Hou Yi
12
1 / 4 / 2
7,176
718
5,256
7,116
3,105
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
TheXMeta
Izanami
14
2 / 4 / 1
8,093
809
6,648
9,987
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 1
6,875
688
6,365
7,187
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 1 / 14
8,110
811
7,385
7,964
11,608
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
2 / 1 / 14
8,261
826
10,619
12,838
15,640
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
EndlessLegion
Sun Wukong
15
5 / 2 / 9
8,267
827
9,940
10,377
13,626
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 0 / 14
7,567
757
1,724
6,903
7,949
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
SoManySloths
Jing Wei
14
8 / 2 / 4
8,741
874
8,656
6,647
2,730
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
4
Kills
17
17
Deaths
6
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
14
9
L
Charybdis
Chief Iron Wolf
Charybdis
0
3
3
0.5
W
2
1
14
9
W
Sun Wukong
EndlessLegion
Sun Wukong
5
2
9
4.75
L
Heimdallr
Jaxerpoo
Heimdallr
0
4
1
0.13
L
Hou Yi
Lukissme
Hou Yi
1
4
2
0.5
W
0
0
14
7
W
Jing Wei
SoManySloths
Jing Wei
8
2
4
5
L
Izanami
TheXMeta
Izanami
2
4
1
0.63
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,545
Damage
38,324
40,320
Taken
44,729
17,936
Mitigated
51,553
9,561
Healing
19,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,385
189
1,288
1,602
7,964
11,608
267
0
7,964
11,308
0
L
Charybdis
Chief Iron Wolf
Charybdis
4,312
2,113
728
1,591
7,665
3,241
0
2,387
5,189
0
10,044
W
10,619
2,444
3,559
3,953
12,838
15,640
492
0
12,838
2,933
24,688
W
Sun Wukong
EndlessLegion
Sun Wukong
9,940
1,515
1,835
3,121
10,377
13,626
0
0
10,377
2,423
19,207
L
Heimdallr
Jaxerpoo
Heimdallr
5,964
1,592
1,261
1,239
8,365
3,992
0
2,864
5,314
0
13,830
L
Hou Yi
Lukissme
Hou Yi
5,256
2,250
224
147
7,116
3,105
0
2,599
4,381
0
9,211
W
1,724
0
397
1,217
6,903
7,949
189
0
6,903
3,083
0
W
Jing Wei
SoManySloths
Jing Wei
8,656
6,847
931
1,827
6,647
2,730
126
0
6,647
0
20,991
L
Izanami
TheXMeta
Izanami
6,648
4,524
537
2,572
9,987
4,507
0
1,892
7,834
0
26,252
L
6,365
2,286
413
849
7,187
3,091
0
3,668
3,394
0
15,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,742
Gold Earned
40,946
109
Minions Killed
115
0
Camps Cleared
0
841,118
Distance Traveled
1,010,895
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,110
811
15
2
0
213,574
0
L
Charybdis
6,905
691
22
2
0
161,776
0
W
Vamana
8,261
826
33
3
0
220,926
0
W
Sun Wukong
8,267
827
30
3
0
189,428
0
L
Heimdallr
6,693
669
14
1
0
152,623
0
L
Hou Yi
7,176
718
14
1
0
168,806
0
W
Sobek
7,567
757
2
0
0
204,147
0
W
Jing Wei
8,741
874
35
4
0
182,820
0
L
Izanami
8,093
809
50
5
0
163,424
0
L
Skadi
6,875
688
9
1
0
194,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role