Player Matchup

Sol
Sol
ALPHA1H
Sol
Level 86
God Stats
4W - 0L
1,715 SR
Queue Stats
12W - 3L
1,900 Elo+
Solo
Rama
Rama
Death122454efgy
Rama
Level 44
God Stats
9W - 2L
1,500 SR
Queue Stats
49W - 41L
1,158 Elo+
Party 2
Hercules
Hercules
Perna-Porcus
Hercules
Level 128
God Stats
19W - 11L
1,511 SR
Queue Stats
113W - 102L
1,326 Elo+
Party 2
Achilles
Achilles
YUNG_ZeTToN
Achilles
Level 46
God Stats
51W - 43L
1,606 SR
Queue Stats
155W - 128L
1,551 Elo+
Solo
Bakasura
Bakasura
dread_QUACK
Bakasura
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 61L
1,270 Elo+
Party 2
Team Averages
Level 80
1,566 SR
1,441 Elo+

VS

Team Averages
Level 82
1,571 SR
1,494 Elo+
Morgan Le Fay
Morgan Le Fay
IllNetherllI
Morgan Le Fay
Level 87
God Stats
6W - 3L
1,557 SR
Queue Stats
479W - 457L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Romano22812
Cthulhu
Level 63
God Stats
7W - 13L
1,640 SR
Queue Stats
349W - 355L
1,284 Elo+
Solo
Chernobog
Chernobog
Sourdough6264
Chernobog
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 49L
1,679 Elo+
Party 1
Tyr
Tyr
SweetBunnyHoney
Tyr
Level 107
God Stats
4W - 6L
1,657 SR
Queue Stats
333W - 308L
1,514 Elo+
Party 1
Lancelot
Lancelot
VULCAO83
Lancelot
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
526W - 530L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 3 / 1
9,459
498
7,323
15,174
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 6
8,349
439
12,033
14,258
5,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Perna-Porcus
Hercules
13
7 / 2 / 6
9,252
487
13,838
16,553
18,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
YUNG_ZeTToN
Achilles
17
3 / 1 / 0
10,475
551
17,978
24,242
22,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
dread_QUACK
Bakasura
17
9 / 4 / 3
10,543
555
12,607
19,567
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IllNetherllI
Morgan Le Fay
18
8 / 2 / 2
11,769
619
19,486
11,878
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Romano22812
Cthulhu
11
1 / 7 / 5
8,084
425
9,152
26,095
24,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
Sourdough6264
Chernobog
11
0 / 7 / 3
7,091
373
5,010
12,255
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 1 / 1
9,991
526
11,591
19,735
26,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
VULCAO83
Lancelot
13
5 / 6 / 3
8,672
456
9,635
17,899
7,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
23
Kills
15
15
Deaths
23
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
2
3
1
0.83
W
2
5
6
1
L
Morgan Le Fay
IllNetherllI
Morgan Le Fay
8
2
2
4.5
W
Hercules
Perna-Porcus
Hercules
7
2
6
5
L
Cthulhu
Romano22812
Cthulhu
1
7
5
0.5
L
Chernobog
Sourdough6264
Chernobog
0
7
3
0.21
L
1
1
1
1.5
L
Lancelot
VULCAO83
Lancelot
5
6
3
1.08
W
Achilles
YUNG_ZeTToN
Achilles
3
1
0
3
W
Bakasura
dread_QUACK
Bakasura
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,779
Damage
54,874
89,794
Taken
87,862
60,353
Mitigated
69,444
30,496
Healing
23,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
7,323
1,714
75
6,872
15,174
5,255
2,911
9,037
6,137
67,208
0
W
12,033
9,507
0
0
14,258
5,302
306
5,956
8,302
0
49,323
L
Morgan Le Fay
IllNetherllI
Morgan Le Fay
19,486
1,095
0
3,582
11,878
6,126
212
5,396
6,202
94,547
1,976
W
Hercules
Perna-Porcus
Hercules
13,838
4,487
0
4,586
16,553
18,515
311
6,926
9,627
0
42,594
L
Cthulhu
Romano22812
Cthulhu
9,152
1,429
414
6,490
26,095
24,903
27
0
25,072
39,396
0
L
Chernobog
Sourdough6264
Chernobog
5,010
2,689
0
1,011
12,255
4,467
0
0
11,515
0
36,709
L
11,591
1,208
0
9,237
19,735
26,310
0
2,096
17,289
7,820
84,949
L
Lancelot
VULCAO83
Lancelot
9,635
2,705
283
2,853
17,899
7,638
0
1,587
16,263
0
48,392
W
Achilles
YUNG_ZeTToN
Achilles
17,978
4,845
0
12,360
24,242
22,138
0
2,539
21,703
3,605
100,378
W
Bakasura
dread_QUACK
Bakasura
12,607
9,115
0
6,603
19,567
9,143
261
6,045
13,522
0
83,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,078
Gold Earned
45,607
538
Minions Killed
481
0
Camps Cleared
0
1,800,611
Distance Traveled
1,847,141
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,459
498
116
6
0
319,177
0
W
Rama
8,349
439
66
3
0
323,981
0
L
Morgan Le Fay
11,769
619
165
9
0
377,301
2
W
Hercules
9,252
487
67
4
0
394,849
0
L
Cthulhu
8,084
425
47
2
0
392,939
6
L
Chernobog
7,091
373
56
3
0
349,957
1
L
Tyr
9,991
526
160
8
0
350,046
0
L
Lancelot
8,672
456
53
3
0
376,898
0
W
Achilles
10,475
551
161
8
0
374,358
0
W
Bakasura
10,543
555
128
7
0
388,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role