Player Matchup

Ares
Ares
BRDKurfew
Ares
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 32L
1,466 Elo+
Party 1
Ullr
Ullr
SzynekYo
Ullr
Level 105
God Stats
8W - 9L
1,752 SR
Queue Stats
580W - 588L
1,443 Elo+
Solo
Artio
Artio
WobboRobbo
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 20L
1,654 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZeoNSnipeZz
Morgan Le Fay
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 80L
1,387 Elo+
Party 1
Terra
Terra
aK1CK2TheBallox
Terra
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
232W - 232L
1,643 Elo+
Solo
Team Averages
Level 104
1,550 SR
1,519 Elo+

VS

Team Averages
Level 59
1,500 SR
1,461 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Kief9494
Cabrakan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,428 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MrCoff_Coffee
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,384 Elo+
Party 3
Jormungandr
Jormungandr
PathWar
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
skulblackcz
Guan Yu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
3 / 2 / 13
7,656
766
6,618
14,028
14,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
17
14 / 0 / 11
10,052
1,005
20,539
12,365
7,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
13
3 / 2 / 19
8,585
859
7,898
20,247
27,480
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
ZeoNSnipeZz
Morgan Le Fay
15
5 / 1 / 19
8,519
852
20,024
9,354
5,681
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 23
8,968
897
6,298
18,129
16,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 7 / 3
6,578
658
8,228
10,322
5,324
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Kief9494
Cabrakan
14
1 / 5 / 1
6,830
683
8,912
13,054
17,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
MrCoff_Coffee
Cu Chulainn
13
0 / 6 / 1
6,704
670
12,154
15,220
13,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
PathWar
Jormungandr
14
1 / 4 / 4
7,549
755
16,470
13,376
16,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
skulblackcz
Guan Yu
14
2 / 5 / 2
7,355
736
12,492
17,040
17,285
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
16
27
Kills
5
5
Deaths
27
85
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
7
3
0.36
W
Ares
3
2
13
4.75
L
Cabrakan
Kief9494
Cabrakan
1
5
1
0.3
L
Cu Chulainn
MrCoff_Coffee
Cu Chulainn
0
6
1
0.08
L
Jormungandr
PathWar
Jormungandr
1
4
4
0.75
W
Ullr
14
0
11
19.5
W
Artio
3
2
19
6.25
W
Morgan Le Fay
ZeoNSnipeZz
Morgan Le Fay
5
1
19
14.5
W
2
0
23
13.5
L
Guan Yu
skulblackcz
Guan Yu
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,377
Damage
58,256
74,123
Taken
69,012
72,123
Mitigated
70,146
40,505
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,228
1,765
261
518
10,322
5,324
0
5,344
4,942
0
12,060
W
Ares
6,618
1,300
936
713
14,028
14,420
496
4,869
8,983
10,041
0
L
Cabrakan
Kief9494
Cabrakan
8,912
696
615
1,011
13,054
17,393
0
8,700
4,305
12,147
0
L
Cu Chulainn
MrCoff_Coffee
Cu Chulainn
12,154
1,304
389
860
15,220
13,932
0
8,366
6,822
0
19,450
L
Jormungandr
PathWar
Jormungandr
16,470
2,340
837
1,476
13,376
16,212
0
7,718
5,550
38,563
0
W
Ullr
20,539
9,126
3,487
2,569
12,365
7,786
88
4,294
7,974
0
35,089
W
Artio
7,898
1,215
6,708
5,583
20,247
27,480
69
8,151
11,687
12,367
0
W
Morgan Le Fay
ZeoNSnipeZz
Morgan Le Fay
20,024
4,810
1,181
420
9,354
5,681
1,149
2,034
7,302
33,796
0
W
6,298
738
11,654
7,254
18,129
16,756
48
5,119
12,795
13,841
0
L
Guan Yu
skulblackcz
Guan Yu
12,492
760
3,389
4,191
17,040
17,285
0
10,422
6,555
0
16,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,780
Gold Earned
35,016
97
Minions Killed
87
0
Camps Cleared
0
908,645
Distance Traveled
788,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,578
658
5
1
0
127,303
0
W
Ares
7,656
766
7
1
0
161,859
0
L
Cabrakan
6,830
683
6
1
0
154,757
0
L
Cu Chulainn
6,704
670
12
1
0
153,312
0
L
Jormungandr
7,549
755
51
5
0
166,339
0
W
Ullr
10,052
1,005
41
4
0
190,064
0
W
Artio
8,585
859
5
1
0
177,463
0
W
Morgan Le Fay
8,519
852
31
3
0
165,667
0
W
Terra
8,968
897
13
1
0
213,592
0
L
Guan Yu
7,355
736
13
1
0
187,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role