Player Matchup

Terra
Terra
Silver I
LuscaRage
Terra
Silver I
Level 175
God Stats
2W - 0L
1,786 SR
Queue Stats
27W - 4L
1,622 MMR
Party 1
Mulan
Mulan
Silver I
Micheich
Mulan
Silver I
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,622 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Nïtzz
Hou Yi
Silver I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,622 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 167
1,595 SR
1,622 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,436 SR
1,417 MMR
Danzaburou
Danzaburou
Bronze III
Ashzera
Danzaburou
Bronze III
Level 67
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 3L
1,438 MMR
Party 2
Merlin
Merlin
Bronze III
Kainx1
Merlin
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,438 MMR
Party 2
Odin
Odin
Bronze III
Pidori
Odin
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,374 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
LuscaRage
Terra
19
5 / 1 / 6
12,287
768
17,660
20,359
32,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mulan
Micheich
Mulan
16
2 / 3 / 3
10,855
678
14,248
21,182
28,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Nïtzz
Hou Yi
18
4 / 1 / 4
12,181
761
9,285
10,899
5,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
PersephoneThothAresFenrirCabrakan

VS

Bans
ScyllaBacchusKukulkanSobekJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashzera
Danzaburou
16
3 / 3 / 2
10,988
687
12,978
15,503
6,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Kainx1
Merlin
17
1 / 4 / 4
10,919
682
18,265
12,826
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Pidori
Odin
15
1 / 4 / 4
10,439
652
7,288
16,661
17,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
5
5
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ashzera
Danzaburou
3
3
2
1.33
L
Merlin
Kainx1
Merlin
1
4
4
0.75
W
Terra
LuscaRage
Terra
5
1
6
8
W
Mulan
Micheich
Mulan
2
3
3
1.17
W
Hou Yi
Nïtzz
Hou Yi
4
1
4
6
L
Odin
Pidori
Odin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,193
Damage
38,531
52,440
Taken
44,990
66,494
Mitigated
30,183
13,223
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ashzera
Danzaburou
12,978
7,096
0
6,078
15,503
6,802
0
6,593
8,108
0
51,996
L
Merlin
Kainx1
Merlin
18,265
935
100
1,344
12,826
5,582
0
5,271
6,483
66,270
2,057
W
Terra
LuscaRage
Terra
17,660
1,633
1,680
4,891
20,359
32,362
604
6,170
14,189
31,561
0
W
Mulan
Micheich
Mulan
14,248
735
0
5,127
21,182
28,749
615
6,393
14,789
0
41,036
W
Hou Yi
Nïtzz
Hou Yi
9,285
4,268
0
1,525
10,899
5,383
3,032
5,331
5,568
0
83,871
L
Odin
Pidori
Odin
7,288
2,022
0
1,371
16,661
17,799
0
3,708
11,127
0
29,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
32,346
219
Minions Killed
213
0
Camps Cleared
0
936,704
Distance Traveled
885,869
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,988
687
71
4
0
292,772
3
L
Merlin
10,919
682
105
7
0
293,553
4
W
Terra
12,287
768
36
2
0
341,062
0
W
Mulan
10,855
678
46
3
0
316,480
0
W
Hou Yi
12,181
761
137
9
0
279,162
0
L
Odin
10,439
652
37
2
0
299,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role