Player Matchup

Hera
Hera
Alb-Archer
Hera
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,459 Elo+
Party 3
Pele
Pele
CrazyCot
Pele
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Apollo
Apollo
Duklaust
Apollo
Level 83
God Stats
5W - 6L
1,500 SR
Queue Stats
633W - 628L
1,710 Elo+
Solo
Surtr
Surtr
distruttore507
Surtr
Level 23
God Stats
12W - 6L
1,613 SR
Queue Stats
67W - 62L
1,465 Elo+
Party 3
Bacchus
Bacchus
jurgieboy76
Bacchus
Level 69
God Stats
2W - 2L
1,617 SR
Queue Stats
31W - 32L
1,327 Elo+
Solo
Team Averages
Level 59
1,546 SR
1,492 Elo+

VS

Team Averages
Level 112
1,454 SR
1,614 Elo+
Ishtar
Ishtar
CrYpT3k_SkYRoX
Ishtar
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 55L
1,537 Elo+
Party 2
Chaac
Chaac
Danger-Piii
Chaac
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 124L
1,648 Elo+
Party 1
Hel
Hel
Homeboxlp
Hel
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 114L
1,693 Elo+
Party 1
Cerberus
Cerberus
Langer1907
Cerberus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,537 Elo+
Party 2
Surtr
Surtr
powerzwerg25
Surtr
Level 129
God Stats
4W - 10L
1,270 SR
Queue Stats
95W - 168L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,346
565
6,304
7,083
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
10
0 / 4 / 1
6,052
466
4,911
11,358
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Duklaust
Apollo
10
3 / 2 / 0
6,718
517
7,127
10,434
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 2 / 0
7,066
544
9,098
12,682
12,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
jurgieboy76
Bacchus
11
1 / 4 / 1
6,607
508
6,101
12,358
11,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,685
514
8,229
9,765
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 2
6,449
496
6,319
11,358
8,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 5 / 3
7,375
567
5,905
10,055
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
Langer1907
Cerberus
11
2 / 1 / 6
6,791
522
6,000
13,539
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
10 / 1 / 2
8,321
640
7,520
11,335
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
10
Kills
15
15
Deaths
10
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
1
1
6
4
L
Pele
0
4
1
0.13
W
0
2
2
0.5
L
Apollo
Duklaust
Apollo
3
2
0
1.5
W
2
5
3
0.7
W
Cerberus
Langer1907
Cerberus
2
1
6
5
L
3
2
0
1.5
L
Bacchus
jurgieboy76
Bacchus
1
4
1
0.38
W
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,541
Damage
33,973
53,915
Taken
56,052
34,223
Mitigated
31,567
12,097
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,304
2,182
0
1,552
7,083
2,314
252
2,798
4,285
50,245
0
W
8,229
5,188
0
6,158
9,765
3,564
25
1,415
8,350
0
45,098
L
Pele
4,911
1,136
0
2,018
11,358
3,751
0
2,728
8,630
0
51,864
W
6,319
1,772
118
2,973
11,358
8,656
0
938
10,380
0
48,195
L
Apollo
Duklaust
Apollo
7,127
3,557
0
3,347
10,434
3,682
0
3,697
6,737
0
35,818
W
5,905
464
1,151
2,749
10,055
4,000
310
5,584
4,229
50,658
0
W
Cerberus
Langer1907
Cerberus
6,000
591
381
4,270
13,539
9,607
23
3,026
10,513
33,485
0
L
9,098
4,056
0
2,897
12,682
12,510
14
72
12,610
2,319
49,110
L
Bacchus
jurgieboy76
Bacchus
6,101
1,238
0
2,283
12,358
11,966
0
2,918
9,440
26,784
0
W
7,520
3,751
0
4,684
11,335
5,740
20
2,148
9,147
1,223
43,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,789
Gold Earned
35,621
327
Minions Killed
371
0
Camps Cleared
0
1,240,082
Distance Traveled
1,294,048
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,346
565
100
8
0
241,359
2
W
Ishtar
6,685
514
56
4
0
214,761
1
L
Pele
6,052
466
73
6
0
266,495
0
W
Chaac
6,449
496
83
6
0
275,263
0
L
Apollo
6,718
517
51
4
0
226,220
0
W
Hel
7,375
567
85
7
0
230,249
0
W
Cerberus
6,791
522
75
6
0
265,205
0
L
Surtr
7,066
544
69
5
0
234,560
0
L
Bacchus
6,607
508
34
3
0
271,448
0
W
Surtr
8,321
640
72
6
0
308,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role