Player Matchup

Shiva
Shiva
CapriSunPrinceV1
Shiva
Level 94
God Stats
4W - 4L
1,500 SR
Queue Stats
24W - 36L
1,283 Elo+
Party 1
Neith
Neith
Darknife88
Neith
Level 31
God Stats
3W - 10L
1,286 SR
Queue Stats
25W - 52L
1,260 Elo+
Party 1
Scylla
Scylla
Darksoulsend88
Scylla
Level 142
God Stats
3W - 4L
1,220 SR
Queue Stats
77W - 91L
1,250 Elo+
Party 1
Ne Zha
Ne Zha
GehKloSteinEssen
Ne Zha
Level 47
God Stats
5W - 3L
1,745 SR
Queue Stats
68W - 81L
1,405 Elo+
Party 1
Yemoja
Yemoja
wipp1oo
Yemoja
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 33L
1,218 Elo+
Party 1
Team Averages
Level 66
1,450 SR
1,283 Elo+

VS

Team Averages
Level 57
1,528 SR
1,365 Elo+
Surtr
Surtr
Garbaddon
Surtr
Level 98
God Stats
1W - 2L
1,612 SR
Queue Stats
6W - 8L
1,269 Elo+
Party 3
Sun Wukong
Sun Wukong
Lenkar
Sun Wukong
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,269 Elo+
Party 3
Thoth
Thoth
Mawgers
Thoth
Level 26
God Stats
1W - 6L
1,293 SR
Queue Stats
17W - 17L
1,368 Elo+
Party 2
Apollo
Apollo
Merkatz
Apollo
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 41L
1,436 Elo+
Party 2
Thanatos
Thanatos
masterosamaa
Thanatos
Level 40
God Stats
10W - 23L
1,734 SR
Queue Stats
96W - 107L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,192
619
4,611
10,117
4,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
8
1 / 1 / 0
5,055
506
5,471
4,774
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 1 / 1
6,758
676
8,525
4,508
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 0 / 1
6,283
628
3,361
9,544
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
wipp1oo
Yemoja
8
0 / 1 / 0
5,595
560
3,283
7,984
3,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Garbaddon
Surtr
8
0 / 1 / 2
5,299
530
4,485
9,533
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Lenkar
Sun Wukong
9
0 / 2 / 0
5,108
511
6,125
8,636
4,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
Mawgers
Thoth
8
1 / 2 / 0
5,340
534
1,010
4,961
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Merkatz
Apollo
9
1 / 0 / 1
5,164
516
4,703
8,177
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
masterosamaa
Thanatos
7
1 / 4 / 0
4,769
477
2,474
6,925
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
9
Kills
3
3
Deaths
9
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Neith
1
1
0
1
W
4
1
1
4.5
L
Surtr
Garbaddon
Surtr
0
1
2
1
W
3
0
1
3.5
L
Sun Wukong
Lenkar
Sun Wukong
0
2
0
0
L
Thoth
Mawgers
Thoth
1
2
0
0.5
L
Apollo
Merkatz
Apollo
1
0
1
1.5
L
Thanatos
masterosamaa
Thanatos
1
4
0
0.25
W
Yemoja
wipp1oo
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
18,797
36,927
Taken
38,232
14,522
Mitigated
18,741
14,770
Healing
15,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,611
1,439
0
2,853
10,117
4,452
0
0
10,117
0
37,366
W
Neith
5,471
2,400
0
714
4,774
2,052
817
48
4,726
0
31,442
W
8,525
1,386
0
1,267
4,508
1,398
677
904
3,604
46,480
123
L
Surtr
Garbaddon
Surtr
4,485
1,998
0
4,400
9,533
7,295
0
2,954
6,579
955
15,362
W
3,361
930
0
5,262
9,544
2,993
0
142
9,402
0
36,527
L
Sun Wukong
Lenkar
Sun Wukong
6,125
1,940
0
1,758
8,636
4,309
0
0
8,636
0
35,746
L
Thoth
Mawgers
Thoth
1,010
45
0
590
4,961
1,690
0
3,910
1,051
19,041
0
L
Apollo
Merkatz
Apollo
4,703
2,262
0
4,787
8,177
2,863
0
2,859
5,318
0
42,948
L
Thanatos
masterosamaa
Thanatos
2,474
826
0
3,973
6,925
2,584
0
2,042
4,883
0
20,335
W
Yemoja
wipp1oo
Yemoja
3,283
799
2,588
2,086
7,984
3,627
267
137
7,847
21,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
25,680
268
Minions Killed
230
0
Camps Cleared
0
1,006,847
Distance Traveled
921,544
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,192
619
50
5
0
219,469
0
W
Neith
5,055
506
51
5
0
179,826
1
W
Scylla
6,758
676
58
6
0
200,461
0
L
Surtr
5,299
530
22
2
0
206,083
1
W
Ne Zha
6,283
628
74
7
0
239,997
0
L
Sun Wukong
5,108
511
65
7
0
198,049
4
L
Thoth
5,340
534
44
4
0
175,771
0
L
Apollo
5,164
516
70
7
0
179,706
0
L
Thanatos
4,769
477
29
3
0
161,935
0
W
Yemoja
5,595
560
35
4
0
167,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role