Player Matchup

Izanami
Izanami
Dagronn
Izanami
Level 13
God Stats
2W - 0L
1,745 SR
Queue Stats
3W - 1L
1,794 Elo+
Party 1
Bacchus
Bacchus
Draughin
Bacchus
Level 40
God Stats
3W - 0L
1,837 SR
Queue Stats
42W - 37L
1,453 Elo+
Party 1
Da Ji
Da Ji
RoboTofu
Da Ji
Level 159
God Stats
17W - 18L
1,713 SR
Queue Stats
258W - 240L
1,439 Elo+
Solo
Surtr
Surtr
SilleyGoose
Surtr
Level 102
God Stats
3W - 1L
1,585 SR
Queue Stats
72W - 63L
1,466 Elo+
Solo
Sol
Sol
Toothpicks007
Sol
Level 120
God Stats
2W - 2L
1,715 SR
Queue Stats
43W - 47L
1,411 Elo+
Party 1
Team Averages
Level 87
1,719 SR
1,513 Elo+

VS

Team Averages
Level 116
1,500 SR
1,399 Elo+
Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Awesomecheez
Fafnir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,142 Elo+
Solo
Bakasura
Bakasura
Obskurrus2
Bakasura
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,514 Elo+
Solo
Terra
Terra
lalo000
Terra
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 66L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dagronn
Izanami
8
0 / 3 / 1
5,670
436
2,028
8,771
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Draughin
Bacchus
9
0 / 0 / 4
6,516
501
4,797
7,319
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
RoboTofu
Da Ji
12
4 / 4 / 2
7,569
582
4,816
10,961
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 2
7,614
586
10,418
14,942
8,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 1 / 1
8,393
646
12,782
9,816
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 3 / 0
6,787
522
4,494
10,849
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
 
Heimdallr
11
2 / 2 / 2
6,476
498
8,394
8,706
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
9
2 / 1 / 4
6,560
505
4,356
11,208
12,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Obskurrus2
Bakasura
11
3 / 4 / 1
6,558
504
6,537
12,116
5,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Terra
lalo000
Terra
12
0 / 0 / 1
6,490
499
6,523
12,379
7,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
10
Kills
7
9
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
L
Heimdallr
 
Heimdallr
2
2
2
1.5
L
Fafnir
2
1
4
4
W
Izanami
Dagronn
Izanami
0
3
1
0.17
W
Bacchus
Draughin
Bacchus
0
0
4
2
L
Bakasura
Obskurrus2
Bakasura
3
4
1
0.88
W
Da Ji
RoboTofu
Da Ji
4
4
2
1.25
W
0
1
2
1
W
6
1
1
6.5
L
Terra
lalo000
Terra
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,841
Damage
30,304
51,809
Taken
55,258
26,083
Mitigated
33,155
20,179
Healing
13,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,494
854
0
832
10,849
5,218
0
4,529
6,320
53,733
0
L
Heimdallr
 
Heimdallr
8,394
4,388
0
2,057
8,706
3,520
0
4,349
4,357
0
46,501
L
Fafnir
4,356
1,375
585
2,932
11,208
12,000
0
4,640
6,568
9,477
0
W
Izanami
Dagronn
Izanami
2,028
1,331
0
2,193
8,771
2,849
188
1,768
7,003
0
31,447
W
Bacchus
Draughin
Bacchus
4,797
1,213
0
2,979
7,319
6,966
348
1,076
6,117
14,231
0
L
Bakasura
Obskurrus2
Bakasura
6,537
4,702
0
1,730
12,116
5,134
0
4,114
8,002
0
42,176
W
Da Ji
RoboTofu
Da Ji
4,816
1,467
0
3,066
10,961
3,965
0
2,051
8,790
0
38,297
W
10,418
4,883
0
6,092
14,942
8,795
40
7,034
7,759
578
67,961
W
12,782
3,867
0
5,849
9,816
3,508
828
3,189
5,875
69,225
0
L
Terra
lalo000
Terra
6,523
1,663
486
4,814
12,379
7,283
0
215
12,164
53,361
4,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,762
Gold Earned
32,871
354
Minions Killed
357
0
Camps Cleared
0
1,292,817
Distance Traveled
1,344,371
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,787
522
90
7
0
296,261
0
L
Heimdallr
6,476
498
66
5
0
230,473
0
L
Fafnir
6,560
505
10
1
0
275,022
6
W
Izanami
5,670
436
53
4
0
239,538
1
W
Bacchus
6,516
501
7
1
0
263,351
5
L
Bakasura
6,558
504
83
6
0
281,625
4
W
Da Ji
7,569
582
59
5
0
294,260
0
W
Surtr
7,614
586
112
9
0
219,541
0
W
Sol
8,393
646
123
9
0
276,127
2
L
Terra
6,490
499
108
8
0
260,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role