Player Matchup

Surtr
Surtr
Monimintstone
Surtr
Level 35
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Olorun
Olorun
kingmonimint
Olorun
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
melvinuwu
Hun Batz
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 30L
1,625 Elo+
Solo
Team Averages
Level 32
1,565 SR
1,542 Elo+

VS

Team Averages
Level 46
1,500 SR
1,310 Elo+
Cthulhu
Cthulhu
RyE Drxpz
Cthulhu
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 64L
1,117 Elo+
Party 1
Fafnir
Fafnir
iplopcheese
Fafnir
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 81L
1,117 Elo+
Party 1
Cupid
Cupid
mercutio6002
Cupid
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
10,587
814
14,811
12,032
11,032
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
13
2 / 2 / 7
8,871
682
5,956
10,111
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
melvinuwu
Hun Batz
16
5 / 0 / 8
10,203
785
9,278
9,815
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RyE Drxpz
Cthulhu
12
0 / 4 / 2
8,218
632
6,136
18,351
16,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fafnir
10
2 / 3 / 0
8,571
659
7,342
8,538
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 8 / 1
8,267
636
6,615
12,456
4,404
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
3
3
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Cthulhu
RyE Drxpz
Cthulhu
0
4
2
0.25
L
Fafnir
2
3
0
0.67
W
Olorun
2
2
7
2.75
W
Hun Batz
melvinuwu
Hun Batz
5
0
8
9
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,045
Damage
20,093
31,958
Taken
39,345
20,416
Mitigated
27,916
8,426
Healing
5,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,811
5,442
0
3,867
12,032
11,032
403
4,672
7,360
326
34,694
L
Cthulhu
RyE Drxpz
Cthulhu
6,136
382
345
3,093
18,351
16,468
0
2,895
15,456
22,690
0
L
Fafnir
7,342
1,330
0
1,260
8,538
7,044
32
1,447
7,091
14,388
1,219
W
Olorun
5,956
3,382
1,362
3,197
10,111
4,918
1,643
4,464
5,647
19,667
2,712
W
Hun Batz
melvinuwu
Hun Batz
9,278
3,990
0
0
9,815
4,466
1,273
3,744
6,071
0
39,424
L
6,615
3,327
187
921
12,456
4,404
753
1,567
10,889
0
26,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
25,056
131
Minions Killed
105
0
Camps Cleared
0
700,957
Distance Traveled
510,114
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,587
814
53
4
0
223,127
0
L
Cthulhu
8,218
632
43
3
0
194,005
0
L
Fafnir
8,571
659
16
1
0
150,372
0
W
Olorun
8,871
682
27
2
0
200,695
0
W
Hun Batz
10,203
785
51
4
0
277,135
1
L
Cupid
8,267
636
46
4
0
165,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role