Player Matchup

Kuzenbo
Kuzenbo
FelizJueves06
Kuzenbo
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
134W - 151L
1,595 Elo+
Party 3
Zeus
Zeus
Ghandi on a bus
Zeus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,425 Elo+
Party 4
Surtr
Surtr
JIMMYCHONG20
Surtr
Level 106
God Stats
12W - 9L
1,557 SR
Queue Stats
97W - 91L
1,435 Elo+
Party 4
Fenrir
Fenrir
StanTheManatee
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,435 Elo+
Party 4
Danzaburou
Danzaburou
TOTOLOKO68
Danzaburou
Level 108
God Stats
14W - 9L
1,774 SR
Queue Stats
112W - 127L
1,595 Elo+
Party 3
Team Averages
Level 108
1,566 SR
1,497 Elo+

VS

Team Averages
Level 107
1,581 SR
1,560 Elo+
Izanami
Izanami
D o r n x n
Izanami
Level 104
God Stats
6W - 3L
1,846 SR
Queue Stats
28W - 30L
1,465 Elo+
Party 2
Athena
Athena
T0X1C 1NNU3ND0
Athena
Level 105
God Stats
1W - 1L
1,793 SR
Queue Stats
3W - 2L
1,678 Elo+
Party 1
Surtr
Surtr
carloscium
Surtr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,678 Elo+
Party 1
He Bo
He Bo
i LukeAndo97
He Bo
Level 59
God Stats
0W - 2L
1,264 SR
Queue Stats
71W - 81L
1,494 Elo+
Party 2
Serqet
Serqet
mud196550
Serqet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
0 / 0 / 6
7,069
544
5,503
10,222
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 2
8,550
658
5,772
4,918
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 1
7,873
606
10,830
14,121
9,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
6 / 1 / 2
8,036
618
5,524
11,182
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
TOTOLOKO68
Danzaburou
12
5 / 1 / 0
7,717
594
9,398
9,772
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D o r n x n
Izanami
10
0 / 5 / 0
5,974
460
7,694
10,878
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 3
5,866
451
4,748
12,796
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Surtr
12
1 / 4 / 1
6,913
532
5,520
16,813
9,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 0
7,152
550
4,034
7,064
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
mud196550
Serqet
11
2 / 2 / 0
6,630
510
3,153
11,185
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
17
Kills
5
5
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
D o r n x n
Izanami
0
5
0
0
W
Kuzenbo
0
0
6
3
W
3
1
2
4
W
3
2
1
1.75
W
6
1
2
7
L
0
3
3
0.5
W
Danzaburou
TOTOLOKO68
Danzaburou
5
1
0
5
L
Surtr
1
4
1
0.38
L
2
3
0
0.67
L
Serqet
mud196550
Serqet
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,027
Damage
25,149
50,215
Taken
58,736
31,389
Mitigated
29,899
20,095
Healing
14,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
D o r n x n
Izanami
7,694
5,113
0
2,453
10,878
4,153
0
2,492
8,386
0
50,956
W
Kuzenbo
5,503
3,040
0
2,801
10,222
11,415
135
2,484
7,738
19,864
0
W
5,772
618
0
474
4,918
1,687
0
1,495
3,363
65,802
0
W
10,830
4,055
0
5,136
14,121
9,705
224
1,521
12,360
733
70,140
W
5,524
2,202
0
5,016
11,182
4,867
0
1,810
8,952
0
48,200
L
4,748
1,189
0
2,133
12,796
9,855
0
3,597
9,199
18,720
0
W
Danzaburou
TOTOLOKO68
Danzaburou
9,398
4,978
0
6,668
9,772
3,715
812
1,539
8,113
0
56,956
L
Surtr
5,520
2,548
0
5,689
16,813
9,393
0
220
16,593
152
55,498
L
4,034
239
0
533
7,064
2,296
0
3,096
3,968
43,750
0
L
Serqet
mud196550
Serqet
3,153
178
0
4,057
11,185
4,202
0
2,090
9,095
0
32,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,245
Gold Earned
32,535
424
Minions Killed
384
0
Camps Cleared
0
1,340,915
Distance Traveled
1,358,728
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,974
460
91
7
0
233,687
0
W
Kuzenbo
7,069
544
25
2
0
283,930
2
W
Zeus
8,550
658
125
10
0
241,139
1
W
Surtr
7,873
606
114
9
0
252,160
3
W
Fenrir
8,036
618
79
6
0
316,191
2
L
Athena
5,866
451
32
2
0
301,229
0
W
Danzaburou
7,717
594
81
6
0
247,495
1
L
Surtr
6,913
532
116
9
0
237,626
0
L
He Bo
7,152
550
85
7
0
263,652
0
L
Serqet
6,630
510
60
5
0
322,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role