Player Matchup

Raijin
Raijin
 
Raijin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
BruceMaGoose
Ullr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,487 Elo+
Party 3
Atlas
Atlas
DirtyBubbler
Atlas
Level 102
God Stats
14W - 6L
1,724 SR
Queue Stats
204W - 178L
1,618 Elo+
Party 1
He Bo
He Bo
JuiceMan28
He Bo
Level 124
God Stats
3W - 3L
1,285 SR
Queue Stats
182W - 141L
1,667 Elo+
Party 1
Surtr
Surtr
pludlow21
Surtr
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 103L
1,665 Elo+
Party 3
Team Averages
Level 114
1,502 SR
1,587 Elo+

VS

Team Averages
Level 135
1,627 SR
1,631 Elo+
Thor
Thor
Drew5225
Thor
Level 132
God Stats
4W - 7L
1,649 SR
Queue Stats
212W - 191L
1,514 Elo+
Solo
Raijin
Raijin
ItsGir
Raijin
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
138W - 149L
1,721 Elo+
Party 2
Xing Tian
Xing Tian
SmilesKn
Xing Tian
Level 66
God Stats
2W - 1L
1,748 SR
Queue Stats
107W - 89L
1,614 Elo+
Party 4
Ratatoskr
Ratatoskr
Víbe
Ratatoskr
Level 167
God Stats
3W - 1L
1,740 SR
Queue Stats
89W - 71L
1,725 Elo+
Party 2
Danzaburou
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
Level 150
God Stats
37W - 30L
1,500 SR
Queue Stats
262W - 247L
1,581 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
4 / 5 / 3
8,335
556
7,760
11,334
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 7 / 1
7,186
479
5,699
15,672
6,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 2
6,905
460
2,839
12,127
8,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
14
2 / 2 / 1
7,988
533
8,390
5,402
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
pludlow21
Surtr
14
3 / 3 / 0
8,337
556
10,802
17,737
18,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
2 / 2 / 4
8,834
589
7,529
13,424
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
ItsGir
Raijin
15
4 / 5 / 1
9,125
608
5,877
9,283
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
SmilesKn
Xing Tian
12
3 / 1 / 6
7,912
527
5,947
12,346
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ratatoskr
Víbe
Ratatoskr
14
3 / 3 / 0
8,769
585
9,495
16,881
10,436
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
15
6 / 0 / 4
9,781
652
12,700
9,701
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
11
Kills
18
19
Deaths
11
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
5
3
1.1
L
1
7
1
0.21
L
1
2
2
1
W
Thor
2
2
4
2
W
Raijin
ItsGir
Raijin
4
5
1
0.9
L
He Bo
2
2
1
1.25
W
Xing Tian
SmilesKn
Xing Tian
3
1
6
6
W
Ratatoskr
Víbe
Ratatoskr
3
3
0
1
W
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
6
0
4
8
L
Surtr
pludlow21
Surtr
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
41,548
62,272
Taken
61,635
38,630
Mitigated
34,202
14,183
Healing
24,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,760
523
0
1,392
11,334
4,044
0
3,930
7,404
63,242
3,717
L
5,699
2,287
0
2,416
15,672
6,041
0
1,456
14,216
0
51,196
L
2,839
1,290
2,333
3,218
12,127
8,328
0
3,560
8,567
13,622
0
W
Thor
7,529
1,786
0
4,566
13,424
5,386
0
4,197
9,227
0
65,451
W
Raijin
ItsGir
Raijin
5,877
453
0
993
9,283
3,418
164
6,693
2,590
76,359
1,629
L
He Bo
8,390
76
0
1,760
5,402
1,615
0
1,288
4,114
77,425
961
W
Xing Tian
SmilesKn
Xing Tian
5,947
847
164
3,152
12,346
10,070
0
4,979
7,367
16,291
490
W
Ratatoskr
Víbe
Ratatoskr
9,495
3,110
0
7,125
16,881
10,436
0
2,530
14,351
0
65,704
W
Danzaburou
aGLIMMER_OF_HOPE
Danzaburou
12,700
6,285
0
8,101
9,701
4,892
1,327
1,690
8,011
0
79,232
L
Surtr
pludlow21
Surtr
10,802
2,881
0
3,064
17,737
18,602
331
708
16,056
1,950
55,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,751
Gold Earned
44,421
431
Minions Killed
523
0
Camps Cleared
0
1,459,022
Distance Traveled
1,534,260
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,335
556
120
8
0
259,202
3
L
Ullr
7,186
479
88
6
0
273,825
2
L
Atlas
6,905
460
16
1
0
319,142
2
W
Thor
8,834
589
108
7
0
331,494
0
W
Raijin
9,125
608
145
10
0
279,051
4
L
He Bo
7,988
533
125
8
0
340,617
2
W
Xing Tian
7,912
527
11
1
0
331,538
5
W
Ratatoskr
8,769
585
134
9
0
310,208
0
W
Danzaburou
9,781
652
125
8
0
281,969
0
L
Surtr
8,337
556
82
5
0
266,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role