Player Matchup

Merlin
Merlin
K1D x SSHINOBI
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,450 Elo+
Party 1
Cerberus
Cerberus
L3THALxPRODIGYx
Cerberus
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 15L
1,450 Elo+
Party 1
Anubis
Anubis
Mr BACKOUT3333
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,292 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,397 Elo+

VS

Team Averages
Level 88
1,457 SR
1,617 Elo+
Achilles
Achilles
FaTaL_MaJeStIc
Achilles
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
132W - 110L
1,527 Elo+
Solo
Hou Yi
Hou Yi
VigilanteMike
Hou Yi
Level 48
God Stats
3W - 3L
1,370 SR
Queue Stats
189W - 179L
1,670 Elo+
Solo
Ao Kuang
Ao Kuang
mangujoe
Ao Kuang
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
7,567
688
4,989
9,236
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
12
1 / 4 / 1
7,956
723
4,950
14,772
12,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 8 / 2
8,000
727
7,726
13,932
6,974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 0 / 11
9,055
823
8,657
12,531
13,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
7 / 2 / 9
9,269
843
12,712
9,151
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
mangujoe
Ao Kuang
14
8 / 1 / 11
9,734
885
11,138
11,203
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
3
Kills
19
19
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
0
11
9.5
L
1
7
0
0.14
L
Cerberus
1
4
1
0.38
L
1
8
2
0.25
W
7
2
9
5.75
W
Ao Kuang
mangujoe
Ao Kuang
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,665
Damage
32,507
37,940
Taken
32,885
22,504
Mitigated
25,109
4,977
Healing
8,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
8,657
2,718
0
1,226
12,531
13,878
285
6,919
5,612
0
19,322
L
4,989
1,042
0
157
9,236
3,452
0
3,381
5,630
15,297
0
L
Cerberus
4,950
268
0
2,893
14,772
12,078
23
2,592
11,807
13,731
0
L
7,726
186
0
1,927
13,932
6,974
96
4,258
9,350
27,955
0
W
12,712
6,267
0
1,675
9,151
3,052
1,549
5,089
4,062
0
43,549
W
Ao Kuang
mangujoe
Ao Kuang
11,138
3,599
0
5,289
11,203
8,179
897
5,887
5,316
38,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,523
Gold Earned
28,058
81
Minions Killed
118
0
Camps Cleared
0
488,509
Distance Traveled
607,144
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,055
823
15
1
0
216,409
2
L
Merlin
7,567
688
23
2
0
157,964
2
L
Cerberus
7,956
723
23
2
0
187,485
0
L
Anubis
8,000
727
35
3
0
143,060
0
W
Hou Yi
9,269
843
46
4
0
196,055
0
W
Ao Kuang
9,734
885
57
5
0
194,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role