Player Matchup

Sol
Sol
Eurynomus1
Sol
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,448 Elo+
Solo
Fafnir
Fafnir
Exineror
Fafnir
Level 32
God Stats
0W - 5L
1,286 SR
Queue Stats
0W - 5L
1,201 Elo+
Solo
Kuzenbo
Kuzenbo
GeisterLulatsch
Kuzenbo
Level 35
God Stats
4W - 2L
1,500 SR
Queue Stats
57W - 69L
1,336 Elo+
Party 2
Skadi
Skadi
Geistermann
Skadi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Surtr
Surtr
XHaewonX
Surtr
Level 41
God Stats
7W - 6L
1,941 SR
Queue Stats
172W - 170L
1,615 Elo+
Solo
Team Averages
Level 36
1,545 SR
1,420 Elo+

VS

Team Averages
Level 32
1,497 SR
1,616 Elo+
Ymir
Ymir
Andregix
Ymir
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 20L
1,625 Elo+
Solo
Serqet
Serqet
BillCapsLock
Serqet
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 13L
1,613 Elo+
Party 1
Chaac
Chaac
ChorneX03
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,613 Elo+
Party 1
Yu Huang
Yu Huang
Kenerven
Yu Huang
Level 26
God Stats
4W - 2L
1,485 SR
Queue Stats
6W - 4L
1,613 Elo+
Party 1
Sol
Sol
Rozol1500
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,913
576
4,448
7,106
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fafnir
Exineror
Fafnir
8
3 / 2 / 1
5,985
499
3,224
16,353
12,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 1
5,649
471
3,662
13,430
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 1
5,281
440
7,283
7,302
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
XHaewonX
Surtr
12
3 / 1 / 1
7,596
633
8,802
11,232
10,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 1 / 5
6,525
544
5,103
9,878
8,607
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Serqet
11
2 / 3 / 4
7,059
588
3,164
8,756
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
ChorneX03
Chaac
11
1 / 3 / 0
6,120
510
5,433
13,248
11,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Kenerven
Yu Huang
11
0 / 2 / 2
6,641
553
5,429
6,819
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
5 / 0 / 4
6,845
570
15,172
9,067
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
8
Kills
11
12
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
5
5.5
W
Serqet
2
3
4
1.33
W
Chaac
ChorneX03
Chaac
1
3
0
0.33
L
2
2
2
1.5
L
Fafnir
Exineror
Fafnir
3
2
1
1.75
L
0
4
1
0.13
L
0
3
1
0.17
W
Yu Huang
Kenerven
Yu Huang
0
2
2
0.5
W
5
0
4
7
L
Surtr
XHaewonX
Surtr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,419
Damage
34,301
55,423
Taken
47,768
40,189
Mitigated
30,451
15,342
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,103
2,049
0
1,009
9,878
8,607
0
3,328
6,550
21,410
0
W
Serqet
3,164
829
0
904
8,756
3,274
0
1,576
7,180
0
43,017
W
Chaac
ChorneX03
Chaac
5,433
1,166
0
3,124
13,248
11,707
0
667
12,581
0
40,095
L
4,448
937
0
3,205
7,106
2,105
0
3,186
3,878
40,185
0
L
Fafnir
Exineror
Fafnir
3,224
1,715
0
5,117
16,353
12,355
0
6,704
9,649
22,485
0
L
3,662
1,307
140
2,608
13,430
12,987
125
8,669
4,604
17,763
0
L
7,283
2,966
0
1,130
7,302
2,617
0
4,930
2,372
0
36,651
W
Yu Huang
Kenerven
Yu Huang
5,429
814
0
2,039
6,819
2,611
0
4,061
2,758
44,423
0
W
15,172
9,081
0
5,250
9,067
4,252
201
2,540
6,527
52,401
6,686
L
Surtr
XHaewonX
Surtr
8,802
3,417
0
3,142
11,232
10,125
0
1,120
10,064
1,253
55,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,424
Gold Earned
33,190
294
Minions Killed
316
0
Camps Cleared
0
1,097,262
Distance Traveled
1,218,392
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,525
544
18
2
0
237,821
3
W
Serqet
7,059
588
71
6
0
281,428
1
W
Chaac
6,120
510
64
5
0
245,491
0
L
Sol
6,913
576
74
6
0
228,620
4
L
Fafnir
5,985
499
32
3
0
198,433
0
L
Kuzenbo
5,649
471
22
2
0
245,522
3
L
Skadi
5,281
440
55
5
0
223,635
0
W
Yu Huang
6,641
553
72
6
0
222,847
0
W
Sol
6,845
570
91
8
0
230,805
0
L
Surtr
7,596
633
111
9
0
201,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role