Player Matchup

Hades
Hades
Gold III
ChipSkyIark-_
Hades
Gold III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 179L
1,674 MMR
Solo
Poseidon
Poseidon
Platinum III
Craх
Poseidon
Platinum III
Level 67
God Stats
5W - 5L
1,732 SR
Queue Stats
49W - 46L
1,695 MMR
Solo
Rama
Rama
Gold IV
Garchuuuu
Rama
Gold IV
Level 127
God Stats
9W - 1L
2,080 SR
Queue Stats
16W - 14L
1,672 MMR
Solo
Loki
Loki
Gold I
Rhubee
Loki
Gold I
Level 175
God Stats
3W - 5L
1,740 SR
Queue Stats
499W - 482L
1,704 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
TheGEast
Kuzenbo
Gold I
Level 158
God Stats
4W - 3L
1,426 SR
Queue Stats
440W - 418L
1,672 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,696 SR
1,683 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,567 SR
1,646 MMR
Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
Mrflimfam
Bellona
Gold V
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 175L
1,671 MMR
Solo
Mercury
Mercury
Gold V
ReyShot
Mercury
Gold V
Level 46
God Stats
49W - 26L
1,837 SR
Queue Stats
375W - 386L
1,693 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Sykuzo
Kumbhakarna
Gold V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 329L
1,671 MMR
Solo
Danzaburou
Danzaburou
Gold III
s3Ruk17
Danzaburou
Gold III
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 258L
1,693 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,379
568
5,198
8,339
6,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
Craх
Poseidon
14
1 / 1 / 3
7,968
613
7,017
6,460
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
14
4 / 1 / 2
7,910
608
5,837
8,608
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Rhubee
Loki
13
4 / 1 / 3
7,535
580
5,725
6,665
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
TheGEast
Kuzenbo
11
4 / 1 / 3
7,514
578
6,430
8,182
9,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AmaterasuCupidAo KuangMaui

VS

Bans
Da JiThorFenrirJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 4 / 1
6,636
510
4,436
9,067
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Mrflimfam
Bellona
11
0 / 2 / 2
6,362
489
3,453
6,495
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
ReyShot
Mercury
14
3 / 2 / 3
7,967
613
5,177
9,050
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Sykuzo
Kumbhakarna
10
2 / 2 / 0
6,851
527
2,595
11,062
7,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
s3Ruk17
Danzaburou
10
0 / 5 / 2
6,181
475
6,177
11,044
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
6
6
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
4
1
0.38
W
2
2
0
1
W
Poseidon
Craх
Poseidon
1
1
3
2.5
W
Rama
4
1
2
5
L
Bellona
Mrflimfam
Bellona
0
2
2
0.5
L
Mercury
ReyShot
Mercury
3
2
3
2.25
W
Loki
Rhubee
Loki
4
1
3
5.5
L
Kumbhakarna
Sykuzo
Kumbhakarna
2
2
0
1
W
Kuzenbo
TheGEast
Kuzenbo
4
1
3
5.5
L
Danzaburou
s3Ruk17
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,207
Damage
21,838
38,254
Taken
46,718
24,179
Mitigated
22,862
19,837
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,436
1,364
0
1,804
9,067
3,166
22
4,761
4,089
0
52,154
W
5,198
975
43
4,499
8,339
6,181
0
521
7,818
58,091
0
W
Poseidon
Craх
Poseidon
7,017
1,407
0
4,202
6,460
2,265
0
214
6,246
86,455
0
W
Rama
5,837
5,017
0
5,018
8,608
3,906
246
1,174
7,434
0
66,982
L
Bellona
Mrflimfam
Bellona
3,453
1,287
0
538
6,495
4,788
135
4,457
2,038
4,006
35,791
L
Mercury
ReyShot
Mercury
5,177
3,259
0
742
9,050
3,342
0
2,477
6,315
0
72,260
W
Loki
Rhubee
Loki
5,725
1,577
0
3,820
6,665
2,291
0
488
6,177
0
59,059
L
Kumbhakarna
Sykuzo
Kumbhakarna
2,595
473
0
2,519
11,062
7,992
0
4,406
6,449
20,715
0
W
Kuzenbo
TheGEast
Kuzenbo
6,430
2,107
0
2,255
8,182
9,536
7
719
7,463
15,802
0
L
Danzaburou
s3Ruk17
Danzaburou
6,177
3,693
0
3,261
11,044
3,574
0
1,390
9,182
0
48,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,306
Gold Earned
33,997
488
Minions Killed
415
0
Camps Cleared
0
1,359,993
Distance Traveled
1,357,562
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,636
510
95
7
0
242,741
4
W
Hades
7,379
568
114
9
0
245,373
0
W
Poseidon
7,968
613
145
11
0
287,241
0
W
Rama
7,910
608
116
9
0
219,808
4
L
Bellona
6,362
489
76
6
0
248,745
0
L
Mercury
7,967
613
125
10
0
341,182
0
W
Loki
7,535
580
93
7
0
310,024
0
L
Kumbhakarna
6,851
527
30
2
0
280,852
2
W
Kuzenbo
7,514
578
20
2
0
297,547
4
L
Danzaburou
6,181
475
89
7
0
244,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role