Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Hollandshoop050
Amaterasu
Level 53
God Stats
6W - 0L
1,584 SR
Queue Stats
682W - 730L
1,312 Elo+
Party 2
Bacchus
Bacchus
J00L5
Bacchus
Level 174
God Stats
18W - 10L
1,500 SR
Queue Stats
678W - 662L
1,360 Elo+
Solo
Lancelot
Lancelot
set101
Lancelot
Level 105
God Stats
9W - 14L
1,530 SR
Queue Stats
204W - 165L
1,498 Elo+
Party 2
Hades
Hades
smurfaccouunt12
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,327 Elo+
Party 2
Team Averages
Level 93
1,523 SR
1,399 Elo+

VS

Team Averages
Level 70
1,469 SR
1,296 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Logan21212212121
Kali
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,159 Elo+
Party 1
Merlin
Merlin
LukeHatters
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,159 Elo+
Party 1
Ullr
Ullr
SlipperySeaman
Ullr
Level 29
God Stats
0W - 2L
1,343 SR
Queue Stats
3W - 4L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 0 / 6
8,488
499
5,693
14,550
5,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Amaterasu
Hollandshoop050
Amaterasu
13
0 / 6 / 0
8,099
476
4,702
16,892
7,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
J00L5
Bacchus
12
0 / 1 / 4
8,204
483
4,078
11,150
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lancelot
set101
Lancelot
17
19 / 1 / 2
11,270
663
20,300
14,510
7,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 9
9,141
538
4,472
13,274
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
7 / 2 / 0
9,755
574
16,670
9,514
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
 
Geb
10
0 / 2 / 3
7,184
423
5,304
11,173
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 7 / 4
7,385
434
5,222
14,592
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
3 / 5 / 1
9,119
536
8,866
9,317
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 5 / 1
7,384
434
6,036
11,104
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
21
Kills
10
10
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
6
4
L
Nu Wa
 
Nu Wa
7
2
0
3.5
L
Geb
 
Geb
0
2
3
0.75
W
Amaterasu
Hollandshoop050
Amaterasu
0
6
0
0
W
Bacchus
J00L5
Bacchus
0
1
4
2
L
0
7
4
0.29
L
Merlin
3
5
1
0.7
L
0
5
1
0.1
W
Lancelot
set101
Lancelot
19
1
2
20
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,245
Damage
42,098
70,376
Taken
55,700
36,968
Mitigated
23,354
22,398
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,693
4,152
0
8,428
14,550
5,808
521
5,243
9,217
0
65,085
L
Nu Wa
 
Nu Wa
16,670
5,075
0
500
9,514
3,501
0
389
9,125
67,036
0
L
Geb
 
Geb
5,304
1,078
0
1,977
11,173
8,172
0
2,308
8,865
18,519
0
W
Amaterasu
Hollandshoop050
Amaterasu
4,702
1,577
0
3,674
16,892
7,260
600
11,192
5,173
1,245
57,714
W
Bacchus
J00L5
Bacchus
4,078
165
664
3,915
11,150
10,980
0
3,396
7,673
34,320
0
L
5,222
2,755
213
1,924
14,592
5,101
0
2,558
12,034
0
43,311
L
Merlin
8,866
1,655
0
390
9,317
2,602
0
1,095
8,222
55,325
1,599
L
6,036
1,857
0
407
11,104
3,978
0
2,465
8,639
0
45,752
W
Lancelot
set101
Lancelot
20,300
6,804
0
1,708
14,510
7,144
478
4,804
9,564
0
92,557
W
4,472
587
196
3,813
13,274
5,776
670
6,264
6,884
58,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,202
Gold Earned
40,827
438
Minions Killed
374
0
Camps Cleared
0
1,675,722
Distance Traveled
1,590,520
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,488
499
100
6
0
333,842
0
L
Nu Wa
9,755
574
110
6
0
310,607
1
L
Geb
7,184
423
16
1
0
344,224
6
W
Amaterasu
8,099
476
96
6
0
262,912
0
W
Bacchus
8,204
483
42
2
0
327,506
1
L
Kali
7,385
434
61
4
0
325,361
0
L
Merlin
9,119
536
87
5
0
298,136
0
L
Ullr
7,384
434
100
6
0
312,192
0
W
Lancelot
11,270
663
102
6
0
428,893
0
W
Hades
9,141
538
98
6
0
322,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role