Player Matchup

Ah Puch
Ah Puch
ByVold
Ah Puch
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,577 Elo+
Party 1
Persephone
Persephone
DiamondWasTaken
Persephone
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 18L
1,539 Elo+
Party 1
Ganesha
Ganesha
GenKitsune
Ganesha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,599 Elo+
Solo
Janus
Janus
Xcmg
Janus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 193L
1,765 Elo+
Solo
Mulan
Mulan
bryanXDHyG
Mulan
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,577 Elo+
Party 1
Team Averages
Level 150
1,500 SR
1,611 Elo+

VS

Team Averages
Level 122
1,504 SR
1,566 Elo+
Achilles
Achilles
Enua
Achilles
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 111L
1,453 Elo+
Party 2
Cabrakan
Cabrakan
FrenzyLord
Cabrakan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 158L
1,369 Elo+
Party 2
Ravana
Ravana
MamaWillCarryYou
Ravana
Level 107
God Stats
3W - 9L
1,500 SR
Queue Stats
537W - 564L
1,494 Elo+
Solo
Atlas
Atlas
Ungwungo
Atlas
Level 141
God Stats
2W - 1L
1,715 SR
Queue Stats
111W - 100L
1,802 Elo+
Solo
Athena
Athena
intrepide2000
Athena
Level 125
God Stats
2W - 5L
1,306 SR
Queue Stats
228W - 199L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ByVold
Ah Puch
15
5 / 2 / 16
9,240
840
13,511
7,962
4,570
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
DiamondWasTaken
Persephone
15
5 / 2 / 15
9,427
857
15,667
9,360
4,749
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
GenKitsune
Ganesha
14
0 / 5 / 21
8,871
806
5,175
14,021
14,697
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Xcmg
Janus
15
4 / 1 / 18
9,094
827
14,474
7,981
4,239
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
17
12 / 4 / 11
10,202
927
21,011
19,052
22,025
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Enua
Achilles
15
3 / 6 / 6
9,025
820
4,988
15,947
18,473
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
FrenzyLord
Cabrakan
14
2 / 5 / 5
8,291
754
5,938
13,630
20,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 6 / 3
7,052
641
5,748
15,837
8,436
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
Ungwungo
Atlas
18
7 / 4 / 6
10,369
943
16,240
14,957
19,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 6
8,067
733
4,536
19,463
22,932
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
40
26
Kills
14
14
Deaths
26
81
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ByVold
Ah Puch
5
2
16
6.5
W
Persephone
DiamondWasTaken
Persephone
5
2
15
6.25
L
Achilles
Enua
Achilles
3
6
6
1
L
Cabrakan
FrenzyLord
Cabrakan
2
5
5
0.9
W
Ganesha
GenKitsune
Ganesha
0
5
21
2.1
L
1
6
3
0.42
L
Atlas
Ungwungo
Atlas
7
4
6
2.5
W
Janus
Xcmg
Janus
4
1
18
13
W
Mulan
12
4
11
4.38
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,838
Damage
37,450
58,376
Taken
79,834
50,280
Mitigated
89,582
23,847
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ByVold
Ah Puch
13,511
900
113
1,177
7,962
4,570
2,457
4,909
3,053
24,284
0
W
Persephone
DiamondWasTaken
Persephone
15,667
1,962
1,264
3,098
9,360
4,749
2,021
4,723
4,635
29,566
2,971
L
Achilles
Enua
Achilles
4,988
1,119
1,248
778
15,947
18,473
273
8,423
6,789
0
7,468
L
Cabrakan
FrenzyLord
Cabrakan
5,938
661
0
444
13,630
20,432
256
8,815
4,470
13,460
0
W
Ganesha
GenKitsune
Ganesha
5,175
487
736
1,807
14,021
14,697
218
3,996
10,025
5,953
0
L
5,748
1,272
1,384
3,251
15,837
8,436
225
10,429
5,047
0
11,768
L
Atlas
Ungwungo
Atlas
16,240
6,083
2,440
3,452
14,957
19,309
0
8,679
5,726
36,308
0
W
Janus
Xcmg
Janus
14,474
835
1,669
3,434
7,981
4,239
1,155
3,732
4,249
23,752
0
W
Mulan
21,011
3,610
1,512
9,037
19,052
22,025
943
9,353
9,699
3,458
24,229
L
4,536
911
2,599
2,519
19,463
22,932
163
10,682
8,208
10,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,834
Gold Earned
42,804
117
Minions Killed
105
0
Camps Cleared
0
985,872
Distance Traveled
928,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,240
840
30
3
0
184,567
0
W
Persephone
9,427
857
45
4
0
199,946
0
L
Achilles
9,025
820
6
1
0
182,765
0
L
Cabrakan
8,291
754
14
1
0
192,141
0
W
Ganesha
8,871
806
0
0
0
190,723
0
L
Ravana
7,052
641
20
2
0
180,916
0
L
Atlas
10,369
943
42
4
0
192,469
0
W
Janus
9,094
827
22
2
0
216,735
0
W
Mulan
10,202
927
20
2
0
193,901
0
L
Athena
8,067
733
23
2
0
180,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role