Player Matchup

Ares
Ares
Elitemars
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,365 Elo+
Party 1
Janus
Janus
FLYINGRHINO123
Janus
Level 40
God Stats
0W - 2L
1,265 SR
Queue Stats
6W - 9L
1,412 Elo+
Solo
Jing Wei
Jing Wei
Sequmaqanaana
Jing Wei
Level 84
God Stats
24W - 19L
1,741 SR
Queue Stats
551W - 513L
1,383 Elo+
Party 3
Discordia
Discordia
Slappik
Discordia
Level 218
God Stats
3W - 2L
1,902 SR
Queue Stats
488W - 481L
1,434 Elo+
Party 3
Surtr
Surtr
quebradamilgrau
Surtr
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 16L
1,308 Elo+
Party 1
Team Averages
Level 86
1,582 SR
1,380 Elo+

VS

Team Averages
Level 88
1,494 SR
1,446 Elo+
Thanatos
Thanatos
KingShlime
Thanatos
Level 56
God Stats
8W - 8L
1,485 SR
Queue Stats
90W - 82L
1,462 Elo+
Party 2
Odin
Odin
Nickr2
Odin
Level 49
God Stats
17W - 17L
1,374 SR
Queue Stats
69W - 81L
1,388 Elo+
Solo
Surtr
Surtr
SUPAlucky
Surtr
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
Ze Lemonz
Tiamat
Level 146
God Stats
13W - 15L
1,610 SR
Queue Stats
259W - 230L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
crewDADDY
Danzaburou
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 97L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 5 / 0
6,772
451
4,162
15,672
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 0
6,942
463
6,531
12,991
4,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Sequmaqanaana
Jing Wei
12
0 / 6 / 0
6,649
443
3,380
11,760
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
Slappik
Discordia
14
1 / 7 / 0
7,841
523
8,260
11,940
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 0
8,087
539
13,770
17,540
13,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KingShlime
Thanatos
16
12 / 0 / 2
9,566
638
9,456
13,945
7,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Nickr2
Odin
13
0 / 1 / 3
7,100
473
6,923
11,518
10,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
SUPAlucky
Surtr
13
4 / 0 / 11
8,604
574
9,281
11,484
12,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Ze Lemonz
Tiamat
14
2 / 2 / 11
8,556
570
8,174
11,454
7,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
crewDADDY
Danzaburou
15
8 / 0 / 7
9,436
629
15,795
13,084
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
60
3
Kills
26
26
Deaths
3
0
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ares
1
5
0
0.2
L
0
6
0
0
W
Thanatos
KingShlime
Thanatos
12
0
2
13
W
Odin
Nickr2
Odin
0
1
3
1.5
W
Surtr
SUPAlucky
Surtr
4
0
11
9.5
L
Jing Wei
Sequmaqanaana
Jing Wei
0
6
0
0
L
Discordia
Slappik
Discordia
1
7
0
0.14
W
Tiamat
Ze Lemonz
Tiamat
2
2
11
3.75
W
Danzaburou
crewDADDY
Danzaburou
8
0
7
11.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,103
Damage
49,629
69,903
Taken
61,485
42,907
Mitigated
44,327
19,350
Healing
38,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,162
617
0
1,092
15,672
16,802
280
1,556
14,040
21,740
0
L
6,531
536
0
3,960
12,991
4,345
0
2,056
10,811
51,254
53
W
Thanatos
KingShlime
Thanatos
9,456
3,359
0
17,940
13,945
7,514
0
3,019
10,926
0
76,524
W
Odin
Nickr2
Odin
6,923
1,192
0
2,133
11,518
10,876
0
407
11,111
9,639
35,602
W
Surtr
SUPAlucky
Surtr
9,281
3,688
0
4,027
11,484
12,942
28
2,785
8,699
671
31,808
L
Jing Wei
Sequmaqanaana
Jing Wei
3,380
2,301
0
3,513
11,760
4,291
158
424
11,296
0
47,721
L
Discordia
Slappik
Discordia
8,260
597
0
1,775
11,940
4,157
154
4,109
7,431
65,621
628
W
Tiamat
Ze Lemonz
Tiamat
8,174
501
220
4,586
11,454
7,360
416
6,766
4,688
53,705
0
W
Danzaburou
crewDADDY
Danzaburou
15,795
9,125
0
9,852
13,084
5,635
937
6,488
6,596
0
76,801
L
13,770
5,834
0
9,010
17,540
13,312
311
1,809
14,832
1,316
67,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,291
Gold Earned
43,262
420
Minions Killed
452
0
Camps Cleared
0
1,460,946
Distance Traveled
1,569,904
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,772
451
29
2
0
266,353
4
L
Janus
6,942
463
83
6
0
350,093
0
W
Thanatos
9,566
638
101
7
0
391,053
0
W
Odin
7,100
473
90
6
0
286,055
0
W
Surtr
8,604
574
33
2
0
314,057
4
L
Jing Wei
6,649
443
90
6
0
274,369
4
L
Discordia
7,841
523
115
8
0
278,288
0
W
Tiamat
8,556
570
117
8
0
297,464
2
W
Danzaburou
9,436
629
111
7
0
281,275
0
L
Surtr
8,087
539
103
7
0
291,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role