Player Matchup

Jing Wei
Jing Wei
Akuroaii
Jing Wei
Level 114
God Stats
9W - 11L
1,803 SR
Queue Stats
480W - 460L
1,454 Elo+
Solo
Anubis
Anubis
NASxLDN
Anubis
Level 148
God Stats
23W - 17L
1,197 SR
Queue Stats
324W - 361L
1,443 Elo+
Party 2
Fenrir
Fenrir
PrimoCentral
Fenrir
Level 81
God Stats
5W - 8L
1,182 SR
Queue Stats
214W - 225L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
Thom_Rosco
Gilgamesh
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
303W - 341L
1,472 Elo+
Party 2
Surtr
Surtr
TiggyyB
Surtr
Level 109
God Stats
15W - 11L
1,403 SR
Queue Stats
56W - 62L
1,527 Elo+
Party 2
Team Averages
Level 120
1,417 SR
1,476 Elo+

VS

Team Averages
Level 97
1,619 SR
1,647 Elo+
Kali
Kali
Capo-Deii-Capi_
Kali
Level 50
God Stats
14W - 8L
1,689 SR
Queue Stats
24W - 18L
1,595 Elo+
Party 1
Tyr
Tyr
Gamenoob7914
Tyr
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 110L
1,735 Elo+
Solo
Surtr
Surtr
GloriousSkillz
Surtr
Level 121
God Stats
7W - 9L
1,526 SR
Queue Stats
37W - 30L
1,604 Elo+
Party 1
Heimdallr
Heimdallr
La_milton11
Heimdallr
Level 153
God Stats
7W - 4L
1,694 SR
Queue Stats
23W - 16L
1,630 Elo+
Party 1
Olorun
Olorun
TheVenom1992
Olorun
Level 65
God Stats
4W - 3L
1,685 SR
Queue Stats
13W - 9L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akuroaii
Jing Wei
13
4 / 0 / 2
6,587
507
7,294
11,274
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
NASxLDN
Anubis
6
4 / 0 / 0
5,589
430
2,295
2,237
871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
9
2 / 3 / 4
6,208
478
4,121
9,419
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Thom_Rosco
Gilgamesh
4
0 / 4 / 2
4,524
348
1,455
5,415
2,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
TiggyyB
Surtr
6
0 / 1 / 0
5,060
389
1,830
4,309
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,669
590
1,757
12,484
5,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 3
7,091
545
2,592
10,297
9,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 1 / 0
8,316
640
6,323
8,510
5,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
La_milton11
Heimdallr
14
3 / 2 / 0
8,366
644
5,516
9,087
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
12
1 / 3 / 2
7,564
582
4,769
8,615
3,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
10
Kills
8
8
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Akuroaii
Jing Wei
4
0
2
5
L
1
3
1
0.5
L
1
1
3
2.5
L
2
1
0
2
L
Heimdallr
La_milton11
Heimdallr
3
2
0
1.5
W
Anubis
NASxLDN
Anubis
4
0
0
4
W
Fenrir
2
3
4
1.33
L
Olorun
1
3
2
0.67
W
Gilgamesh
Thom_Rosco
Gilgamesh
0
4
2
0.25
W
Surtr
TiggyyB
Surtr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,995
Damage
20,957
32,654
Taken
48,993
12,873
Mitigated
27,246
10,570
Healing
17,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Akuroaii
Jing Wei
7,294
4,105
0
3,721
11,274
4,221
0
1,588
9,686
0
34,203
L
1,757
1,143
0
1,525
12,484
5,210
1,673
958
11,526
0
60,680
L
2,592
752
0
2,719
10,297
9,157
69
0
10,297
0
17,619
L
6,323
2,447
0
4,257
8,510
5,034
1,981
85
8,425
363
62,742
L
Heimdallr
La_milton11
Heimdallr
5,516
2,964
0
4,822
9,087
4,206
4,618
0
9,087
0
67,285
W
Anubis
NASxLDN
Anubis
2,295
463
0
1,915
2,237
871
0
961
1,276
18,261
0
W
Fenrir
4,121
756
0
2,730
9,419
3,654
0
1,890
7,529
0
28,068
L
Olorun
4,769
1,976
80
3,604
8,615
3,639
3,596
1,337
7,278
43,983
5,608
W
Gilgamesh
Thom_Rosco
Gilgamesh
1,455
597
277
806
5,415
2,301
0
112
5,287
0
5,787
W
Surtr
TiggyyB
Surtr
1,830
1,034
0
1,121
4,309
1,826
0
28
4,281
245
22,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,968
Gold Earned
39,006
176
Minions Killed
442
0
Camps Cleared
0
796,162
Distance Traveled
1,249,765
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,587
507
46
4
0
272,202
0
L
Kali
7,669
590
94
7
0
310,384
0
L
Tyr
7,091
545
30
2
0
278,056
0
L
Surtr
8,316
640
126
10
0
233,616
0
L
Heimdallr
8,366
644
114
9
0
228,268
0
W
Anubis
5,589
430
28
2
0
70,588
0
W
Fenrir
6,208
478
39
3
0
210,406
0
L
Olorun
7,564
582
78
6
0
199,441
0
W
Gilgamesh
4,524
348
9
1
0
127,883
0
W
Surtr
5,060
389
54
4
0
115,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role