Player Matchup

Xbalanque
Xbalanque
BaboJay
Xbalanque
Level 81
God Stats
5W - 5L
1,178 SR
Queue Stats
143W - 128L
1,426 Elo+
Party 2
Tyr
Tyr
Osodrac779
Tyr
Level 60
God Stats
3W - 8L
1,305 SR
Queue Stats
5W - 16L
1,261 Elo+
Party 2
Nu Wa
Nu Wa
Railixh
Nu Wa
Level 28
God Stats
3W - 1L
1,282 SR
Queue Stats
130W - 124L
1,438 Elo+
Party 2
Mulan
Mulan
SgtDuckington467
Mulan
Level 88
God Stats
11W - 10L
1,493 SR
Queue Stats
86W - 74L
1,379 Elo+
Party 2
Kuzenbo
Kuzenbo
Vandand
Kuzenbo
Level 108
God Stats
22W - 24L
1,292 SR
Queue Stats
36W - 43L
1,362 Elo+
Party 2
Team Averages
Level 73
1,310 SR
1,373 Elo+

VS

Team Averages
Level 108
1,550 SR
1,545 Elo+
Bakasura
Bakasura
Abbathisa
Bakasura
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,495 Elo+
Party 1
Hades
Hades
Laggenti
Hades
Level 185
God Stats
0W - 3L
1,500 SR
Queue Stats
269W - 211L
1,652 Elo+
Solo
Scylla
Scylla
Mахimkа
Scylla
Level 23
God Stats
2W - 1L
1,749 SR
Queue Stats
2W - 2L
1,495 Elo+
Party 1
Atlas
Atlas
xXSkyRangerXx
Atlas
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 72L
1,585 Elo+
Solo
Rama
Rama
Átlàs
Rama
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BaboJay
Xbalanque
18
4 / 1 / 8
10,044
837
18,478
12,351
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 10
8,462
705
8,273
12,520
8,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Railixh
Nu Wa
17
3 / 0 / 7
9,503
792
10,146
5,588
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 4 / 8
8,725
727
12,814
14,609
9,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Vandand
Kuzenbo
15
4 / 2 / 7
9,209
767
6,028
13,416
19,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abbathisa
Bakasura
13
1 / 8 / 5
7,651
638
5,927
12,586
9,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Laggenti
Hades
16
3 / 1 / 2
8,846
737
11,760
14,091
14,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
Mахimkа
Scylla
15
0 / 3 / 6
8,269
689
10,615
7,731
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 4
9,269
772
7,543
15,099
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
Átlàs
Rama
16
1 / 3 / 3
8,545
712
8,136
13,047
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
17
Kills
9
9
Deaths
17
40
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Abbathisa
Bakasura
1
8
5
0.44
W
Xbalanque
BaboJay
Xbalanque
4
1
8
8
L
Hades
Laggenti
Hades
3
1
2
4
L
Scylla
Mахimkа
Scylla
0
3
6
1
W
2
2
10
3.5
W
Nu Wa
Railixh
Nu Wa
3
0
7
6.5
W
4
4
8
2
W
Kuzenbo
Vandand
Kuzenbo
4
2
7
3.75
L
4
2
4
3
L
Rama
Átlàs
Rama
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,739
Damage
43,981
58,484
Taken
62,554
45,422
Mitigated
49,100
16,384
Healing
14,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Abbathisa
Bakasura
5,927
4,225
0
952
12,586
9,049
0
2,926
9,660
0
9,951
W
Xbalanque
BaboJay
Xbalanque
18,478
9,865
0
5,261
12,351
6,000
1,558
3,681
8,510
0
64,453
L
Hades
Laggenti
Hades
11,760
1,368
383
6,126
14,091
14,900
0
4,271
9,820
41,761
856
L
Scylla
Mахimkа
Scylla
10,615
1,224
0
770
7,731
3,296
0
2,891
4,840
40,243
1,420
W
8,273
1,430
0
2,568
12,520
8,551
813
6,314
5,661
0
20,361
W
Nu Wa
Railixh
Nu Wa
10,146
2,596
235
1,548
5,588
2,174
303
2,612
2,649
50,183
385
W
12,814
2,192
0
3,953
14,609
9,389
0
8,854
5,038
0
25,837
W
Kuzenbo
Vandand
Kuzenbo
6,028
1,668
406
2,413
13,416
19,308
395
5,993
7,054
15,395
0
L
7,543
2,304
0
2,273
15,099
15,451
0
3,282
11,817
18,201
0
L
Rama
Átlàs
Rama
8,136
7,294
0
3,997
13,047
6,404
451
2,675
10,372
0
38,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,943
Gold Earned
42,580
267
Minions Killed
250
0
Camps Cleared
0
1,227,804
Distance Traveled
1,108,514
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,651
638
15
1
0
196,633
0
W
Xbalanque
10,044
837
110
9
0
224,448
0
L
Hades
8,846
737
68
6
0
215,112
1
L
Scylla
8,269
689
73
6
0
218,079
3
W
Tyr
8,462
705
29
2
0
271,333
0
W
Nu Wa
9,503
792
82
7
0
242,818
0
W
Mulan
8,725
727
31
3
0
237,421
1
W
Kuzenbo
9,209
767
15
1
0
251,784
0
L
Atlas
9,269
772
22
2
0
261,511
3
L
Rama
8,545
712
72
6
0
217,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role