Player Matchup

Mercury
Mercury
 
Mercury
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DevotionFlowZ
Bacchus
Level 113
God Stats
1W - 0L
1,689 SR
Queue Stats
8W - 3L
1,674 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xBlindDeath
Ah Muzen Cab
Level 110
God Stats
2W - 2L
1,696 SR
Queue Stats
8W - 3L
1,674 Elo+
Party 1
Team Averages
Level 103
1,628 SR
1,616 Elo+

VS

Team Averages
Level 109
1,500 SR
1,468 Elo+
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Arigatototo
Cabrakan
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,321 Elo+
Solo
Bakasura
Bakasura
Nicolici
Bakasura
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 5 / 3
7,008
701
4,584
7,344
3,211
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
12
1 / 1 / 3
7,835
784
6,112
10,594
13,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
xBlindDeath
Ah Muzen Cab
14
2 / 1 / 2
8,285
829
7,347
5,021
2,355
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 1 / 1
8,162
816
8,410
11,496
14,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
Arigatototo
Cabrakan
15
1 / 3 / 5
7,734
773
7,687
10,647
9,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Nicolici
Bakasura
1
0 / 0 / 0
3,720
372
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
4
Kills
7
7
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
5
3
0.5
L
Hercules
 
Hercules
6
1
1
6.5
L
Cabrakan
Arigatototo
Cabrakan
1
3
5
1.17
W
Bacchus
1
1
3
2.5
L
Bakasura
Nicolici
Bakasura
0
0
0
0
W
Ah Muzen Cab
xBlindDeath
Ah Muzen Cab
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,043
Damage
16,097
22,959
Taken
22,143
19,042
Mitigated
23,904
6,584
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,584
1,406
0
316
7,344
3,211
0
2,475
4,744
0
16,672
L
Hercules
 
Hercules
8,410
2,494
0
3,699
11,496
14,087
0
3,299
8,197
0
19,942
L
Cabrakan
Arigatototo
Cabrakan
7,687
899
0
2,201
10,647
9,817
0
2,852
7,795
34,294
1,781
W
Bacchus
6,112
1,323
0
3,471
10,594
13,476
0
3,602
6,579
20,792
0
L
Bakasura
Nicolici
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
xBlindDeath
Ah Muzen Cab
7,347
5,038
0
2,797
5,021
2,355
0
1,556
3,426
0
40,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,128
Gold Earned
19,616
124
Minions Killed
94
0
Camps Cleared
0
578,742
Distance Traveled
369,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,008
701
29
3
0
190,885
0
L
Hercules
8,162
816
31
3
0
199,626
0
L
Cabrakan
7,734
773
63
6
0
170,266
0
W
Bacchus
7,835
784
20
2
0
198,019
0
L
Bakasura
3,720
372
0
0
0
0
0
W
Ah Muzen Cab
8,285
829
75
8
0
189,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role