Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
LordOfTheLake
Ao Kuang
Level 135
God Stats
9W - 1L
1,879 SR
Queue Stats
166W - 171L
1,458 Elo+
Solo
Surtr
Surtr
StonedOrTroll
Surtr
Level 127
God Stats
18W - 9L
1,807 SR
Queue Stats
79W - 63L
1,599 Elo+
Solo
Mercury
Mercury
nhulen
Mercury
Level 60
God Stats
3W - 0L
1,798 SR
Queue Stats
39W - 34L
1,690 Elo+
Solo
Chiron
Chiron
queEmo12
Chiron
Level 158
God Stats
6W - 5L
1,285 SR
Queue Stats
74W - 91L
1,620 Elo+
Solo
Team Averages
Level 137
1,654 SR
1,573 Elo+

VS

Team Averages
Level 129
1,479 SR
1,590 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KingSkippu
Gilgamesh
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,691 Elo+
Party 1
Surtr
Surtr
Nolorun
Surtr
Level 213
God Stats
16W - 25L
1,387 SR
Queue Stats
558W - 324L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
youraduck
Baron Samedi
Level 109
God Stats
1W - 3L
1,509 SR
Queue Stats
29W - 20L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
1 / 2 / 8
8,414
1,052
7,947
9,148
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
LordOfTheLake
Ao Kuang
14
6 / 0 / 2
9,847
1,231
11,118
9,756
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
1 / 1 / 6
8,145
1,018
10,231
12,902
11,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
nhulen
Mercury
14
2 / 1 / 4
8,490
1,061
7,894
5,158
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
queEmo12
Chiron
14
1 / 2 / 7
8,623
1,078
11,128
9,970
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Team 1 Tickets

328

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 3 / 3
8,603
1,075
10,937
13,066
11,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
 
Ganesha
12
0 / 1 / 2
7,185
898
1,515
3,325
2,624
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
KingSkippu
Gilgamesh
13
0 / 1 / 5
7,791
974
5,654
10,982
7,281
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Nolorun
Surtr
13
2 / 2 / 4
8,222
1,028
14,527
15,919
15,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
youraduck
Baron Samedi
13
2 / 4 / 1
8,559
1,070
10,191
9,283
4,585
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
11
Kills
6
6
Deaths
11
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
1
2
8
2.5
L
Ne Zha
 
Ne Zha
2
3
3
1.17
L
Ganesha
 
Ganesha
0
1
2
1
L
Gilgamesh
KingSkippu
Gilgamesh
0
1
5
2.5
W
Ao Kuang
LordOfTheLake
Ao Kuang
6
0
2
7
L
Surtr
Nolorun
Surtr
2
2
4
2
W
1
1
6
4
W
Mercury
nhulen
Mercury
2
1
4
4
W
Chiron
queEmo12
Chiron
1
2
7
2.25
L
Baron Samedi
youraduck
Baron Samedi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,318
Damage
42,824
46,934
Taken
52,575
28,886
Mitigated
41,324
12,629
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
7,947
155
0
652
9,148
3,255
0
1,642
7,324
25,146
0
L
Ne Zha
 
Ne Zha
10,937
2,240
0
3,282
13,066
11,706
0
3,136
9,930
0
32,641
L
Ganesha
 
Ganesha
1,515
32
0
25
3,325
2,624
0
1,892
1,433
3,945
0
L
Gilgamesh
KingSkippu
Gilgamesh
5,654
1,219
0
301
10,982
7,281
0
5,146
5,836
0
13,848
W
Ao Kuang
LordOfTheLake
Ao Kuang
11,118
4,000
0
6,345
9,756
7,363
0
3,666
5,950
26,766
0
L
Surtr
Nolorun
Surtr
14,527
5,374
0
3,269
15,919
15,128
0
6,412
9,507
491
21,657
W
10,231
2,773
0
2,629
12,902
11,683
0
4,084
8,642
411
23,716
W
Mercury
nhulen
Mercury
7,894
3,738
0
202
5,158
2,779
0
780
4,293
0
15,019
W
Chiron
queEmo12
Chiron
11,128
5,728
540
2,261
9,970
3,806
0
1,966
7,732
0
29,293
L
Baron Samedi
youraduck
Baron Samedi
10,191
1,177
1,319
1,948
9,283
4,585
0
2,826
6,457
30,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,519
Gold Earned
40,360
176
Minions Killed
155
8
Camps Cleared
4
813,002
Distance Traveled
660,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,414
1,052
52
7
3
172,155
0
L
Ne Zha
8,603
1,075
43
5
2
174,579
0
L
Ganesha
7,185
898
5
1
0
47,363
0
L
Gilgamesh
7,791
974
20
3
1
145,541
0
W
Ao Kuang
9,847
1,231
39
5
3
158,370
0
L
Surtr
8,222
1,028
22
3
0
155,142
0
W
Surtr
8,145
1,018
21
3
1
167,362
0
W
Mercury
8,490
1,061
18
2
1
178,683
0
W
Chiron
8,623
1,078
46
6
0
136,432
0
L
Baron Samedi
8,559
1,070
65
8
1
138,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role