Player Matchup

Medusa
Medusa
Indicajakk
Medusa
Level 67
God Stats
5W - 5L
1,019 SR
Queue Stats
174W - 222L
1,466 Elo+
Solo
Surtr
Surtr
Johhkr
Surtr
Level 67
God Stats
4W - 6L
1,549 SR
Queue Stats
14W - 15L
1,445 Elo+
Party 2
Sol
Sol
MarshmelIlo
Sol
Level 66
God Stats
2W - 4L
1,495 SR
Queue Stats
7W - 7L
1,387 Elo+
Party 2
Team Averages
Level 67
1,355 SR
1,433 Elo+

VS

Team Averages
Level 84
1,500 SR
1,374 Elo+
Surtr
Surtr
 
Surtr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Bam0915
Rama
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 170L
1,376 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LtSurge27
Morgan Le Fay
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 75L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Indicajakk
Medusa
10
0 / 1 / 0
6,416
583
2,698
6,782
2,598
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
Johhkr
Surtr
11
1 / 1 / 0
7,373
670
4,120
12,905
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 2 / 1
7,354
669
9,747
10,025
4,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 0 / 3
8,339
758
7,136
13,796
14,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Bam0915
Rama
13
3 / 1 / 1
8,477
771
6,959
5,283
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
LtSurge27
Morgan Le Fay
12
0 / 1 / 4
7,473
679
8,705
6,491
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
4
4
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
0
3
2.5
W
Rama
Bam0915
Rama
3
1
1
3.5
L
Medusa
Indicajakk
Medusa
0
1
0
0
L
Surtr
Johhkr
Surtr
1
1
0
1
W
Morgan Le Fay
LtSurge27
Morgan Le Fay
0
1
4
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,565
Damage
22,800
29,712
Taken
25,570
14,857
Mitigated
19,432
5,943
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,136
2,295
0
2,225
13,796
14,190
294
3,783
10,013
476
25,953
W
Rama
Bam0915
Rama
6,959
4,264
271
962
5,283
2,352
2,555
3,470
1,813
0
25,410
L
Medusa
Indicajakk
Medusa
2,698
884
253
272
6,782
2,598
0
3,276
3,506
0
13,924
L
Surtr
Johhkr
Surtr
4,120
1,691
0
2,082
12,905
8,170
91
3,288
9,617
245
15,233
W
Morgan Le Fay
LtSurge27
Morgan Le Fay
8,705
877
242
1,414
6,491
2,890
594
2,705
3,786
28,734
0
L
9,747
1,799
0
3,336
10,025
4,089
0
2,361
7,664
30,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,143
Gold Earned
24,289
115
Minions Killed
133
0
Camps Cleared
0
543,550
Distance Traveled
569,453
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,339
758
44
4
0
210,983
0
W
Rama
8,477
771
51
5
0
167,902
0
L
Medusa
6,416
583
31
3
0
173,053
0
L
Surtr
7,373
670
28
3
0
176,548
0
W
Morgan Le Fay
7,473
679
38
3
0
190,568
0
L
Sol
7,354
669
56
5
0
193,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role