Player Matchup

Ishtar
Ishtar
Bulldozer Dako1
Ishtar
Level 29
God Stats
1W - 3L
1,258 SR
Queue Stats
85W - 92L
1,414 Elo+
Party 1
Charybdis
Charybdis
KuzenbosGun
Charybdis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 74L
1,617 Elo+
Solo
Ra
Ra
TSVG_Stealth
Ra
Level 19
God Stats
1W - 2L
1,298 SR
Queue Stats
53W - 55L
1,303 Elo+
Solo
Sol
Sol
Zerwin8er
Sol
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 61L
1,480 Elo+
Party 1
Kuzenbo
Kuzenbo
alphacowboy1092
Kuzenbo
Level 52
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 106L
1,511 Elo+
Party 1
Team Averages
Level 47
1,411 SR
1,465 Elo+

VS

Team Averages
Level 29
1,500 SR
1,434 Elo+
Achilles
Achilles
CDMX
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,500 Elo+
Solo
Serqet
Serqet
Kanyewasrite
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,376 Elo+
Solo
Sylvanus
Sylvanus
NeRioPrO
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Eset
Eset
QuincyLiife
Eset
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 44L
1,609 Elo+
Solo
Bastet
Bastet
TenableCleric33
Bastet
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 58L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 9
6,339
1,057
3,296
6,447
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
KuzenbosGun
Charybdis
11
3 / 2 / 6
6,559
1,093
9,953
5,479
1,981
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 2 / 10
6,359
1,060
2,969
4,330
1,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 1 / 7
7,581
1,264
11,548
5,949
1,965
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 11
5,944
991
2,357
7,619
6,219
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CDMX
Achilles
10
1 / 3 / 5
5,751
959
5,206
9,670
11,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
1
0 / 0 / 0
1,492
249
0
0
0
Sylvanus
NeRioPrO
Sylvanus
11
2 / 5 / 8
6,173
1,029
4,292
12,822
13,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 2 / 3
7,487
1,248
9,718
5,415
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 5 / 5
5,624
937
2,793
7,070
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
15
Kills
10
10
Deaths
15
43
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
Achilles
CDMX
Achilles
1
3
5
1.17
L
Serqet
0
0
0
0
W
Charybdis
KuzenbosGun
Charybdis
3
2
6
3
L
Sylvanus
NeRioPrO
Sylvanus
2
5
8
1.2
L
5
2
3
3.25
W
2
2
10
3.5
L
2
5
5
0.9
W
8
1
7
11.5
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,123
Damage
22,009
29,824
Taken
34,977
13,997
Mitigated
30,373
11,496
Healing
9,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,296
1,441
0
456
6,447
2,280
294
2,716
3,731
0
7,540
L
Achilles
CDMX
Achilles
5,206
837
920
1,895
9,670
11,140
0
2,949
6,721
0
8,370
L
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
KuzenbosGun
Charybdis
9,953
6,673
138
1,605
5,479
1,981
384
2,581
2,898
0
14,164
L
Sylvanus
NeRioPrO
Sylvanus
4,292
2,610
1,323
1,955
12,822
13,637
0
6,804
6,018
8,260
0
L
9,718
108
1,537
1,315
5,415
2,511
0
2,693
2,722
21,031
1,581
W
2,969
466
2,199
905
4,330
1,552
550
1,959
2,371
11,677
0
L
2,793
587
0
214
7,070
3,085
0
4,428
2,642
0
3,241
W
11,548
3,340
909
2,732
5,949
1,965
728
2,672
3,277
20,943
0
W
2,357
835
377
2,175
7,619
6,219
0
3,293
4,326
3,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,782
Gold Earned
26,527
90
Minions Killed
45
0
Camps Cleared
0
585,324
Distance Traveled
379,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,339
1,057
18
3
0
106,936
0
L
Achilles
5,751
959
2
0
0
84,719
0
L
Serqet
1,492
249
0
0
0
0
0
W
Charybdis
6,559
1,093
22
4
0
105,097
0
L
Sylvanus
6,173
1,029
6
1
0
92,215
0
L
Eset
7,487
1,248
35
6
0
119,151
0
W
Ra
6,359
1,060
20
3
0
95,517
0
L
Bastet
5,624
937
2
0
0
83,697
0
W
Sol
7,581
1,264
27
5
0
132,147
0
W
Kuzenbo
5,944
991
3
1
0
145,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role