Player Matchup

Serqet
Serqet
CrystalZodiac
Serqet
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 54L
1,359 Elo+
Party 2
Vamana
Vamana
DWade3Fanatic
Vamana
Level 123
God Stats
2W - 1L
1,715 SR
Queue Stats
15W - 11L
1,588 Elo+
Party 2
Xbalanque
Xbalanque
DaBroski508
Xbalanque
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 34L
1,360 Elo+
Party 2
Maui
Maui
DownlOdin
Maui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 35L
1,285 Elo+
Party 2
Hera
Hera
YamiCreedy
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Party 2
Team Averages
Level 103
1,543 SR
1,418 Elo+

VS

Team Averages
Level 112
1,539 SR
1,589 Elo+
Olorun
Olorun
DannFalls
Olorun
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 196L
1,596 Elo+
Solo
Chernobog
Chernobog
LurkLord Pup
Chernobog
Level 124
God Stats
14W - 14L
1,500 SR
Queue Stats
236W - 254L
1,569 Elo+
Party 1
Artio
Artio
Tomah Lurks
Artio
Level 65
God Stats
9W - 8L
1,627 SR
Queue Stats
250W - 256L
1,610 Elo+
Party 1
Mulan
Mulan
iamasnikers
Mulan
Level 44
God Stats
5W - 3L
1,679 SR
Queue Stats
12W - 14L
1,542 Elo+
Solo
Ne Zha
Ne Zha
joker5
Ne Zha
Level 157
God Stats
13W - 10L
1,389 SR
Queue Stats
283W - 163L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,288
829
7,360
10,653
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 1 / 3
7,820
782
7,330
11,368
10,618
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
DaBroski508
Xbalanque
16
2 / 1 / 1
8,019
802
6,978
8,728
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
14
2 / 1 / 8
8,443
844
4,853
11,496
11,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 2 / 4
7,678
768
11,314
5,329
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DannFalls
Olorun
13
2 / 4 / 2
7,246
725
11,161
12,288
5,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
LurkLord Pup
Chernobog
15
0 / 1 / 2
7,582
758
3,345
5,510
2,603
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 2
7,136
714
7,721
12,288
7,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 2 / 1
7,529
753
12,010
13,492
12,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
joker5
Ne Zha
11
0 / 2 / 2
6,379
638
4,310
4,908
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
6
6
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
3
1
3
4.5
W
Xbalanque
DaBroski508
Xbalanque
2
1
1
2.5
L
Olorun
DannFalls
Olorun
2
4
2
0.75
W
Maui
2
1
8
6
L
Chernobog
LurkLord Pup
Chernobog
0
1
2
1
L
0
3
2
0.33
W
2
2
4
2
L
4
2
1
2.25
L
Ne Zha
joker5
Ne Zha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,835
Damage
38,547
47,574
Taken
48,486
34,077
Mitigated
29,744
10,445
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,360
2,134
0
530
10,653
6,485
0
3,717
6,740
0
15,425
W
7,330
2,636
0
455
11,368
10,618
442
5,850
5,404
312
22,872
W
Xbalanque
DaBroski508
Xbalanque
6,978
3,412
0
3,616
8,728
3,699
4,122
2,752
5,830
0
34,336
L
Olorun
DannFalls
Olorun
11,161
5,037
191
2,391
12,288
5,293
413
3,878
7,923
28,923
0
W
Maui
4,853
924
1,893
3,290
11,496
11,095
60
4,124
7,210
9,422
0
L
Chernobog
LurkLord Pup
Chernobog
3,345
1,741
0
828
5,510
2,603
0
2,129
3,252
0
28,176
L
7,721
478
652
3,063
12,288
7,959
0
4,008
8,061
25,272
181
W
11,314
2,312
0
661
5,329
2,180
533
1,576
3,689
30,904
1,399
L
12,010
1,309
0
2,334
13,492
12,272
0
4,074
9,006
0
25,305
L
Ne Zha
joker5
Ne Zha
4,310
831
0
1,030
4,908
1,617
0
1,273
3,635
0
13,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,248
Gold Earned
35,872
186
Minions Killed
198
0
Camps Cleared
0
1,047,417
Distance Traveled
928,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,288
829
24
2
0
235,148
0
W
Vamana
7,820
782
27
3
0
211,570
0
W
Xbalanque
8,019
802
74
7
0
193,886
0
L
Olorun
7,246
725
30
3
0
177,515
0
W
Maui
8,443
844
6
1
0
202,772
0
L
Chernobog
7,582
758
68
7
0
204,776
0
L
Artio
7,136
714
53
5
0
217,617
0
W
Hera
7,678
768
55
6
0
204,041
0
L
Mulan
7,529
753
30
3
0
202,929
0
L
Ne Zha
6,379
638
17
2
0
125,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role