Player Matchup

Surtr
Surtr
AyZiKOFF
Surtr
Level 88
God Stats
14W - 10L
1,534 SR
Queue Stats
119W - 145L
1,476 Elo+
Party 1
Kukulkan
Kukulkan
SmallScream123
Kukulkan
Level 69
God Stats
22W - 18L
1,689 SR
Queue Stats
141W - 142L
1,440 Elo+
Party 1
Thanatos
Thanatos
TrollEagle
Thanatos
Level 101
God Stats
20W - 21L
1,611 SR
Queue Stats
72W - 97L
1,446 Elo+
Party 1
Ymir
Ymir
Wortixxx
Ymir
Level 47
God Stats
4W - 1L
1,500 SR
Queue Stats
239W - 262L
1,467 Elo+
Party 1
Izanami
Izanami
ZonGlol
Izanami
Level 68
God Stats
5W - 6L
1,500 SR
Queue Stats
110W - 111L
1,568 Elo+
Party 1
Team Averages
Level 75
1,567 SR
1,479 Elo+

VS

Team Averages
Level 55
1,457 SR
1,423 Elo+
Hades
Hades
Darkiriq30
Hades
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 92L
1,355 Elo+
Party 3
Neith
Neith
YukiRubi
Neith
Level 6
God Stats
9W - 8L
1,264 SR
Queue Stats
21W - 23L
1,321 Elo+
Party 3
Anubis
Anubis
fificicus
Anubis
Level 49
God Stats
25W - 30L
1,543 SR
Queue Stats
38W - 63L
1,368 Elo+
Party 2
Arachne
Arachne
sherwin20172
Arachne
Level 15
God Stats
6W - 6L
1,660 SR
Queue Stats
6W - 9L
1,429 Elo+
Party 2
Odin
Odin
taaaale17
Odin
Level 49
God Stats
1W - 3L
1,318 SR
Queue Stats
11W - 7L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AyZiKOFF
Surtr
14
0 / 1 / 2
8,244
634
8,915
13,515
9,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
15
4 / 1 / 5
9,055
697
6,630
3,688
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
TrollEagle
Thanatos
14
14 / 0 / 4
9,500
731
12,350
14,094
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
0 / 1 / 3
7,399
569
2,872
9,977
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
ZonGlol
Izanami
13
2 / 0 / 5
7,573
583
7,320
6,984
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
10
1 / 2 / 0
6,316
486
5,526
10,884
9,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
YukiRubi
Neith
8
0 / 6 / 1
5,175
398
3,414
7,494
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
fificicus
Anubis
14
1 / 6 / 0
6,783
522
3,566
10,653
4,433
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
sherwin20172
Arachne
4
0 / 2 / 0
4,481
345
1,318
3,715
871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
12
1 / 4 / 0
6,830
525
5,983
15,637
14,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
20
Kills
3
3
Deaths
20
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Surtr
AyZiKOFF
Surtr
0
1
2
1
L
Hades
1
2
0
0.5
W
Kukulkan
4
1
5
6.5
W
Thanatos
TrollEagle
Thanatos
14
0
4
16
W
Ymir
0
1
3
1.5
L
Neith
YukiRubi
Neith
0
6
1
0.08
W
Izanami
ZonGlol
Izanami
2
0
5
4.5
L
Anubis
fificicus
Anubis
1
6
0
0.17
L
Arachne
sherwin20172
Arachne
0
2
0
0
L
Odin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,087
Damage
19,807
48,258
Taken
48,383
28,567
Mitigated
32,836
25,971
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AyZiKOFF
Surtr
8,915
4,096
0
4,388
13,515
9,432
276
384
13,131
1,081
76,992
L
Hades
5,526
1,176
200
4,184
10,884
9,778
0
2,512
8,372
32,766
0
W
Kukulkan
6,630
565
0
240
3,688
1,249
582
1,465
2,223
71,338
0
W
Thanatos
TrollEagle
Thanatos
12,350
4,591
0
14,537
14,094
6,503
27
2,743
11,351
0
64,329
W
Ymir
2,872
385
0
2,895
9,977
8,575
28
2,538
7,439
21,066
0
L
Neith
YukiRubi
Neith
3,414
2,302
0
182
7,494
2,757
0
1,191
6,303
0
27,872
W
Izanami
ZonGlol
Izanami
7,320
5,099
0
3,911
6,984
2,808
905
2,476
4,508
0
79,219
L
Anubis
fificicus
Anubis
3,566
325
0
4,244
10,653
4,433
0
3,115
7,538
61,732
0
L
Arachne
sherwin20172
Arachne
1,318
1,129
0
437
3,715
871
0
1,567
2,148
0
6,411
L
Odin
5,983
1,697
0
625
15,637
14,997
0
1,513
14,124
1,352
56,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
29,585
499
Minions Killed
317
0
Camps Cleared
0
1,391,184
Distance Traveled
983,167
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,244
634
137
11
0
283,179
1
L
Hades
6,316
486
51
4
0
239,117
2
W
Kukulkan
9,055
697
117
9
0
253,915
2
W
Thanatos
9,500
731
88
7
0
349,307
0
W
Ymir
7,399
569
24
2
0
247,779
0
L
Neith
5,175
398
43
3
0
190,947
0
W
Izanami
7,573
583
133
10
0
257,004
3
L
Anubis
6,783
522
86
7
0
225,080
0
L
Arachne
4,481
345
14
1
0
92,929
0
L
Odin
6,830
525
123
9
0
235,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role