Player Matchup

Tyr
Tyr
ALAMOVK13
Tyr
Level 46
God Stats
12W - 12L
1,396 SR
Queue Stats
108W - 95L
1,319 Elo+
Party 1
Thor
Thor
Darermion
Thor
Level 123
God Stats
7W - 4L
1,906 SR
Queue Stats
85W - 79L
1,470 Elo+
Party 1
Bacchus
Bacchus
Gipps1044
Bacchus
Level 25
God Stats
2W - 2L
1,279 SR
Queue Stats
104W - 144L
1,271 Elo+
Party 3
Apollo
Apollo
RainDeathOP
Apollo
Level 69
God Stats
2W - 2L
1,727 SR
Queue Stats
308W - 359L
1,440 Elo+
Party 3
Janus
Janus
Ruben_vkr14
Janus
Level 102
God Stats
6W - 7L
1,248 SR
Queue Stats
37W - 37L
1,437 Elo+
Party 1
Team Averages
Level 73
1,511 SR
1,387 Elo+

VS

Team Averages
Level 56
1,532 SR
1,460 Elo+
Awilix
Awilix
Artificers_Pen
Awilix
Level 65
God Stats
2W - 4L
1,593 SR
Queue Stats
19W - 26L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Carrmahh
Morgan Le Fay
Level 63
God Stats
5W - 6L
1,540 SR
Queue Stats
20W - 24L
1,486 Elo+
Party 2
Amaterasu
Amaterasu
MysticAzian
Amaterasu
Level 29
God Stats
1W - 1L
1,716 SR
Queue Stats
16W - 24L
1,451 Elo+
Party 2
Surtr
Surtr
StickyWag28
Surtr
Level 87
God Stats
4W - 9L
1,312 SR
Queue Stats
87W - 72L
1,565 Elo+
Party 4
Danzaburou
Danzaburou
WinterGhost9210
Danzaburou
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,358 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,208
586
6,280
7,005
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
16
12 / 0 / 1
9,503
679
10,660
10,520
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Gipps1044
Bacchus
10
0 / 2 / 4
6,521
466
4,048
10,307
8,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
11
2 / 1 / 3
6,995
500
9,368
8,229
2,775
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 7
8,359
597
8,377
7,713
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,165
440
6,309
11,685
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morgan Le Fay
Carrmahh
Morgan Le Fay
13
3 / 7 / 0
7,503
536
8,209
13,357
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
MysticAzian
Amaterasu
11
0 / 4 / 0
6,030
431
2,079
7,787
3,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 1
6,100
436
4,199
12,178
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
WinterGhost9210
Danzaburou
9
0 / 3 / 1
5,658
404
5,525
10,220
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
21
Kills
4
5
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
1
6
2
0.33
L
Morgan Le Fay
Carrmahh
Morgan Le Fay
3
7
0
0.43
W
Thor
12
0
1
12.5
W
Bacchus
Gipps1044
Bacchus
0
2
4
1
L
Amaterasu
MysticAzian
Amaterasu
0
4
0
0
W
Apollo
2
1
3
3.5
W
4
2
7
3.75
L
0
1
1
0.5
L
Danzaburou
WinterGhost9210
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,733
Damage
26,321
43,774
Taken
55,227
24,624
Mitigated
23,823
13,694
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,280
602
0
2,548
7,005
5,282
0
1,232
5,773
0
45,262
L
6,309
2,900
0
750
11,685
4,093
0
1,369
10,237
0
35,709
L
Morgan Le Fay
Carrmahh
Morgan Le Fay
8,209
653
0
1,523
13,357
5,082
0
5,773
7,364
56,223
0
W
Thor
10,660
2,905
0
5,763
10,520
4,845
0
2,388
8,132
0
80,462
W
Bacchus
Gipps1044
Bacchus
4,048
183
0
2,035
10,307
8,921
196
1,232
9,075
18,834
0
L
Amaterasu
MysticAzian
Amaterasu
2,079
679
0
1,674
7,787
3,577
0
1,412
6,311
0
30,370
W
Apollo
9,368
6,978
0
1,521
8,229
2,775
1,027
72
8,157
0
53,131
W
8,377
509
80
1,747
7,713
2,801
812
3,444
4,269
60,418
0
L
4,199
1,207
281
5,616
12,178
7,500
135
1,414
10,764
315
24,115
L
Danzaburou
WinterGhost9210
Danzaburou
5,525
2,073
0
3,302
10,220
3,571
168
2,062
8,126
0
36,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,586
Gold Earned
31,456
443
Minions Killed
279
0
Camps Cleared
0
1,477,643
Distance Traveled
1,358,167
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,208
586
88
6
0
319,029
0
L
Awilix
6,165
440
51
4
0
316,728
0
L
Morgan Le Fay
7,503
536
90
6
0
265,038
0
W
Thor
9,503
679
119
9
0
349,531
1
W
Bacchus
6,521
466
15
1
0
295,181
0
L
Amaterasu
6,030
431
53
4
0
286,316
0
W
Apollo
6,995
500
104
7
0
233,693
0
W
Janus
8,359
597
117
8
0
280,209
0
L
Surtr
6,100
436
37
3
0
258,962
0
L
Danzaburou
5,658
404
48
3
0
231,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role