Player Matchup

Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
I-Hivtserk
Geb
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 271L
1,500 MMR
Solo
Chronos
Chronos
Gold III
SeuChapolin
Chronos
Gold III
Level 155
God Stats
3W - 3L
1,810 SR
Queue Stats
59W - 52L
1,713 MMR
Solo
Susano
Susano
Gold IV
TukiRex
Susano
Gold IV
Level 142
God Stats
3W - 1L
1,744 SR
Queue Stats
78W - 79L
1,535 MMR
Solo
Rama
Rama
Gold II
ИиИиИиИи
Rama
Gold II
Level 146
God Stats
9W - 6L
1,747 SR
Queue Stats
23W - 16L
1,830 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,660 SR
1,616 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 174
1,699 SR
1,837 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond II
Picoways
Pele
Diamond II
Level 172
God Stats
25W - 11L
1,776 SR
Queue Stats
800W - 636L
2,359 MMR
Party 1
Janus
Janus
Silver IV
Warkingz
Janus
Silver IV
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,409 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
vdijk
Sylvanus
Diamond IV
Level 250
God Stats
55W - 33L
2,221 SR
Queue Stats
425W - 342L
2,428 MMR
Party 1
Bellona
Bellona
Gold V
zFear4
Bellona
Gold V
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 119L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
1 / 4 / 3
10,161
508
10,571
17,558
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 2
7,998
400
5,817
19,647
19,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
SeuChapolin
Chronos
14
1 / 8 / 1
8,705
435
13,190
19,623
7,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
TukiRex
Susano
13
2 / 8 / 0
8,356
418
5,462
18,027
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 0
9,306
465
10,592
17,100
8,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Da JiMercuryThorAo Kuang

VS

Bans
MulanIzanamiAthenaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
1 / 3 / 7
11,469
573
9,912
12,999
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
20
18 / 0 / 10
14,828
741
24,524
19,525
11,102
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Warkingz
Janus
20
8 / 0 / 11
12,936
647
16,583
6,420
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
vdijk
Sylvanus
16
0 / 1 / 20
11,239
562
8,846
27,274
34,638
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
zFear4
Bellona
18
2 / 0 / 10
12,000
600
11,263
21,120
28,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
87
4
Kills
29
29
Deaths
4
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
4
3
0.63
W
Neith
 
Neith
1
3
7
1.5
L
0
6
2
0.17
W
Pele
18
0
10
23
L
Chronos
SeuChapolin
Chronos
1
8
1
0.19
L
Susano
TukiRex
Susano
2
8
0
0.25
W
Janus
Warkingz
Janus
8
0
11
13.5
W
Sylvanus
vdijk
Sylvanus
0
1
20
10
W
Bellona
zFear4
Bellona
2
0
10
7
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,632
Damage
71,128
91,955
Taken
87,338
50,337
Mitigated
86,871
26,094
Healing
49,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
10,571
7,317
0
8,180
17,558
8,202
2,472
2,847
14,711
0
105,630
W
Neith
 
Neith
9,912
4,769
0
4,838
12,999
8,417
5,288
2,547
10,452
0
90,404
L
5,817
440
0
2,857
19,647
19,996
0
7,705
11,942
20,851
0
W
Pele
24,524
8,910
0
9,314
19,525
11,102
4,068
6,467
12,337
0
185,075
L
Chronos
SeuChapolin
Chronos
13,190
2,934
0
2,462
19,623
7,077
0
7,260
12,363
93,675
120
L
Susano
TukiRex
Susano
5,462
848
0
3,702
18,027
6,855
0
5,399
12,628
0
53,780
W
Janus
Warkingz
Janus
16,583
1,142
1,035
3,004
6,420
3,966
2,017
1,359
5,061
119,927
1,891
W
Sylvanus
vdijk
Sylvanus
8,846
1,731
7,105
14,322
27,274
34,638
849
8,169
18,462
26,237
0
W
Bellona
zFear4
Bellona
11,263
3,486
0
10,248
21,120
28,748
758
1,460
19,660
0
91,630
L
10,592
9,039
0
8,893
17,100
8,207
0
1,910
15,190
0
85,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
62,472
590
Minions Killed
690
0
Camps Cleared
0
1,896,589
Distance Traveled
2,146,653
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,161
508
172
9
0
363,449
6
W
Neith
11,469
573
165
8
0
357,254
4
L
Geb
7,998
400
17
1
0
374,558
2
W
Pele
14,828
741
206
10
0
508,175
4
L
Chronos
8,705
435
155
8
0
381,237
3
L
Susano
8,356
418
85
4
0
421,619
0
W
Janus
12,936
647
186
9
0
457,613
5
W
Sylvanus
11,239
562
12
1
0
395,422
8
W
Bellona
12,000
600
121
6
0
428,189
4
L
Rama
9,306
465
161
8
0
355,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role