Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Darthscape
Horus
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
240W - 223L
1,449 Elo+
Solo
Jormungandr
Jormungandr
InuDante
Jormungandr
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 123L
1,652 Elo+
Solo
Zeus
Zeus
Kanned_iced
Zeus
Level 139
God Stats
5W - 3L
1,500 SR
Queue Stats
264W - 273L
1,406 Elo+
Solo
Izanami
Izanami
TonyTone63
Izanami
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,609 Elo+
Solo
Team Averages
Level 123
1,500 SR
1,523 Elo+

VS

Team Averages
Level 109
1,500 SR
1,559 Elo+
Ra
Ra
CookielessMan
Ra
Level 124
God Stats
1W - 6L
1,500 SR
Queue Stats
189W - 163L
1,452 Elo+
Party 1
Xbalanque
Xbalanque
GET SLAIN
Xbalanque
Level 127
God Stats
6W - 4L
1,500 SR
Queue Stats
575W - 580L
1,483 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shreadar
Cu Chulainn
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
521W - 533L
1,865 Elo+
Solo
Cthulhu
Cthulhu
Weezer34
Cthulhu
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 35L
1,485 Elo+
Solo
Vamana
Vamana
lyrste
Vamana
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 143L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
12 / 1 / 11
10,687
972
17,713
8,441
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
16
4 / 2 / 11
10,245
931
8,203
16,686
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
InuDante
Jormungandr
15
1 / 4 / 18
9,094
827
10,564
15,195
18,997
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 2 / 16
9,014
819
18,512
7,824
3,977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
TonyTone63
Izanami
17
5 / 2 / 12
10,236
931
17,517
13,747
7,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
8,195
745
11,640
10,376
4,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
GET SLAIN
Xbalanque
15
3 / 6 / 5
9,144
831
12,919
14,849
8,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Shreadar
Cu Chulainn
13
0 / 4 / 7
7,942
722
8,362
18,771
13,761
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Weezer34
Cthulhu
14
0 / 5 / 7
8,274
752
9,349
15,385
17,015
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
lyrste
Vamana
16
6 / 5 / 3
8,779
798
12,316
18,922
18,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
24
Kills
10
11
Deaths
24
68
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
1
11
17.5
L
1
4
6
1
W
Horus
4
2
11
4.75
L
Xbalanque
GET SLAIN
Xbalanque
3
6
5
0.92
W
Jormungandr
InuDante
Jormungandr
1
4
18
2.5
W
2
2
16
5
L
Cu Chulainn
Shreadar
Cu Chulainn
0
4
7
0.88
W
Izanami
TonyTone63
Izanami
5
2
12
5.5
L
Cthulhu
Weezer34
Cthulhu
0
5
7
0.7
L
Vamana
lyrste
Vamana
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,509
Damage
54,586
61,893
Taken
78,303
50,654
Mitigated
61,987
38,144
Healing
25,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
17,713
3,122
2,168
9,254
8,441
4,413
1,762
3,302
5,097
0
24,617
L
11,640
993
7,438
3,233
10,376
4,497
36
5,349
5,027
23,682
827
W
Horus
8,203
3,594
11,530
8,249
16,686
15,841
236
5,178
11,031
0
11,462
L
Xbalanque
GET SLAIN
Xbalanque
12,919
3,573
1,564
2,644
14,849
8,207
0
4,396
10,453
0
22,294
W
Jormungandr
InuDante
Jormungandr
10,564
1,935
642
1,470
15,195
18,997
0
5,696
9,212
21,430
0
W
18,512
945
623
663
7,824
3,977
962
2,177
5,647
28,319
177
L
Cu Chulainn
Shreadar
Cu Chulainn
8,362
1,165
1,493
1,265
18,771
13,761
0
6,545
12,226
697
15,194
W
Izanami
TonyTone63
Izanami
17,517
10,143
745
2,800
13,747
7,426
2,139
4,274
9,285
0
44,497
L
Cthulhu
Weezer34
Cthulhu
9,349
1,031
1,794
1,351
15,385
17,015
0
6,358
9,027
15,292
0
L
Vamana
lyrste
Vamana
12,316
6,087
1,605
3,354
18,922
18,507
42
6,251
12,671
0
18,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,276
Gold Earned
42,334
135
Minions Killed
115
0
Camps Cleared
0
1,123,498
Distance Traveled
999,855
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,687
972
19
2
0
259,154
0
L
Ra
8,195
745
31
3
0
205,687
0
W
Horus
10,245
931
6
1
0
239,000
0
L
Xbalanque
9,144
831
26
2
0
167,449
0
W
Jormungandr
9,094
827
15
1
0
214,082
0
W
Zeus
9,014
819
25
2
0
205,070
1
L
Cu Chulainn
7,942
722
25
2
0
215,709
0
W
Izanami
10,236
931
70
6
0
206,192
0
L
Cthulhu
8,274
752
22
2
0
195,395
0
L
Vamana
8,779
798
11
1
0
215,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role