Player Matchup

Freya
Freya
Bronze III
Metalcrok
Freya
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,432 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
SpringL0ck
Sun Wukong
Bronze III
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,432 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
serpitooo
Morgan Le Fay
Bronze III
Level 79
God Stats
16W - 11L
1,605 SR
Queue Stats
50W - 55L
1,432 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,535 SR
1,432 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,567 SR
1,451 MMR
Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver IV
MizKillz
Izanami
Silver IV
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 90L
1,309 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
QuantumRJB
Baron Samedi
Bronze III
Level 42
God Stats
2W - 0L
1,702 SR
Queue Stats
2W - 2L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Metalcrok
Freya
12
0 / 4 / 0
7,548
629
9,019
10,705
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
SpringL0ck
Sun Wukong
13
0 / 2 / 0
7,972
664
4,788
13,122
14,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
serpitooo
Morgan Le Fay
13
1 / 5 / 0
7,928
661
7,416
9,918
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
VulcanAtlasHou YiAchillesNox

VS

Bans
Ah Muzen CabArtemisGilgameshNeithChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
6 / 0 / 5
10,547
879
6,070
14,859
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
MizKillz
Izanami
15
2 / 0 / 9
8,876
740
11,644
7,798
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
QuantumRJB
Baron Samedi
15
3 / 1 / 7
8,992
749
11,423
7,609
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
11
11
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
0
5
8.5
L
Freya
Metalcrok
Freya
0
4
0
0
W
Izanami
MizKillz
Izanami
2
0
9
6.5
W
Baron Samedi
QuantumRJB
Baron Samedi
3
1
7
6.5
L
Sun Wukong
SpringL0ck
Sun Wukong
0
2
0
0
L
Morgan Le Fay
serpitooo
Morgan Le Fay
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,223
Damage
29,137
33,745
Taken
30,266
23,248
Mitigated
29,446
6,317
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,070
714
0
3,660
14,859
20,989
0
8,046
6,813
18,432
0
L
Freya
Metalcrok
Freya
9,019
1,991
0
2,881
10,705
4,390
144
5,767
4,938
33,246
0
W
Izanami
MizKillz
Izanami
11,644
6,736
0
3,706
7,798
3,779
2,216
3,882
3,916
0
54,661
W
Baron Samedi
QuantumRJB
Baron Samedi
11,423
703
1,854
2,862
7,609
4,678
847
3,870
3,739
38,728
1,801
L
Sun Wukong
SpringL0ck
Sun Wukong
4,788
748
85
2,437
13,122
14,353
0
6,142
6,980
0
22,658
L
Morgan Le Fay
serpitooo
Morgan Le Fay
7,416
319
170
744
9,918
4,505
54
5,093
4,825
30,200
2,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,448
Gold Earned
28,415
143
Minions Killed
174
0
Camps Cleared
0
628,056
Distance Traveled
652,838
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,547
879
16
1
0
254,949
0
L
Freya
7,548
629
54
5
0
203,402
0
W
Izanami
8,876
740
101
8
0
199,602
0
W
Baron Samedi
8,992
749
57
5
0
198,287
0
L
Sun Wukong
7,972
664
31
3
0
212,815
0
L
Morgan Le Fay
7,928
661
58
5
0
211,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role