Player Matchup

Nox
Nox
 
Nox
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Arowtor
Neith
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 78L
1,816 Elo+
Solo
Cthulhu
Cthulhu
Bonikolo
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,579 Elo+
Solo
Olorun
Olorun
MrSafi
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,382 Elo+
Solo
Chiron
Chiron
pakopalma
Chiron
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 92L
1,328 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,521 Elo+

VS

Team Averages
Level 80
1,500 SR
1,614 Elo+
Da Ji
Da Ji
Katsuro1337
Da Ji
Level 108
God Stats
6W - 9L
1,500 SR
Queue Stats
398W - 413L
1,320 Elo+
Solo
Tiamat
Tiamat
KeepItCasual
Tiamat
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,709 Elo+
Party 1
Cupid
Cupid
LokiLaufeyson15
Cupid
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
172W - 211L
1,623 Elo+
Party 1
Ishtar
Ishtar
MariaHuanita
Ishtar
Level 42
God Stats
3W - 5L
1,500 SR
Queue Stats
95W - 142L
1,709 Elo+
Party 1
Nu Wa
Nu Wa
Tasoubator
Nu Wa
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
57W - 59L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
3 / 5 / 8
9,465
789
12,887
12,848
5,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Arowtor
Neith
17
2 / 3 / 9
9,271
773
7,887
8,889
3,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Bonikolo
Cthulhu
8
0 / 1 / 2
6,928
577
1,305
3,518
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Olorun
MrSafi
Olorun
16
4 / 4 / 7
9,170
764
10,231
13,351
6,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
pakopalma
Chiron
17
5 / 3 / 9
9,499
792
13,672
16,233
7,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
8,886
741
9,136
13,141
6,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
17
2 / 3 / 12
9,884
824
12,666
14,516
11,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 2 / 7
10,406
867
6,600
12,776
6,106
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ishtar
17
1 / 2 / 12
9,491
791
6,804
9,736
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
17
4 / 2 / 6
9,744
812
13,756
8,167
3,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
57
14
Kills
15
16
Deaths
15
35
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
5
8
1.4
L
Neith
Arowtor
Neith
2
3
9
2.17
L
Cthulhu
Bonikolo
Cthulhu
0
1
2
1
W
3
6
5
0.92
W
Tiamat
2
3
12
2.67
W
5
2
7
4.25
W
Ishtar
1
2
12
3.5
L
Olorun
MrSafi
Olorun
4
4
7
1.88
W
Nu Wa
4
2
6
3.5
L
Chiron
pakopalma
Chiron
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,982
Damage
48,962
54,839
Taken
58,336
25,498
Mitigated
31,992
24,314
Healing
25,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
12,887
83
1,042
2,117
12,848
5,513
314
5,212
7,636
26,654
383
L
Neith
Arowtor
Neith
7,887
794
1,145
2,367
8,889
3,242
682
5,865
3,024
0
26,576
L
Cthulhu
Bonikolo
Cthulhu
1,305
0
337
500
3,518
3,287
0
1,901
1,617
3,503
0
W
9,136
2,033
789
952
13,141
6,841
0
5,258
7,883
0
12,665
W
Tiamat
12,666
926
1,028
3,905
14,516
11,062
559
5,959
8,557
22,242
1,314
W
6,600
4,047
7,289
6,145
12,776
6,106
2,085
4,980
7,796
0
19,500
W
Ishtar
6,804
3,051
119
1,318
9,736
4,286
2,354
4,425
5,311
0
18,738
L
Olorun
MrSafi
Olorun
10,231
4,901
1,177
3,924
13,351
6,184
136
6,758
6,593
26,709
0
W
Nu Wa
13,756
3,082
2,580
1,460
8,167
3,697
1,682
3,665
4,502
32,213
0
L
Chiron
pakopalma
Chiron
13,672
5,154
2,989
8,716
16,233
7,272
944
6,051
10,182
0
26,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,333
Gold Earned
48,411
150
Minions Killed
128
0
Camps Cleared
0
873,392
Distance Traveled
1,116,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,465
789
33
3
0
194,501
0
L
Neith
9,271
773
37
3
0
225,531
0
L
Cthulhu
6,928
577
7
1
0
47,362
0
W
Da Ji
8,886
741
8
1
0
193,966
0
W
Tiamat
9,884
824
35
3
0
239,316
0
W
Cupid
10,406
867
31
3
0
239,067
0
W
Ishtar
9,491
791
26
2
0
218,254
0
L
Olorun
9,170
764
43
4
0
198,710
0
W
Nu Wa
9,744
812
28
2
0
225,909
0
L
Chiron
9,499
792
30
3
0
207,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role