Player Matchup

Fenrir
Fenrir
Banewolfey
Fenrir
Level 146
God Stats
18W - 12L
1,725 SR
Queue Stats
30W - 26L
1,472 Elo+
Solo
Janus
Janus
ExiledCookie12
Janus
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
141W - 145L
1,151 Elo+
Solo
Surtr
Surtr
TheImpureKng
Surtr
Level 70
God Stats
2W - 1L
1,402 SR
Queue Stats
11W - 11L
1,388 Elo+
Solo
Team Averages
Level 124
1,542 SR
1,337 Elo+

VS

Team Averages
Level 127
1,565 SR
1,555 Elo+
Surtr
Surtr
Ranga-_RT
Surtr
Level 136
God Stats
39W - 27L
1,694 SR
Queue Stats
120W - 110L
1,673 Elo+
Solo
Atlas
Atlas
RogueMageX3
Atlas
Level 125
God Stats
5W - 6L
1,500 SR
Queue Stats
274W - 284L
1,492 Elo+
Solo
Zeus
Zeus
UnSpokenxDreamz
Zeus
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Banewolfey
Fenrir
14
5 / 0 / 7
8,634
863
6,455
9,699
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
7 / 2 / 4
9,119
912
10,152
6,577
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 9
7,258
726
8,440
11,146
8,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Ranga-_RT
Surtr
12
2 / 3 / 0
7,991
799
9,346
13,653
7,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 0
6,888
689
6,903
10,097
8,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 2
6,807
681
5,504
6,997
3,022
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
3
3
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Banewolfey
Fenrir
5
0
7
8.5
W
7
2
4
4.5
L
Surtr
Ranga-_RT
Surtr
2
3
0
0.67
L
1
4
0
0.25
W
0
1
9
4.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,047
Damage
21,753
27,422
Taken
30,747
16,397
Mitigated
19,169
8,399
Healing
3,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Banewolfey
Fenrir
6,455
1,188
0
4,897
9,699
5,211
0
3,502
5,973
0
29,693
W
10,152
495
0
882
6,577
2,645
78
2,922
3,297
43,471
0
L
Surtr
Ranga-_RT
Surtr
9,346
2,869
0
3,377
13,653
7,726
0
3,688
9,719
806
36,341
L
6,903
2,360
0
44
10,097
8,421
225
4,279
5,687
19,746
0
W
8,440
2,698
215
2,405
11,146
8,541
249
5,552
5,224
1,901
18,425
L
5,504
390
0
0
6,997
3,022
185
3,779
3,039
17,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,011
Gold Earned
21,686
162
Minions Killed
132
0
Camps Cleared
0
631,639
Distance Traveled
558,887
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,634
863
46
5
0
220,368
0
W
Janus
9,119
912
80
8
0
205,801
0
L
Surtr
7,991
799
61
6
0
218,467
0
L
Atlas
6,888
689
29
3
0
184,657
0
W
Surtr
7,258
726
36
4
0
205,470
0
L
Zeus
6,807
681
42
4
0
155,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role