Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MONOcelMARE
Rama
Level 62
God Stats
2W - 5L
1,500 SR
Queue Stats
323W - 340L
1,526 Elo+
Solo
Erlang Shen
Erlang Shen
rairai18
Erlang Shen
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 163L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
百毒哥哥
Gilgamesh
Level 47
God Stats
1W - 1L
1,699 SR
Queue Stats
113W - 110L
1,344 Elo+
Party 1
Surtr
Surtr
立花吟千代
Surtr
Level 83
God Stats
3W - 5L
1,285 SR
Queue Stats
668W - 674L
1,470 Elo+
Party 1
Team Averages
Level 95
1,497 SR
1,474 Elo+

VS

Team Averages
Level 89
1,532 SR
1,284 Elo+
Freya
Freya
DustyBladeAnim
Freya
Level 122
God Stats
16W - 4L
1,500 SR
Queue Stats
222W - 197L
1,270 Elo+
Party 2
Artemis
Artemis
I-z-z-y-xD
Artemis
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 83L
1,343 Elo+
Solo
Cthulhu
Cthulhu
Jegespanda
Cthulhu
Level 105
God Stats
7W - 7L
1,500 SR
Queue Stats
204W - 174L
1,627 Elo+
Party 2
Izanami
Izanami
Rotkivo
Izanami
Level 62
God Stats
9W - 10L
1,662 SR
Queue Stats
209W - 190L
1,076 Elo+
Party 2
Guan Yu
Guan Yu
kusmardo11
Guan Yu
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,102 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 4 / 4
7,986
799
12,993
16,242
10,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 7 / 9
8,087
809
13,852
15,038
6,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
rairai18
Erlang Shen
15
1 / 4 / 8
7,888
789
9,815
18,581
15,600
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
百毒哥哥
Gilgamesh
12
2 / 5 / 4
7,355
736
6,618
15,291
15,624
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 5 / 5
8,220
822
11,592
20,680
17,444
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 11
9,504
950
20,490
15,753
9,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
I-z-z-y-xD
Artemis
15
4 / 3 / 10
9,023
902
14,048
10,173
5,562
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Jegespanda
Cthulhu
17
5 / 2 / 18
10,207
1,021
21,120
16,543
24,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Rotkivo
Izanami
14
6 / 2 / 11
8,989
899
15,062
14,832
7,825
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
kusmardo11
Guan Yu
15
3 / 1 / 18
9,571
957
6,602
15,288
17,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
10
Kills
25
25
Deaths
12
30
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
4
4
1.25
W
7
4
11
3.13
W
Artemis
I-z-z-y-xD
Artemis
4
3
10
3
W
Cthulhu
Jegespanda
Cthulhu
5
2
18
7
L
1
7
9
0.79
W
Izanami
Rotkivo
Izanami
6
2
11
5.75
W
Guan Yu
kusmardo11
Guan Yu
3
1
18
12
L
Erlang Shen
rairai18
Erlang Shen
1
4
8
1.25
L
Gilgamesh
百毒哥哥
Gilgamesh
2
5
4
0.8
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,870
Damage
77,322
85,832
Taken
72,589
65,715
Mitigated
65,159
27,145
Healing
37,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,993
1,484
5,815
5,786
16,242
10,421
208
7,486
8,756
19,822
442
W
20,490
5,750
610
6,299
15,753
9,103
1,624
1,153
14,600
28,330
0
W
Artemis
I-z-z-y-xD
Artemis
14,048
4,035
2,157
1,096
10,173
5,562
2,065
1,629
8,544
0
23,845
W
Cthulhu
Jegespanda
Cthulhu
21,120
1,395
2,306
3,092
16,543
24,984
727
2,866
13,677
37,960
0
L
13,852
9,860
1,101
2,320
15,038
6,626
9
9,293
5,745
0
27,892
W
Izanami
Rotkivo
Izanami
15,062
11,504
998
4,382
14,832
7,825
2,969
4,264
10,568
0
29,071
W
Guan Yu
kusmardo11
Guan Yu
6,602
672
9,713
7,120
15,288
17,685
278
3,114
12,174
0
8,368
L
Erlang Shen
rairai18
Erlang Shen
9,815
3,976
1,720
3,921
18,581
15,600
1,051
8,692
9,889
0
17,724
L
Gilgamesh
百毒哥哥
Gilgamesh
6,618
1,235
596
908
15,291
15,624
0
6,568
8,723
0
10,532
L
11,592
2,661
1,477
3,501
20,680
17,444
427
9,571
11,109
274
22,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,536
Gold Earned
47,294
82
Minions Killed
148
0
Camps Cleared
0
839,107
Distance Traveled
942,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,986
799
6
1
0
164,709
0
W
Freya
9,504
950
27
3
0
159,888
0
W
Artemis
9,023
902
40
4
0
180,381
0
W
Cthulhu
10,207
1,021
37
4
0
211,845
0
L
Rama
8,087
809
38
4
0
159,935
0
W
Izanami
8,989
899
36
4
0
156,298
0
W
Guan Yu
9,571
957
8
1
0
234,369
0
L
Erlang Shen
7,888
789
16
2
0
182,091
0
L
Gilgamesh
7,355
736
3
0
0
164,163
0
L
Surtr
8,220
822
19
2
0
168,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role