Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DarkIsraelD123
Hercules
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,874 Elo+
Party 1
Nemesis
Nemesis
MathildeTan
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,825 Elo+
Party 1
Team Averages
Level 89
1,500 SR
1,733 Elo+

VS

Team Averages
Level 110
1,529 SR
1,479 Elo+
Cerberus
Cerberus
KidRello
Cerberus
Level 97
God Stats
3W - 1L
1,469 SR
Queue Stats
348W - 367L
1,415 Elo+
Solo
Medusa
Medusa
MontellWilliams
Medusa
Level 84
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 35L
1,615 Elo+
Solo
Olorun
Olorun
warfieldbones
Olorun
Level 148
God Stats
8W - 2L
1,618 SR
Queue Stats
47W - 39L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 0 / 0
7,564
688
6,114
3,403
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
0 / 2 / 0
6,556
596
5,756
10,299
10,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nemesis
MathildeTan
Nemesis
12
0 / 2 / 0
6,855
623
2,097
7,503
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KidRello
Cerberus
13
0 / 0 / 4
8,217
747
4,255
8,301
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 1
7,883
717
7,164
5,811
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 3
7,770
706
5,448
4,428
2,275
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
Hercules
0
2
0
0
W
Cerberus
KidRello
Cerberus
0
0
4
2
L
Nemesis
MathildeTan
Nemesis
0
2
0
0
W
3
0
1
3.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,967
Damage
16,867
21,205
Taken
18,540
14,774
Mitigated
12,346
2,979
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,114
459
0
250
3,403
1,210
0
1,828
1,575
43,140
0
L
Hercules
5,756
783
0
1,495
10,299
10,311
0
4,152
6,147
0
18,606
W
Cerberus
KidRello
Cerberus
4,255
269
0
2,207
8,301
7,419
0
2,254
6,047
13,843
0
L
Nemesis
MathildeTan
Nemesis
2,097
945
0
1,234
7,503
3,253
0
3,783
3,720
0
21,946
W
7,164
2,722
0
1,142
5,811
2,652
593
2,817
2,994
0
30,124
W
5,448
1,991
1,597
1,626
4,428
2,275
602
1,119
3,309
44,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,975
Gold Earned
23,870
146
Minions Killed
159
0
Camps Cleared
0
618,302
Distance Traveled
634,217
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,564
688
95
9
0
187,749
3
L
Hercules
6,556
596
17
2
0
210,734
0
W
Cerberus
8,217
747
25
2
0
220,107
0
L
Nemesis
6,855
623
34
3
0
219,819
0
W
Medusa
7,883
717
56
5
0
231,324
0
W
Olorun
7,770
706
78
7
0
182,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role