Player Matchup

Surtr
Surtr
FERGANATOR77
Surtr
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
305W - 338L
983 Elo+
Party 1
Merlin
Merlin
Goderz18
Merlin
Level 58
God Stats
5W - 9L
1,500 SR
Queue Stats
437W - 456L
1,108 Elo+
Party 1
Nemesis
Nemesis
fxxz1
Nemesis
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
251W - 271L
1,397 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,163 Elo+

VS

Team Averages
Level 117
1,456 SR
1,450 Elo+
Achilles
Achilles
Frao-84-
Achilles
Level 128
God Stats
42W - 34L
1,367 SR
Queue Stats
176W - 190L
1,477 Elo+
Solo
Artemis
Artemis
Onnutz
Artemis
Level 102
God Stats
3W - 5L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Ra
Ra
rottzn9
Ra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
10,126
723
7,444
18,022
17,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Merlin
Goderz18
Merlin
19
2 / 1 / 4
11,277
806
15,938
9,295
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
fxxz1
Nemesis
16
3 / 3 / 2
11,249
804
5,804
10,340
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Frao-84-
Achilles
16
4 / 2 / 2
10,529
752
11,831
19,322
28,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Onnutz
Artemis
2
0 / 0 / 0
5,482
392
0
1,003
175
17
3 / 4 / 4
10,687
763
12,242
14,672
7,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
7
7
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
L
Achilles
Frao-84-
Achilles
4
2
2
2.5
W
Merlin
Goderz18
Merlin
2
1
4
4
L
Artemis
Onnutz
Artemis
0
0
0
0
W
Nemesis
fxxz1
Nemesis
3
3
2
1.33
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,186
Damage
24,073
37,657
Taken
34,997
26,844
Mitigated
36,363
10,802
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,444
2,604
0
3,905
18,022
17,565
139
6,667
11,355
711
26,406
L
Achilles
Frao-84-
Achilles
11,831
1,723
508
4,565
19,322
28,728
0
8,147
11,175
0
33,674
W
Merlin
Goderz18
Merlin
15,938
1,162
0
3,378
9,295
4,422
1,758
2,530
6,765
59,847
2,049
L
Artemis
Onnutz
Artemis
0
0
0
0
1,003
175
0
759
244
0
0
W
Nemesis
fxxz1
Nemesis
5,804
3,390
0
3,519
10,340
4,857
563
2,662
7,678
0
56,360
L
12,242
630
1,062
2,686
14,672
7,460
734
6,785
7,887
53,555
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
26,698
209
Minions Killed
163
0
Camps Cleared
0
756,932
Distance Traveled
526,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,126
723
40
3
0
262,119
0
L
Achilles
10,529
752
50
4
0
274,766
0
W
Merlin
11,277
806
100
7
0
257,108
0
L
Artemis
5,482
392
0
0
0
402
0
W
Nemesis
11,249
804
69
5
0
237,705
0
L
Ra
10,687
763
113
8
0
251,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role