Player Matchup

Ne Zha
Ne Zha
Black_falcon74
Ne Zha
Level 72
God Stats
6W - 4L
1,625 SR
Queue Stats
224W - 212L
1,407 Elo+
Party 1
Izanami
Izanami
RockMacaroon68
Izanami
Level 128
God Stats
10W - 6L
1,315 SR
Queue Stats
1,181W - 1,157L
1,500 Elo+
Solo
Nu Wa
Nu Wa
johnthai73
Nu Wa
Level 105
God Stats
10W - 3L
1,711 SR
Queue Stats
129W - 129L
1,440 Elo+
Party 1
Bakasura
Bakasura
pierrejbernard
Bakasura
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 51L
1,500 Elo+
Solo
Surtr
Surtr
turbojoel0095
Surtr
Level 90
God Stats
4W - 1L
1,819 SR
Queue Stats
103W - 93L
1,451 Elo+
Party 1
Team Averages
Level 103
1,594 SR
1,460 Elo+

VS

Team Averages
Level 119
1,501 SR
1,464 Elo+
Shiva
Shiva
 
Shiva
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Alucard_0399
Surtr
Level 143
God Stats
20W - 15L
1,288 SR
Queue Stats
809W - 733L
1,441 Elo+
Solo
Atlas
Atlas
Barrett476
Atlas
Level 106
God Stats
2W - 2L
1,511 SR
Queue Stats
16W - 19L
1,408 Elo+
Solo
Chang'e
Chang'e
DaRkNiGhTmArE166
Chang'e
Level 139
God Stats
3W - 5L
1,732 SR
Queue Stats
490W - 493L
1,505 Elo+
Solo
Izanami
Izanami
Seiiyo
Izanami
Level 109
God Stats
31W - 23L
1,476 SR
Queue Stats
696W - 702L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,748
750
1,011
2,530
684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
3,281
656
1,424
3,247
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
7
0 / 0 / 1
3,883
777
2,063
1,822
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
6
0 / 0 / 0
3,357
671
658
3,337
1,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 0 / 0
4,210
842
1,886
3,340
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
0 / 1 / 0
3,465
693
1,108
3,615
1,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

1
0 / 0 / 0
2,505
501
0
106
35
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
5
0 / 0 / 0
3,525
705
1,539
2,780
1,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,571
714
1,207
3,503
967
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Seiiyo
Izanami
6
0 / 1 / 0
3,469
694
1,812
3,608
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
L
0
0
0
0
L
Atlas
0
0
0
0
W
2
0
0
2
L
0
1
0
0
W
0
0
0
0
L
Izanami
Seiiyo
Izanami
0
1
0
0
W
Nu Wa
0
0
1
0.5
W
Bakasura
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,042
Damage
5,666
14,276
Taken
13,612
4,870
Mitigated
4,783
5,309
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
1,108
47
0
927
3,615
1,231
0
126
3,489
0
15,042
L
0
0
0
0
106
35
0
106
0
0
0
L
Atlas
1,539
860
82
1,602
2,780
1,643
0
350
2,350
7,608
0
W
1,011
593
0
540
2,530
684
0
103
2,427
0
14,119
L
1,207
53
27
2,034
3,503
967
0
1,400
2,103
18,508
0
W
1,424
1,091
0
1,427
3,247
1,114
0
706
2,541
0
16,879
L
Izanami
Seiiyo
Izanami
1,812
1,310
0
1,905
3,608
907
0
105
3,503
0
25,808
W
Nu Wa
2,063
298
0
475
1,822
528
0
1,051
771
24,071
0
W
Bakasura
658
439
0
1,254
3,337
1,117
0
886
2,451
0
9,802
W
1,886
829
0
1,613
3,340
1,427
0
0
3,340
348
24,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,479
Gold Earned
16,535
181
Minions Killed
141
0
Camps Cleared
0
552,233
Distance Traveled
410,263
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
3,465
693
43
9
0
104,659
0
L
Surtr
2,505
501
0
0
0
4,888
0
L
Atlas
3,525
705
13
3
0
106,767
0
W
Ne Zha
3,748
750
30
6
0
127,252
0
L
Chang'e
3,571
714
37
7
0
100,759
0
W
Izanami
3,281
656
29
6
0
83,954
0
L
Izanami
3,469
694
48
10
0
93,190
0
W
Nu Wa
3,883
777
46
9
0
103,697
2
W
Bakasura
3,357
671
32
6
0
124,311
0
W
Surtr
4,210
842
44
9
0
113,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role