Player Matchup

Neith
Neith
Bronze III
JayGriff4
Neith
Bronze III
Level 168
God Stats
12W - 11L
1,500 SR
Queue Stats
148W - 175L
1,504 MMR
Solo
Chaac
Chaac
Gold I
ZestyAsta
Chaac
Gold I
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,778 MMR
Solo
Chang'e
Chang'e
Bronze III
ogDonny Mac
Chang'e
Bronze III
Level 157
God Stats
171W - 121L
1,435 SR
Queue Stats
264W - 238L
1,494 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,478 SR
1,592 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,784 SR
1,620 MMR
Xing Tian
Xing Tian
Bronze III
McRustii
Xing Tian
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Sol
Sol
Bronze III
bxpandorumx
Sol
Bronze III
Level 157
God Stats
0W - 1L
1,714 SR
Queue Stats
1W - 5L
1,452 MMR
Party 1
Serqet
Serqet
Platinum IV
jccswag29
Serqet
Platinum IV
Level 157
God Stats
55W - 24L
2,137 SR
Queue Stats
318W - 316L
1,908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JayGriff4
Neith
15
0 / 2 / 8
9,967
664
12,168
12,977
5,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
ZestyAsta
Chaac
17
5 / 1 / 3
11,137
742
14,440
18,158
22,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
ogDonny Mac
Chang'e
17
4 / 1 / 4
11,090
739
16,179
13,318
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangAchillesGuan YuAtlasNe Zha

VS

Bans
PersephoneScyllaAresBaron SamediBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
McRustii
Xing Tian
13
0 / 5 / 3
8,697
580
8,778
21,154
24,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
0 / 3 / 3
9,389
626
9,282
14,196
6,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
jccswag29
Serqet
17
4 / 1 / 0
9,957
664
11,805
14,727
18,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
4
4
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
JayGriff4
Neith
0
2
8
2
L
Xing Tian
McRustii
Xing Tian
0
5
3
0.3
W
Chaac
ZestyAsta
Chaac
5
1
3
6.5
L
0
3
3
0.5
L
Serqet
jccswag29
Serqet
4
1
0
4
W
Chang'e
ogDonny Mac
Chang'e
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,787
Damage
29,865
44,453
Taken
50,077
34,186
Mitigated
49,709
21,454
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
JayGriff4
Neith
12,168
5,330
0
3,541
12,977
5,602
1,772
5,760
6,490
0
40,349
L
Xing Tian
McRustii
Xing Tian
8,778
972
719
4,007
21,154
24,845
0
8,756
11,665
20,220
0
W
Chaac
ZestyAsta
Chaac
14,440
2,167
0
5,149
18,158
22,153
330
5,944
10,933
0
42,280
L
9,282
1,780
0
6,399
14,196
6,821
1,499
3,165
10,668
49,585
3,317
L
Serqet
jccswag29
Serqet
11,805
2,945
0
1,823
14,727
18,043
0
4,304
9,992
459
30,684
W
Chang'e
ogDonny Mac
Chang'e
16,179
1,880
5,383
7,381
13,318
6,431
995
6,448
6,587
70,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
28,043
203
Minions Killed
149
0
Camps Cleared
0
768,606
Distance Traveled
818,140
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,967
664
56
4
0
212,389
2
L
Xing Tian
8,697
580
19
1
0
272,057
1
W
Chaac
11,137
742
53
4
0
282,539
0
L
Sol
9,389
626
101
7
0
238,919
0
L
Serqet
9,957
664
29
2
0
307,164
0
W
Chang'e
11,090
739
94
6
0
273,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role