Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ChinaRollin
Bastet
Level 124
God Stats
2W - 1L
1,729 SR
Queue Stats
129W - 93L
1,823 Elo+
Solo
Nox
Nox
MarkusVirus
Nox
Level 124
God Stats
9W - 18L
1,500 SR
Queue Stats
118W - 139L
1,476 Elo+
Solo
Surtr
Surtr
Nasrow
Surtr
Level 103
God Stats
7W - 8L
1,298 SR
Queue Stats
65W - 85L
1,428 Elo+
Solo
Ishtar
Ishtar
Onionx
Ishtar
Level 44
God Stats
6W - 5L
1,889 SR
Queue Stats
43W - 44L
1,582 Elo+
Solo
Team Averages
Level 108
1,583 SR
1,562 Elo+

VS

Team Averages
Level 74
1,534 SR
1,603 Elo+
Serqet
Serqet
ClausPorto
Serqet
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,575 Elo+
Solo
Maui
Maui
Koque22
Maui
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 56L
1,801 Elo+
Solo
Zhong Kui
Zhong Kui
MaybeDefinite
Zhong Kui
Level 56
God Stats
8W - 2L
1,500 SR
Queue Stats
321W - 64L
1,673 Elo+
Solo
Chiron
Chiron
SirSherlok
Chiron
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,387 Elo+
Solo
Tiamat
Tiamat
ycnaFon
Tiamat
Level 40
God Stats
12W - 7L
1,668 SR
Queue Stats
20W - 16L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 3
6,195
1,239
8,740
5,388
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
11
1 / 3 / 2
6,381
1,276
4,689
8,756
3,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 2
6,359
1,272
4,483
6,288
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Nasrow
Surtr
11
1 / 3 / 1
6,419
1,284
4,820
13,091
13,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Onionx
Ishtar
10
0 / 1 / 1
5,618
1,124
509
1,099
356
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

304

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ClausPorto
Serqet
12
2 / 1 / 6
6,646
1,329
3,858
6,370
3,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Koque22
Maui
12
1 / 1 / 9
7,349
1,470
2,823
7,031
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
MaybeDefinite
Zhong Kui
12
3 / 0 / 7
7,106
1,421
10,293
6,174
5,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
SirSherlok
Chiron
12
3 / 1 / 6
7,106
1,421
5,037
3,450
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
ycnaFon
Tiamat
12
3 / 0 / 7
6,933
1,387
8,899
2,700
2,417
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
3
Kills
12
12
Deaths
3
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
3
1.5
L
Bastet
1
3
2
0.67
W
Serqet
ClausPorto
Serqet
2
1
6
5
W
Maui
Koque22
Maui
1
1
9
5.5
L
1
4
2
0.5
W
Zhong Kui
MaybeDefinite
Zhong Kui
3
0
7
6.5
L
Surtr
Nasrow
Surtr
1
3
1
0.5
L
Ishtar
Onionx
Ishtar
0
1
1
0.5
W
Chiron
SirSherlok
Chiron
3
1
6
6
W
Tiamat
ycnaFon
Tiamat
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,241
Damage
30,910
34,622
Taken
25,725
22,066
Mitigated
22,305
4,852
Healing
5,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,740
2,802
0
1,014
5,388
2,134
0
3,996
1,392
29,486
0
L
Bastet
4,689
646
0
736
8,756
3,333
0
5,105
3,497
0
17,918
W
Serqet
ClausPorto
Serqet
3,858
603
0
190
6,370
3,603
0
4,076
2,294
0
5,576
W
Maui
Koque22
Maui
2,823
900
0
926
7,031
8,646
0
3,675
3,356
9,566
0
L
4,483
439
0
140
6,288
2,546
0
4,852
1,436
10,150
0
W
Zhong Kui
MaybeDefinite
Zhong Kui
10,293
435
0
1,037
6,174
5,737
0
3,459
2,715
25,399
0
L
Surtr
Nasrow
Surtr
4,820
1,647
112
2,850
13,091
13,697
0
7,762
5,095
161
12,285
L
Ishtar
Onionx
Ishtar
509
168
0
0
1,099
356
0
300
799
0
1,155
W
Chiron
SirSherlok
Chiron
5,037
2,267
904
1,040
3,450
1,902
0
1,293
2,157
0
16,199
W
Tiamat
ycnaFon
Tiamat
8,899
1,174
0
1,246
2,700
2,417
0
830
1,870
22,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
35,140
101
Minions Killed
129
3
Camps Cleared
4
488,850
Distance Traveled
566,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,195
1,239
40
8
2
105,311
0
L
Bastet
6,381
1,276
28
6
0
121,642
0
W
Serqet
6,646
1,329
9
2
0
135,662
0
W
Maui
7,349
1,470
10
2
0
105,830
0
L
Nox
6,359
1,272
15
3
0
108,481
0
W
Zhong Kui
7,106
1,421
41
8
0
121,679
0
L
Surtr
6,419
1,284
16
3
0
123,270
0
L
Ishtar
5,618
1,124
2
0
1
30,146
0
W
Chiron
7,106
1,421
43
9
1
91,401
0
W
Tiamat
6,933
1,387
26
5
3
111,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role