Player Matchup

Ares
Ares
EmrysStormborn
Ares
Level 125
God Stats
3W - 1L
1,733 SR
Queue Stats
172W - 187L
1,567 Elo+
Party 3
Surtr
Surtr
Happyllamasog
Surtr
Level 109
God Stats
9W - 6L
1,701 SR
Queue Stats
73W - 60L
1,607 Elo+
Party 2
Freya
Freya
MehSm0key
Freya
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
258W - 256L
1,598 Elo+
Party 3
Agni
Agni
SlaterBruhthers
Agni
Level 94
God Stats
4W - 1L
1,858 SR
Queue Stats
65W - 53L
1,569 Elo+
Party 2
Loki
Loki
filthylokiplayer
Loki
Level 69
God Stats
1W - 0L
1,578 SR
Queue Stats
2W - 2L
1,532 Elo+
Solo
Team Averages
Level 108
1,674 SR
1,575 Elo+

VS

Team Averages
Level 126
1,385 SR
1,485 Elo+
Achilles
Achilles
D3monicSp33d3r
Achilles
Level 134
God Stats
0W - 6L
1,156 SR
Queue Stats
71W - 76L
1,550 Elo+
Party 1
Sol
Sol
FlamexShadows
Sol
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 70L
1,299 Elo+
Party 4
Cthulhu
Cthulhu
HerosOdyssey
Cthulhu
Level 109
God Stats
3W - 5L
1,510 SR
Queue Stats
14W - 16L
1,565 Elo+
Party 1
Zeus
Zeus
THE TREE BADG3R
Zeus
Level 134
God Stats
0W - 3L
1,257 SR
Queue Stats
88W - 90L
1,557 Elo+
Party 1
Fenrir
Fenrir
Tyfar5
Fenrir
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 119L
1,455 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
5,771
577
5,310
9,138
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
8 / 1 / 6
6,899
690
6,842
7,472
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
MehSm0key
Freya
10
1 / 0 / 6
5,711
571
4,800
6,559
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 0 / 3
6,982
698
5,864
4,571
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 0
4,767
477
2,708
6,586
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 0 / 0
6,193
619
4,785
6,967
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 0
5,021
502
5,093
7,663
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
HerosOdyssey
Cthulhu
8
0 / 3 / 0
4,603
460
2,514
7,397
5,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 5 / 0
5,368
537
3,020
7,242
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Tyfar5
Fenrir
9
1 / 6 / 0
5,683
568
2,799
10,742
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
18
Kills
1
1
Deaths
18
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
0
0
0
W
2
0
5
4.5
L
0
4
0
0
W
8
1
6
11
L
Cthulhu
HerosOdyssey
Cthulhu
0
3
0
0
W
Freya
MehSm0key
Freya
1
0
6
4
W
7
0
3
8.5
L
0
5
0
0
L
Fenrir
Tyfar5
Fenrir
1
6
0
0.17
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,524
Damage
18,211
34,326
Taken
40,011
16,845
Mitigated
19,950
14,027
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,785
248
0
2,872
6,967
5,625
0
0
6,967
0
44,026
W
5,310
836
0
3,923
9,138
6,566
0
3,433
5,705
26,026
0
L
5,093
2,597
0
3,090
7,663
2,580
876
4,406
2,946
32,398
4,881
W
6,842
2,945
0
2,940
7,472
4,212
4
1,762
5,710
1,170
39,295
L
Cthulhu
HerosOdyssey
Cthulhu
2,514
489
153
1,159
7,397
5,587
84
4,264
2,596
14,771
0
W
Freya
MehSm0key
Freya
4,800
1,440
0
3,332
6,559
2,430
0
2,884
3,675
30,755
0
W
5,864
867
84
1,250
4,571
1,587
855
2,147
2,424
42,490
0
L
3,020
353
0
484
7,242
2,198
0
2,714
4,386
36,966
0
L
Fenrir
Tyfar5
Fenrir
2,799
591
0
1,198
10,742
3,960
0
3,764
6,782
0
29,614
W
2,708
201
0
2,498
6,586
2,050
0
0
6,586
0
26,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,130
Gold Earned
26,868
282
Minions Killed
300
0
Camps Cleared
0
1,067,700
Distance Traveled
1,005,788
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,193
619
89
9
0
197,236
0
W
Ares
5,771
577
26
3
0
220,509
2
L
Sol
5,021
502
65
7
0
181,384
0
W
Surtr
6,899
690
64
6
0
237,956
0
L
Cthulhu
4,603
460
25
3
0
203,863
0
W
Freya
5,711
571
73
7
0
205,617
0
W
Agni
6,982
698
79
8
0
182,673
0
L
Zeus
5,368
537
70
7
0
191,829
0
L
Fenrir
5,683
568
51
5
0
231,476
0
W
Loki
4,767
477
40
4
0
220,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role