Player Matchup

Cupid
Cupid
Info nB
Cupid
Level 43
God Stats
17W - 13L
1,630 SR
Queue Stats
25W - 24L
1,579 Elo+
Party 1
Thanatos
Thanatos
Mintjamin
Thanatos
Level 26
God Stats
0W - 3L
1,380 SR
Queue Stats
5W - 12L
1,421 Elo+
Party 1
Bellona
Bellona
Swadvas
Bellona
Level 8
God Stats
5W - 6L
1,452 SR
Queue Stats
5W - 6L
1,507 Elo+
Party 1
Team Averages
Level 26
1,487 SR
1,502 Elo+

VS

Team Averages
Level 111
1,519 SR
1,555 Elo+
Surtr
Surtr
DamHeCold1
Surtr
Level 148
God Stats
19W - 14L
1,493 SR
Queue Stats
220W - 200L
1,548 Elo+
Party 2
Maui
Maui
Kells_999
Maui
Level 85
God Stats
17W - 12L
1,565 SR
Queue Stats
205W - 207L
1,490 Elo+
Party 2
Freya
Freya
Xxloli_thotxX
Freya
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 128L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Info nB
Cupid
12
0 / 7 / 1
7,387
616
7,619
14,217
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Mintjamin
Thanatos
12
1 / 9 / 0
7,921
660
4,920
11,515
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Swadvas
Bellona
11
1 / 5 / 0
7,339
612
5,048
17,657
16,012
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
9 / 0 / 12
10,546
879
13,788
14,856
16,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Maui
15
5 / 0 / 14
10,372
864
10,249
10,500
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
7 / 3 / 12
9,553
796
10,849
12,087
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
59
2
Kills
21
21
Deaths
3
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Surtr
9
0
12
15
L
Cupid
Info nB
Cupid
0
7
1
0.07
W
Maui
5
0
14
12
L
Thanatos
Mintjamin
Thanatos
1
9
0
0.11
L
Bellona
Swadvas
Bellona
1
5
0
0.2
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,587
Damage
34,886
43,389
Taken
37,443
28,044
Mitigated
33,384
10,720
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
13,788
3,054
0
5,356
14,856
16,877
698
0
14,396
1,030
37,798
L
Cupid
Info nB
Cupid
7,619
4,539
361
4,271
14,217
5,792
0
7,258
6,710
0
39,442
W
Maui
10,249
1,437
525
2,522
10,500
11,520
347
15
9,938
26,023
536
L
Thanatos
Mintjamin
Thanatos
4,920
522
0
3,257
11,515
6,240
0
6,577
4,747
0
21,882
L
Bellona
Swadvas
Bellona
5,048
965
0
2,831
17,657
16,012
0
8,265
8,638
0
15,925
W
10,849
3,843
0
5,791
12,087
4,987
1,272
22
11,705
36,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,647
Gold Earned
30,471
113
Minions Killed
135
0
Camps Cleared
0
605,522
Distance Traveled
664,686
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,546
879
56
5
0
245,159
0
L
Cupid
7,387
616
61
5
0
180,815
3
W
Maui
10,372
864
36
3
0
241,500
3
L
Thanatos
7,921
660
31
3
0
195,560
2
L
Bellona
7,339
612
21
2
0
229,147
1
W
Freya
9,553
796
43
4
0
178,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role