Player Matchup

Izanami
Izanami
Dahllar
Izanami
Level 90
God Stats
4W - 2L
1,805 SR
Queue Stats
43W - 39L
1,861 Elo+
Party 2
Ganesha
Ganesha
GoForGhazi
Ganesha
Level 125
God Stats
15W - 9L
1,814 SR
Queue Stats
59W - 53L
1,861 Elo+
Party 2
Danzaburou
Danzaburou
HotRod420Blaze
Danzaburou
Level 66
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
MeltyBerryPrince
Scylla
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
harlibunny
Bellona
Level 11
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 61
1,645 SR
1,644 Elo+

VS

Team Averages
Level 70
1,327 SR
1,311 Elo+
Geb
Geb
 
Geb
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BuffoonBruiser
Ravana
Level 33
God Stats
1W - 3L
1,062 SR
Queue Stats
10W - 10L
1,162 Elo+
Solo
Izanami
Izanami
ELEMENT280
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 88L
1,326 Elo+
Party 3
Bellona
Bellona
aarong907
Bellona
Level 22
God Stats
17W - 18L
1,227 SR
Queue Stats
42W - 60L
1,268 Elo+
Party 3
Arachne
Arachne
meeca99
Arachne
Level 24
God Stats
4W - 2L
1,345 SR
Queue Stats
11W - 21L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dahllar
Izanami
14
0 / 0 / 0
7,731
595
7,096
8,215
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
GoForGhazi
Ganesha
9
0 / 2 / 0
5,626
433
3,239
12,448
9,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
HotRod420Blaze
Danzaburou
9
0 / 3 / 1
5,868
451
4,756
10,473
3,440
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 0
4,940
380
2,208
5,927
1,204
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
harlibunny
Bellona
10
1 / 3 / 0
5,602
431
7,132
10,721
11,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 5
5,942
457
5,230
11,067
7,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
8 / 0 / 1
7,747
596
10,919
6,518
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ELEMENT280
Izanami
11
0 / 0 / 0
6,329
487
3,186
8,450
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
aarong907
Bellona
12
2 / 1 / 0
7,129
548
4,672
9,977
10,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
meeca99
Arachne
13
3 / 0 / 2
7,240
557
7,414
11,365
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
13
13
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
5
2.5
W
8
0
1
8.5
L
Izanami
Dahllar
Izanami
0
0
0
0
W
Izanami
ELEMENT280
Izanami
0
0
0
0
L
Ganesha
GoForGhazi
Ganesha
0
2
0
0
L
Danzaburou
HotRod420Blaze
Danzaburou
0
3
1
0.17
L
0
5
0
0
W
Bellona
aarong907
Bellona
2
1
0
2
L
Bellona
harlibunny
Bellona
1
3
0
0.33
W
Arachne
meeca99
Arachne
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
31,421
47,784
Taken
47,377
28,837
Mitigated
31,823
14,250
Healing
22,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,230
734
1,518
3,791
11,067
7,821
0
3,458
7,485
16,898
0
W
10,919
3,155
0
2,660
6,518
5,606
321
1,091
5,359
0
45,816
L
Izanami
Dahllar
Izanami
7,096
4,254
0
5,080
8,215
3,166
833
485
7,730
0
79,195
W
Izanami
ELEMENT280
Izanami
3,186
2,491
0
4,029
8,450
2,774
29
209
8,241
0
47,449
L
Ganesha
GoForGhazi
Ganesha
3,239
975
0
3,565
12,448
9,913
0
1,965
10,181
13,958
0
L
Danzaburou
HotRod420Blaze
Danzaburou
4,756
2,524
0
3,380
10,473
3,440
0
1,170
9,081
0
35,907
L
2,208
615
0
0
5,927
1,204
0
1,202
4,333
19,054
0
W
Bellona
aarong907
Bellona
4,672
1,925
0
3,027
9,977
10,157
368
0
9,977
0
51,139
L
Bellona
harlibunny
Bellona
7,132
2,289
0
2,225
10,721
11,114
0
408
10,138
0
26,716
W
Arachne
meeca99
Arachne
7,414
4,849
0
7,197
11,365
5,465
0
457
10,868
0
72,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
34,387
284
Minions Killed
368
0
Camps Cleared
0
1,188,115
Distance Traveled
1,334,656
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,942
457
14
1
0
262,096
4
W
Ravana
7,747
596
67
5
0
221,274
0
L
Izanami
7,731
595
137
11
0
245,366
5
W
Izanami
6,329
487
85
7
0
261,313
0
L
Ganesha
5,626
433
3
0
0
235,521
1
L
Danzaburou
5,868
451
70
5
0
248,342
0
L
Scylla
4,940
380
44
3
0
194,130
0
W
Bellona
7,129
548
88
7
0
257,170
0
L
Bellona
5,602
431
30
2
0
264,756
0
W
Arachne
7,240
557
114
9
0
332,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role