Player Matchup

Skadi
Skadi
Gold IV
Bricksquad2X
Skadi
Gold IV
Level 121
God Stats
28W - 23L
1,603 SR
Queue Stats
38W - 30L
1,674 MMR
Solo
Awilix
Awilix
Silver I
Trooper5150
Awilix
Silver I
Level 139
God Stats
4W - 0L
1,734 SR
Queue Stats
93W - 56L
1,659 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
UDCVJoker
Sun Wukong
Gold V
Level 122
God Stats
3W - 0L
1,734 SR
Queue Stats
72W - 76L
1,664 MMR
Solo
Ra
Ra
Gold III
gmrxiii
Ra
Gold III
Level 212
God Stats
2W - 4L
1,500 SR
Queue Stats
439W - 410L
1,709 MMR
Solo
Horus
Horus
Gold V
komander-kaos
Horus
Gold V
Level 141
God Stats
16W - 13L
1,889 SR
Queue Stats
169W - 167L
1,650 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,692 SR
1,671 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,610 SR
1,671 MMR
Ymir
Ymir
Gold IV
BigPapiJared
Ymir
Gold IV
Level 172
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 11L
1,674 MMR
Party 1
Rama
Rama
Gold IV
Ceeeez
Rama
Gold IV
Level 148
God Stats
11W - 5L
1,821 SR
Queue Stats
13W - 11L
1,674 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
Craх
Erlang Shen
Platinum III
Level 67
God Stats
3W - 4L
1,736 SR
Queue Stats
49W - 46L
1,695 MMR
Solo
Fenrir
Fenrir
Gold V
EOBE_Cam
Fenrir
Gold V
Level 103
God Stats
9W - 15L
1,502 SR
Queue Stats
256W - 253L
1,667 MMR
Solo
Hades
Hades
Silver I
xFadeZ PR
Hades
Silver I
Level 127
God Stats
0W - 2L
1,275 SR
Queue Stats
28W - 44L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 9
11,731
587
11,960
14,650
8,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Awilix
17
11 / 4 / 8
12,387
619
21,561
20,015
10,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
UDCVJoker
Sun Wukong
17
6 / 1 / 9
11,907
595
11,989
17,600
20,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 1 / 14
12,486
624
24,089
7,228
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 16
9,517
476
6,381
23,369
24,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ao KuangIzanamiMauiChronosHe Bo

VS

Bans
LancelotDa JiCernunnosBaron SamediLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 9
10,178
509
10,135
22,848
23,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
Ceeeez
Rama
16
2 / 5 / 6
9,744
487
7,581
16,105
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Craх
Erlang Shen
19
4 / 3 / 6
11,269
563
14,743
23,323
19,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
EOBE_Cam
Fenrir
14
0 / 9 / 3
8,531
427
4,811
20,844
10,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
xFadeZ PR
Hades
16
4 / 7 / 7
10,184
509
12,418
18,759
12,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
45
29
Kills
14
14
Deaths
29
56
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
5
9
1.7
W
5
4
9
2.38
L
Rama
Ceeeez
Rama
2
5
6
1
L
Erlang Shen
Craх
Erlang Shen
4
3
6
2.33
L
Fenrir
EOBE_Cam
Fenrir
0
9
3
0.17
W
Awilix
11
4
8
3.75
W
Sun Wukong
UDCVJoker
Sun Wukong
6
1
9
10.5
W
6
1
14
13
W
1
4
16
2.25
L
Hades
xFadeZ PR
Hades
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,980
Damage
49,688
82,862
Taken
101,879
67,617
Mitigated
71,533
31,136
Healing
25,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,135
2,119
0
2,588
22,848
23,116
80
8,732
14,116
33,417
0
W
11,960
4,494
0
1,298
14,650
8,682
3,578
5,269
9,270
0
97,634
L
Rama
Ceeeez
Rama
7,581
5,069
0
4,234
16,105
5,503
906
4,545
11,560
0
72,861
L
Erlang Shen
Craх
Erlang Shen
14,743
8,165
0
8,563
23,323
19,531
0
4,764
18,559
0
114,555
L
Fenrir
EOBE_Cam
Fenrir
4,811
2,065
0
3,926
20,844
10,457
0
2,367
18,477
0
54,027
W
Awilix
21,561
11,255
0
1,410
20,015
10,216
2,308
5,374
14,525
0
94,707
W
Sun Wukong
UDCVJoker
Sun Wukong
11,989
3,449
0
9,202
17,600
20,539
818
4,041
13,146
2,195
74,235
W
24,089
1,686
5,641
2,991
7,228
3,684
180
1,306
5,922
116,606
2,519
W
6,381
2,798
4,075
6,519
23,369
24,496
534
8,835
14,305
0
32,291
L
Hades
xFadeZ PR
Hades
12,418
296
917
4,821
18,759
12,926
111
4,524
14,235
75,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,028
Gold Earned
49,906
493
Minions Killed
535
0
Camps Cleared
0
2,113,763
Distance Traveled
1,947,724
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,178
509
30
2
0
400,466
4
W
Skadi
11,731
587
106
5
0
408,232
3
L
Rama
9,744
487
140
7
0
368,300
5
L
Erlang Shen
11,269
563
153
8
0
463,306
0
L
Fenrir
8,531
427
84
4
0
344,879
0
W
Awilix
12,387
619
93
5
0
498,651
0
W
Sun Wukong
11,907
595
95
5
0
404,783
5
W
Ra
12,486
624
163
8
0
406,854
3
W
Horus
9,517
476
36
2
0
395,243
8
L
Hades
10,184
509
128
6
0
370,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role