Player Matchup

Horus
Horus
AeriyVei
Horus
Level 121
God Stats
12W - 8L
1,653 SR
Queue Stats
46W - 49L
1,457 Elo+
Party 1
Xbalanque
Xbalanque
MrAvacadoManKB
Xbalanque
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 216L
1,582 Elo+
Party 1
Zhong Kui
Zhong Kui
OhhVela
Zhong Kui
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 86L
1,685 Elo+
Party 1
Surtr
Surtr
VoltGalaxi
Surtr
Level 98
God Stats
2W - 1L
1,844 SR
Queue Stats
120W - 126L
1,405 Elo+
Party 1
Chaac
Chaac
mackdaddyo
Chaac
Level 9
God Stats
1W - 2L
1,534 SR
Queue Stats
1W - 3L
1,432 Elo+
Party 1
Team Averages
Level 96
1,606 SR
1,512 Elo+

VS

Team Averages
Level 96
1,548 SR
1,602 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Aldahir11992
Awilix
Level 29
God Stats
4W - 1L
1,517 SR
Queue Stats
72W - 50L
1,713 Elo+
Party 2
Kukulkan
Kukulkan
RABBlTT
Kukulkan
Level 85
God Stats
5W - 6L
1,500 SR
Queue Stats
461W - 436L
1,578 Elo+
Solo
Cerberus
Cerberus
xXxGayBowserxXx
Cerberus
Level 159
God Stats
4W - 0L
1,724 SR
Queue Stats
185W - 157L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AeriyVei
Horus
11
1 / 3 / 1
6,900
460
3,769
16,053
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
MrAvacadoManKB
Xbalanque
11
0 / 4 / 1
6,407
427
7,247
12,997
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
OhhVela
Zhong Kui
12
0 / 4 / 2
7,234
482
8,292
12,128
8,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
12
4 / 4 / 0
7,717
514
11,531
15,747
8,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
11
0 / 6 / 1
6,773
452
6,687
16,404
11,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
9 / 1 / 3
10,149
677
14,954
11,363
12,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
15
3 / 1 / 5
8,620
575
12,866
11,304
5,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
14
6 / 2 / 5
8,553
570
9,352
13,294
5,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
RABBlTT
Kukulkan
13
2 / 1 / 5
7,869
525
7,700
6,112
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
12
1 / 0 / 9
7,995
533
5,701
12,806
11,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
21
21
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
1
3
10.5
W
Neith
 
Neith
3
1
5
5.5
L
Horus
AeriyVei
Horus
1
3
1
0.5
W
Awilix
6
2
5
4.25
L
Xbalanque
MrAvacadoManKB
Xbalanque
0
4
1
0.13
L
Zhong Kui
OhhVela
Zhong Kui
0
4
2
0.25
W
Kukulkan
RABBlTT
Kukulkan
2
1
5
4.5
L
Surtr
4
4
0
1
L
Chaac
0
6
1
0.08
W
Cerberus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,526
Damage
50,573
73,329
Taken
54,879
47,186
Mitigated
37,830
18,390
Healing
20,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
14,954
3,714
0
1,808
11,363
12,992
369
157
11,206
3,274
84,012
W
Neith
 
Neith
12,866
6,509
0
7,613
11,304
5,050
1,156
759
10,545
0
80,947
L
Horus
AeriyVei
Horus
3,769
2,085
1,262
4,710
16,053
13,424
0
4,667
11,241
0
15,971
W
Awilix
9,352
4,507
0
612
13,294
5,492
0
2,889
10,405
0
55,794
L
Xbalanque
MrAvacadoManKB
Xbalanque
7,247
1,232
0
2,048
12,997
4,863
51
873
12,124
0
51,173
L
Zhong Kui
OhhVela
Zhong Kui
8,292
1,324
125
3,980
12,128
8,431
0
3,991
8,058
61,202
0
W
Kukulkan
RABBlTT
Kukulkan
7,700
429
0
625
6,112
2,554
132
1,736
4,376
67,540
1,305
L
Surtr
11,531
4,214
0
3,374
15,747
8,582
15
4,118
11,589
407
59,209
L
Chaac
6,687
1,779
0
2,891
16,404
11,886
0
443
15,961
0
45,942
W
Cerberus
5,701
238
2,816
6,728
12,806
11,742
0
2,962
9,844
28,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,031
Gold Earned
43,186
379
Minions Killed
534
0
Camps Cleared
0
1,511,952
Distance Traveled
1,511,051
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,149
677
142
9
0
322,467
0
W
Neith
8,620
575
117
8
0
255,928
0
L
Horus
6,900
460
15
1
0
308,688
4
W
Awilix
8,553
570
85
6
0
323,361
0
L
Xbalanque
6,407
427
78
5
0
303,225
0
L
Zhong Kui
7,234
482
122
8
0
276,503
0
W
Kukulkan
7,869
525
128
9
0
304,835
4
L
Surtr
7,717
514
71
5
0
331,112
0
L
Chaac
6,773
452
93
6
0
292,424
0
W
Cerberus
7,995
533
62
4
0
304,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role