Player Matchup

Tiamat
Tiamat
COSSIOLOGY
Tiamat
Level 119
God Stats
23W - 24L
1,216 SR
Queue Stats
371W - 375L
1,488 Elo+
Solo
Cu Chulainn
Cu Chulainn
DinoWabi
Cu Chulainn
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,928 Elo+
Party 1
Sol
Sol
Guyanide
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,928 Elo+
Party 1
Team Averages
Level 131
1,405 SR
1,781 Elo+

VS

Team Averages
Level 107
1,320 SR
1,510 Elo+
Neith
Neith
Forkngunslingaa
Neith
Level 182
God Stats
0W - 1L
1,162 SR
Queue Stats
15W - 7L
1,808 Elo+
Solo
Atlas
Atlas
Mang0steen
Atlas
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,459 Elo+
Party 2
Zeus
Zeus
Vishiat
Zeus
Level 18
God Stats
0W - 3L
1,297 SR
Queue Stats
2W - 13L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
COSSIOLOGY
Tiamat
14
2 / 0 / 5
8,672
788
10,499
7,615
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cu Chulainn
DinoWabi
Cu Chulainn
15
5 / 0 / 4
8,965
815
9,107
11,853
13,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 4
8,859
805
10,016
9,134
3,790
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,173
652
7,491
11,835
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
11
0 / 2 / 0
7,556
687
4,113
13,401
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
Vishiat
Zeus
11
0 / 5 / 0
7,042
640
7,586
9,734
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
10
Kills
0
0
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
COSSIOLOGY
Tiamat
2
0
5
4.5
W
Cu Chulainn
DinoWabi
Cu Chulainn
5
0
4
7
L
0
3
0
0
W
3
0
4
5
L
Atlas
0
2
0
0
L
Zeus
Vishiat
Zeus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,622
Damage
19,190
28,602
Taken
34,970
22,272
Mitigated
23,341
10,319
Healing
5,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
COSSIOLOGY
Tiamat
10,499
411
0
2,793
7,615
5,202
341
3,715
3,900
40,330
0
W
Cu Chulainn
DinoWabi
Cu Chulainn
9,107
1,220
0
2,863
11,853
13,280
63
3,829
8,024
0
24,581
L
7,491
3,016
0
4,056
11,835
5,066
0
5,300
5,958
0
33,327
W
10,016
2,745
0
4,663
9,134
3,790
2,548
3,966
5,168
47,065
0
L
Atlas
4,113
514
0
1,458
13,401
14,287
0
8,942
4,014
12,568
0
L
Zeus
Vishiat
Zeus
7,586
471
0
246
9,734
3,988
0
6,065
3,396
27,542
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
21,771
167
Minions Killed
114
0
Camps Cleared
0
707,722
Distance Traveled
592,842
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,672
788
66
6
0
235,173
2
W
Cu Chulainn
8,965
815
19
2
0
247,317
5
L
Neith
7,173
652
53
5
0
187,411
0
W
Sol
8,859
805
82
7
0
225,232
2
L
Atlas
7,556
687
20
2
0
228,113
5
L
Zeus
7,042
640
41
4
0
177,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role