Player Matchup

Cupid
Cupid
Bobfinsin
Cupid
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,765 Elo+
Party 2
Awilix
Awilix
DIISCODIIC
Awilix
Level 157
God Stats
2W - 3L
1,812 SR
Queue Stats
201W - 168L
1,611 Elo+
Solo
He Bo
He Bo
pаpаjohn
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,731 Elo+
Party 2
Surtr
Surtr
swagestone
Surtr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,731 Elo+
Party 2
Arachne
Arachne
wald1738
Arachne
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,731 Elo+
Party 2
Team Averages
Level 102
1,562 SR
1,714 Elo+

VS

Team Averages
Level 142
1,681 SR
1,592 Elo+
Mercury
Mercury
OceanMan86
Mercury
Level 107
God Stats
13W - 5L
1,737 SR
Queue Stats
228W - 206L
1,656 Elo+
Party 1
Atlas
Atlas
ScottZap
Atlas
Level 148
God Stats
13W - 11L
1,650 SR
Queue Stats
193W - 149L
1,664 Elo+
Solo
King Arthur
King Arthur
TeachersNearUwu
King Arthur
Level 147
God Stats
3W - 1L
1,761 SR
Queue Stats
144W - 149L
1,564 Elo+
Party 1
Freya
Freya
l DracoSlayer l
Freya
Level 127
God Stats
2W - 2L
1,715 SR
Queue Stats
79W - 75L
1,620 Elo+
Solo
Aphrodite
Aphrodite
xWILDx_88
Aphrodite
Level 182
God Stats
37W - 22L
1,540 SR
Queue Stats
349W - 351L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bobfinsin
Cupid
16
3 / 1 / 2
10,128
533
9,323
11,798
5,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
DIISCODIIC
Awilix
16
3 / 5 / 4
9,770
514
10,108
16,480
7,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
13
0 / 8 / 1
8,477
446
9,913
17,051
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
15
0 / 7 / 1
9,363
493
12,388
25,322
22,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
wald1738
Arachne
13
1 / 7 / 1
8,379
441
7,446
21,575
8,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
OceanMan86
Mercury
20
15 / 0 / 8
12,610
664
18,023
18,613
8,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
ScottZap
Atlas
16
3 / 1 / 1
10,669
562
7,233
12,841
13,501
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TeachersNearUwu
King Arthur
18
4 / 1 / 9
11,658
614
19,308
20,152
25,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 1
6,697
352
2,128
4,560
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
xWILDx_88
Aphrodite
17
6 / 2 / 11
11,517
606
18,387
16,991
8,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
7
Kills
28
28
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cupid
Bobfinsin
Cupid
3
1
2
4
L
Awilix
DIISCODIIC
Awilix
3
5
4
1
W
Mercury
OceanMan86
Mercury
15
0
8
19
W
Atlas
ScottZap
Atlas
3
1
1
3.5
W
King Arthur
TeachersNearUwu
King Arthur
4
1
9
8.5
W
0
3
1
0.17
L
He Bo
0
8
1
0.06
L
Surtr
0
7
1
0.07
L
Arachne
wald1738
Arachne
1
7
1
0.21
W
Aphrodite
xWILDx_88
Aphrodite
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,178
Damage
65,079
92,226
Taken
73,157
49,155
Mitigated
57,836
19,659
Healing
28,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Bobfinsin
Cupid
9,323
6,037
260
5,586
11,798
5,146
541
4,678
7,120
0
76,697
L
Awilix
DIISCODIIC
Awilix
10,108
5,160
0
820
16,480
7,359
0
8,272
8,208
0
76,744
W
Mercury
OceanMan86
Mercury
18,023
10,144
0
1,459
18,613
8,922
2,245
4,291
14,322
0
110,832
W
Atlas
ScottZap
Atlas
7,233
3,188
372
3,058
12,841
13,501
210
291
12,550
60,648
0
W
King Arthur
TeachersNearUwu
King Arthur
19,308
2,091
0
4,461
20,152
25,200
0
846
19,306
0
104,747
W
2,128
875
208
1,503
4,560
1,896
0
0
4,560
11,734
1,901
L
He Bo
9,913
211
0
661
17,051
5,412
0
6,230
10,821
71,244
721
L
Surtr
12,388
4,407
0
8,008
25,322
22,919
5
2,889
22,433
1,166
87,539
L
Arachne
wald1738
Arachne
7,446
4,495
0
4,324
21,575
8,319
0
5,665
15,910
0
58,875
W
Aphrodite
xWILDx_88
Aphrodite
18,387
1,435
5,269
12,017
16,991
8,317
849
5,705
11,286
91,641
1,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
53,151
559
Minions Killed
576
0
Camps Cleared
0
1,881,248
Distance Traveled
1,729,332
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,128
533
133
7
0
360,153
0
L
Awilix
9,770
514
90
5
0
437,324
4
W
Mercury
12,610
664
128
7
0
489,843
1
W
Atlas
10,669
562
92
5
0
374,995
2
W
King Arthur
11,658
614
172
9
0
365,798
5
W
Freya
6,697
352
27
1
0
107,181
0
L
He Bo
8,477
446
108
6
0
324,374
0
L
Surtr
9,363
493
151
8
0
330,569
0
L
Arachne
8,379
441
77
4
0
428,828
1
W
Aphrodite
11,517
606
157
8
0
391,515
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role