Player Matchup

Ares
Ares
CleftChinChamp2
Ares
Level 151
God Stats
12W - 9L
1,500 SR
Queue Stats
443W - 412L
1,447 Elo+
Party 1
Medusa
Medusa
ElitePr0phet
Medusa
Level 101
God Stats
5W - 3L
1,616 SR
Queue Stats
131W - 101L
1,583 Elo+
Solo
Ymir
Ymir
LordxSolaire
Ymir
Level 126
God Stats
5W - 5L
1,206 SR
Queue Stats
208W - 204L
1,498 Elo+
Solo
Kukulkan
Kukulkan
Most mid
Kukulkan
Level 137
God Stats
4W - 5L
1,500 SR
Queue Stats
363W - 353L
1,337 Elo+
Party 1
Fenrir
Fenrir
Sniper1511
Fenrir
Level 159
God Stats
6W - 6L
1,500 SR
Queue Stats
416W - 390L
1,374 Elo+
Party 1
Team Averages
Level 135
1,464 SR
1,448 Elo+

VS

Team Averages
Level 120
1,621 SR
1,606 Elo+
Neith
Neith
SadeVII
Neith
Level 144
God Stats
16W - 19L
1,709 SR
Queue Stats
264W - 246L
1,730 Elo+
Solo
Ao Kuang
Ao Kuang
ShogunClutch
Ao Kuang
Level 109
God Stats
8W - 6L
1,500 SR
Queue Stats
167W - 146L
1,625 Elo+
Party 2
Loki
Loki
TBABY1320
Loki
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
347W - 312L
1,380 Elo+
Solo
Surtr
Surtr
Voodude2021
Surtr
Level 104
God Stats
23W - 9L
1,904 SR
Queue Stats
62W - 51L
1,608 Elo+
Solo
Hera
Hera
Xx Inpu xX
Hera
Level 116
God Stats
2W - 2L
1,490 SR
Queue Stats
73W - 73L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
4,350
621
2,155
7,131
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
7
0 / 2 / 1
4,074
582
1,232
3,745
1,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
1 / 2 / 0
3,728
533
1,045
2,727
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Most mid
Kukulkan
9
3 / 1 / 1
4,911
702
3,093
3,502
1,214
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Sniper1511
Fenrir
9
2 / 1 / 1
4,739
677
2,919
6,104
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SadeVII
Neith
9
3 / 0 / 0
5,034
719
1,599
2,710
839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
ShogunClutch
Ao Kuang
9
3 / 2 / 0
5,402
772
2,654
5,351
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
8
1 / 2 / 3
4,639
663
2,451
4,803
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 2
4,785
684
3,882
5,430
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 0
4,284
612
2,336
4,341
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
8
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Medusa
0
2
1
0.25
L
1
2
0
0.5
L
Kukulkan
Most mid
Kukulkan
3
1
1
3.5
W
Neith
SadeVII
Neith
3
0
0
3
W
Ao Kuang
ShogunClutch
Ao Kuang
3
2
0
1.5
L
Fenrir
Sniper1511
Fenrir
2
1
1
2.5
W
Loki
1
2
3
1.25
W
1
0
2
2
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,444
Damage
12,922
23,209
Taken
22,635
10,223
Mitigated
7,749
5,447
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,155
274
0
2,526
7,131
4,483
0
727
6,404
13,087
0
L
Medusa
1,232
449
0
705
3,745
1,068
0
23
3,722
0
19,474
L
1,045
576
0
250
2,727
1,018
0
2,329
398
6,408
0
L
Kukulkan
Most mid
Kukulkan
3,093
466
0
1,067
3,502
1,214
0
1,034
2,468
34,962
0
W
Neith
SadeVII
Neith
1,599
631
0
2,219
2,710
839
0
766
1,944
0
25,468
W
Ao Kuang
ShogunClutch
Ao Kuang
2,654
495
0
1,936
5,351
1,797
824
943
4,306
31,212
0
L
Fenrir
Sniper1511
Fenrir
2,919
805
0
899
6,104
2,440
0
998
5,106
0
28,266
W
Loki
2,451
934
0
1,357
4,803
1,431
0
925
3,878
0
19,110
W
3,882
1,974
0
3,330
5,430
2,239
0
1,240
4,190
428
25,826
W
2,336
770
0
1,230
4,341
1,443
0
2,317
2,024
23,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,802
Gold Earned
24,144
200
Minions Killed
227
0
Camps Cleared
0
653,655
Distance Traveled
766,280
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,350
621
15
2
0
153,525
0
L
Medusa
4,074
582
51
7
0
156,724
0
L
Ymir
3,728
533
19
3
0
48,458
0
L
Kukulkan
4,911
702
61
9
0
120,858
0
W
Neith
5,034
719
41
6
0
151,801
2
W
Ao Kuang
5,402
772
54
8
0
133,528
0
L
Fenrir
4,739
677
54
8
0
174,090
2
W
Loki
4,639
663
34
5
0
161,680
0
W
Surtr
4,785
684
39
6
0
178,877
0
W
Hera
4,284
612
59
8
0
140,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role