Player Matchup

Olorun
Olorun
Gold II
Chokevid
Olorun
Gold II
Level 157
God Stats
5W - 4L
1,582 SR
Queue Stats
97W - 89L
1,642 MMR
Solo
Loki
Loki
Gold II
Drewsfood
Loki
Gold II
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
223W - 180L
1,767 MMR
Party 4
Achilles
Achilles
Gold II
KFooF
Achilles
Gold II
Level 155
God Stats
9W - 3L
1,958 SR
Queue Stats
187W - 186L
1,658 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
StonyyTarkk
Kumbhakarna
Gold II
Level 169
God Stats
9W - 15L
1,671 SR
Queue Stats
156W - 155L
1,623 MMR
Party 1
Raijin
Raijin
Silver I
TinyThreat
Raijin
Silver I
Level 159
God Stats
18W - 8L
1,333 SR
Queue Stats
255W - 193L
1,539 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,609 SR
1,646 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,668 SR
1,646 MMR
Heimdallr
Heimdallr
Silver II
ForFunGamer
Heimdallr
Silver II
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 9L
1,645 MMR
Party 3
Artio
Artio
Gold V
MarWick24
Artio
Gold V
Level 49
God Stats
18W - 26L
1,890 SR
Queue Stats
520W - 519L
1,639 MMR
Solo
Izanami
Izanami
Gold V
ShowerHour
Izanami
Gold V
Level 123
God Stats
9W - 7L
1,737 SR
Queue Stats
46W - 38L
1,669 MMR
Party 2
Scylla
Scylla
Silver I
TheDanimaI
Scylla
Silver I
Level 156
God Stats
3W - 1L
1,715 SR
Queue Stats
19W - 11L
1,645 MMR
Party 3
Fenrir
Fenrir
Silver II
xxAsta
Fenrir
Silver II
Level 156
God Stats
0W - 4L
1,500 SR
Queue Stats
73W - 63L
1,631 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chokevid
Olorun
18
1 / 0 / 3
10,726
631
9,717
8,263
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
17
6 / 3 / 5
10,143
597
12,366
13,926
5,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
KFooF
Achilles
17
6 / 4 / 1
10,960
645
8,843
17,834
16,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
StonyyTarkk
Kumbhakarna
13
1 / 3 / 9
8,900
524
2,830
18,962
18,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
TinyThreat
Raijin
18
5 / 1 / 5
11,249
662
9,469
8,884
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
MauiChronosCu ChulainnHe Bo

VS

Bans
IshtarThanatosSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ForFunGamer
Heimdallr
17
5 / 3 / 1
10,671
628
12,249
10,279
6,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
MarWick24
Artio
12
0 / 3 / 2
7,198
423
3,070
14,007
11,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ShowerHour
Izanami
15
2 / 4 / 0
9,153
538
8,553
13,599
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
TheDanimaI
Scylla
16
1 / 2 / 2
9,277
546
7,102
7,299
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
xxAsta
Fenrir
12
2 / 7 / 3
7,788
458
7,010
16,797
6,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
19
Kills
10
11
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
Chokevid
Olorun
1
0
3
2.5
W
Loki
6
3
5
2.83
L
Heimdallr
ForFunGamer
Heimdallr
5
3
1
1.83
W
Achilles
KFooF
Achilles
6
4
1
1.63
L
Artio
MarWick24
Artio
0
3
2
0.33
L
Izanami
ShowerHour
Izanami
2
4
0
0.5
W
Kumbhakarna
StonyyTarkk
Kumbhakarna
1
3
9
1.83
L
Scylla
TheDanimaI
Scylla
1
2
2
1
W
Raijin
TinyThreat
Raijin
5
1
5
7.5
L
Fenrir
xxAsta
Fenrir
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,225
Damage
37,984
67,869
Taken
61,981
47,381
Mitigated
31,509
18,666
Healing
13,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Chokevid
Olorun
9,717
5,999
526
4,782
8,263
3,831
520
890
7,373
117,814
0
W
Loki
12,366
4,008
0
4,186
13,926
5,351
0
2,451
11,475
0
86,130
L
Heimdallr
ForFunGamer
Heimdallr
12,249
6,763
0
1,453
10,279
6,080
853
846
9,433
0
93,067
W
Achilles
KFooF
Achilles
8,843
1,435
0
2,919
17,834
16,286
0
248
17,586
0
81,636
L
Artio
MarWick24
Artio
3,070
367
996
4,630
14,007
11,267
0
7,776
6,231
18,515
0
L
Izanami
ShowerHour
Izanami
8,553
5,864
0
4,074
13,599
4,945
72
6,753
6,846
0
85,986
W
Kumbhakarna
StonyyTarkk
Kumbhakarna
2,830
389
389
3,226
18,962
18,333
0
3,555
15,407
16,265
0
L
Scylla
TheDanimaI
Scylla
7,102
753
0
1,071
7,299
2,463
0
1,678
5,621
92,807
0
W
Raijin
TinyThreat
Raijin
9,469
1,133
427
2,211
8,884
3,580
456
3,701
5,183
108,300
3,481
L
Fenrir
xxAsta
Fenrir
7,010
2,127
0
1,610
16,797
6,754
0
4,751
12,046
0
46,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,978
Gold Earned
44,087
640
Minions Killed
560
0
Camps Cleared
0
1,943,774
Distance Traveled
1,745,246
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,726
631
184
11
0
341,032
2
W
Loki
10,143
597
113
7
0
414,274
4
L
Heimdallr
10,671
628
153
9
0
325,344
2
W
Achilles
10,960
645
130
8
0
423,774
0
L
Artio
7,198
423
21
1
0
362,312
4
L
Izanami
9,153
538
155
9
0
329,841
2
W
Kumbhakarna
8,900
524
15
1
0
411,147
2
L
Scylla
9,277
546
157
9
0
362,533
5
W
Raijin
11,249
662
198
12
0
353,547
0
L
Fenrir
7,788
458
74
4
0
365,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role