Player Matchup

Bacchus
Bacchus
Alpha_Falls
Bacchus
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Sol
Sol
Merciless Honey
Sol
Level 115
God Stats
94W - 96L
1,275 SR
Queue Stats
132W - 149L
1,263 Elo+
Party 3
Cernunnos
Cernunnos
Sinister Spiffy
Cernunnos
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 189L
1,681 Elo+
Party 3
Set
Set
Sorax_gasai
Set
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2
Surtr
Surtr
TheMrPlus
Surtr
Level 57
God Stats
7W - 2L
1,518 SR
Queue Stats
17W - 19L
1,430 Elo+
Solo
Team Averages
Level 106
1,459 SR
1,475 Elo+

VS

Team Averages
Level 110
1,495 SR
1,403 Elo+
Ah Puch
Ah Puch
DONTxREACH
Ah Puch
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1
Ishtar
Ishtar
IKILLYOU8844
Ishtar
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 122L
1,227 Elo+
Solo
Atlas
Atlas
Maesence
Atlas
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Surtr
Surtr
RemovingEnd411
Surtr
Level 136
God Stats
2W - 3L
1,473 SR
Queue Stats
41W - 46L
1,288 Elo+
Solo
Loki
Loki
o_Mr_WOOD_o
Loki
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alpha_Falls
Bacchus
13
4 / 0 / 2
8,415
526
5,371
12,289
14,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 4
9,206
575
7,263
10,574
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Sinister Spiffy
Cernunnos
12
1 / 2 / 4
7,229
452
7,050
11,749
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 1 / 1
8,309
519
3,496
13,790
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Surtr
TheMrPlus
Surtr
15
8 / 0 / 1
9,833
615
15,820
12,595
8,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DONTxREACH
Ah Puch
12
1 / 2 / 1
7,719
482
5,602
6,685
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
12
0 / 4 / 2
6,963
435
9,378
11,495
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Maesence
Atlas
11
0 / 4 / 3
7,152
447
10,247
17,268
16,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 5 / 0
6,093
381
5,030
11,015
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 1
8,946
559
4,560
10,859
4,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
16
Kills
4
4
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alpha_Falls
Bacchus
4
0
2
5
L
Ah Puch
DONTxREACH
Ah Puch
1
2
1
0.75
L
Ishtar
0
4
2
0.25
L
Atlas
Maesence
Atlas
0
4
3
0.38
W
1
1
4
3
L
0
5
0
0
W
Cernunnos
Sinister Spiffy
Cernunnos
1
2
4
1.5
W
2
1
1
2.5
W
Surtr
TheMrPlus
Surtr
8
0
1
8.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,000
Damage
34,817
60,997
Taken
57,322
38,481
Mitigated
33,662
28,971
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alpha_Falls
Bacchus
5,371
1,048
403
4,939
12,289
14,058
280
3,468
8,821
26,319
0
L
Ah Puch
DONTxREACH
Ah Puch
5,602
352
0
1,458
6,685
2,645
0
2,736
3,949
44,376
1,259
L
Ishtar
9,378
5,527
0
4,017
11,495
4,651
798
2,834
8,661
0
55,463
L
Atlas
Maesence
Atlas
10,247
4,411
370
3,306
17,268
16,706
137
5,856
11,412
34,088
0
W
7,263
2,148
0
5,998
10,574
4,747
1,914
4,277
6,297
71,325
7,691
L
5,030
2,539
0
3,004
11,015
5,404
0
439
10,576
618
32,265
W
Cernunnos
Sinister Spiffy
Cernunnos
7,050
3,098
0
4,387
11,749
4,653
598
3,915
7,834
0
48,916
W
3,496
2,159
151
6,361
13,790
6,104
241
2,975
10,815
0
46,990
W
Surtr
TheMrPlus
Surtr
15,820
6,925
0
6,732
12,595
8,919
1,252
1,223
11,372
2,155
68,858
L
4,560
726
0
3,766
10,859
4,256
0
1,173
9,686
0
70,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,992
Gold Earned
36,873
433
Minions Killed
378
0
Camps Cleared
0
1,497,657
Distance Traveled
1,413,979
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,415
526
34
2
0
302,092
0
L
Ah Puch
7,719
482
74
5
0
262,230
0
L
Ishtar
6,963
435
92
6
0
284,770
0
L
Atlas
7,152
447
24
2
0
329,941
5
W
Sol
9,206
575
138
9
0
255,731
0
L
Surtr
6,093
381
64
4
0
145,197
0
W
Cernunnos
7,229
452
62
4
0
304,400
0
W
Set
8,309
519
81
5
0
327,484
0
W
Surtr
9,833
615
118
7
0
307,950
0
L
Loki
8,946
559
124
8
0
391,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role