Player Matchup

Sobek
Sobek
AgentPopo
Sobek
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,602 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ImCheeesed
Cu Chulainn
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,281 Elo+
Party 2
Scylla
Scylla
Kevamous
Scylla
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,281 Elo+
Party 2
King Arthur
King Arthur
StillastroNOT
King Arthur
Level 147
God Stats
2W - 1L
1,257 SR
Queue Stats
21W - 26L
1,468 Elo+
Party 2
Heimdallr
Heimdallr
aerix88
Heimdallr
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
248W - 218L
1,332 Elo+
Party 2
Team Averages
Level 138
1,451 SR
1,393 Elo+

VS

Team Averages
Level 136
1,435 SR
1,636 Elo+
Sun Wukong
Sun Wukong
JunoNater
Sun Wukong
Level 142
God Stats
5W - 5L
1,176 SR
Queue Stats
292W - 276L
1,667 Elo+
Solo
Kali
Kali
McJaggerMk2
Kali
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,798 Elo+
Party 1
Kuzenbo
Kuzenbo
NoraKoneko
Kuzenbo
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,429 Elo+
Solo
Serqet
Serqet
OwenDiff
Serqet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 1
Nemesis
Nemesis
SecretNut
Nemesis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AgentPopo
Sobek
18
4 / 3 / 14
11,741
903
14,756
16,771
24,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
ImCheeesed
Cu Chulainn
19
9 / 2 / 13
11,395
877
22,903
16,327
21,690
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Scylla
Kevamous
Scylla
17
3 / 1 / 11
10,545
811
15,800
5,856
3,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
StillastroNOT
King Arthur
17
5 / 4 / 13
10,477
806
16,723
17,115
23,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
aerix88
Heimdallr
15
1 / 1 / 14
9,639
741
12,522
7,630
4,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JunoNater
Sun Wukong
15
0 / 4 / 7
9,156
704
8,461
26,825
27,130
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 6 / 5
9,239
711
12,179
16,720
12,742
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
NoraKoneko
Kuzenbo
15
2 / 3 / 5
8,406
647
10,054
16,883
28,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
OwenDiff
Serqet
15
2 / 5 / 3
9,389
722
5,755
15,202
23,270
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
SecretNut
Nemesis
14
1 / 5 / 5
8,521
655
8,848
18,318
18,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
34
22
Kills
9
11
Deaths
23
65
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
AgentPopo
Sobek
4
3
14
3.67
W
Cu Chulainn
ImCheeesed
Cu Chulainn
9
2
13
7.75
L
Sun Wukong
JunoNater
Sun Wukong
0
4
7
0.88
W
Scylla
Kevamous
Scylla
3
1
11
8.5
L
4
6
5
1.08
L
Kuzenbo
NoraKoneko
Kuzenbo
2
3
5
1.5
L
Serqet
OwenDiff
Serqet
2
5
3
0.7
L
Nemesis
SecretNut
Nemesis
1
5
5
0.7
W
King Arthur
StillastroNOT
King Arthur
5
4
13
2.88
W
Heimdallr
aerix88
Heimdallr
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,704
Damage
45,297
63,699
Taken
93,948
77,140
Mitigated
110,211
20,764
Healing
29,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AgentPopo
Sobek
14,756
917
887
4,783
16,771
24,270
459
2,402
13,672
18,417
1,816
W
Cu Chulainn
ImCheeesed
Cu Chulainn
22,903
2,890
91
3,147
16,327
21,690
626
1,681
13,621
5,200
34,468
L
Sun Wukong
JunoNater
Sun Wukong
8,461
1,352
1,767
9,243
26,825
27,130
0
10,030
16,177
0
24,483
W
Scylla
Kevamous
Scylla
15,800
1,066
750
653
5,856
3,006
3,541
1,071
4,330
30,783
247
L
12,179
4,628
918
2,635
16,720
12,742
857
5,701
10,682
33
21,819
L
Kuzenbo
NoraKoneko
Kuzenbo
10,054
3,641
2,579
2,573
16,883
28,927
30
6,322
10,125
17,035
468
L
Serqet
OwenDiff
Serqet
5,755
723
1,805
2,091
15,202
23,270
83
3,598
11,205
84
7,250
L
Nemesis
SecretNut
Nemesis
8,848
2,158
1,909
3,794
18,318
18,142
794
5,963
12,012
0
22,139
W
King Arthur
StillastroNOT
King Arthur
16,723
2,012
1,602
3,425
17,115
23,843
338
1,704
14,125
2,434
28,200
W
Heimdallr
aerix88
Heimdallr
12,522
3,939
2,520
2,906
7,630
4,331
2,793
2,845
4,531
0
26,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,797
Gold Earned
44,711
159
Minions Killed
106
0
Camps Cleared
0
1,253,683
Distance Traveled
1,293,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,741
903
15
1
0
267,309
0
W
Cu Chulainn
11,395
877
48
4
0
256,749
0
L
Sun Wukong
9,156
704
21
2
0
302,004
0
W
Scylla
10,545
811
46
4
0
238,370
0
L
Kali
9,239
711
23
2
0
231,618
0
L
Kuzenbo
8,406
647
12
1
0
246,744
0
L
Serqet
9,389
722
19
1
0
268,520
0
L
Nemesis
8,521
655
31
2
0
244,482
0
W
King Arthur
10,477
806
24
2
0
224,458
0
W
Heimdallr
9,639
741
26
2
0
266,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role